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I haven't got as far as actually testing my map mod just yet. So far I've done provinces and rivers but not trees or terrain and was wondering how to go about doing that?
 
This one's been driving me nuts: crashes at "Calculating Naval Range"

Map worked just fine before I added the following ProvIDs: 923, 926, 956, 963, 964, 985, 1008, 1009, 1013, 1014, 1016 and 1017

Clausewitz Map Checker says the provinces.bmp is fine and validator says the definitions.csv is fine.

http://www.mediafire.com/download/264k5p60ybf2f6m/CK2Plus.rar

Solved: It was a corrupted .bmp (that wasn't caught by the map checker somehow) as well as a bad positions entry.
 
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Hello modders. I've been interested in a mod, that's been having some problems with the map, so I'm taking a look at it. I've done some modding in my life, but none here on a Paradox game. I've heard about Nudge, and I go looking for a settings.txt in the mod, and it's not there. Nor is there one in ANY of the mods I have. Maybe not strange, maybe it's non essential to running the mod, so people delete it from the distro, but I go back to vanilla, and I can't find the file there, either! so where am I supposed to get the dang thing to enable nudge?

Edit: Solved. The instructions said it was in MY MOD FOLDER and I was a layer deep. Maybe i shouldn't be doing this this late...
 
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Hey all, I've been struggling with getting my custom map to work. At the moment it keeps crashing as it's loading graphics, and this is what it says in my error log:

Code:
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[persistent.cpp:40]: Error: "Unexpected token: clr_global_flag, near line: 8525
Unexpected token: ROOT, near line: 8526
Unexpected token: FROM, near line: 8533
" in file: "common/cb_types/00_cb_types.txt" near line: 8536
[persistent.cpp:40]: Error: "Unexpected token: custom_tooltip, near line: 8539
" in file: "common/cb_types/00_cb_types.txt" near line: 8611
[persistent.cpp:40]: Error: "Unexpected token: clr_global_flag, near line: 8614
Unexpected token: FROM, near line: 8615
Unexpected token: ROOT, near line: 8618
" in file: "common/cb_types/00_cb_types.txt" near line: 8622
[persistent.cpp:40]: Error: "Unexpected token: clr_global_flag, near line: 8625
Unexpected token: ROOT, near line: 8626
Unexpected token: FROM, near line: 8631
Unexpected token: any_defender, near line: 8634
Unexpected token: any_defender, near line: 8638
" in file: "common/cb_types/00_cb_types.txt" near line: 8642
[persistent.cpp:40]: Error: "Unexpected token: clr_global_flag, near line: 8645
Unexpected token: ROOT, near line: 8646
Unexpected token: end_war, near line: 8649
" in file: "common/cb_types/00_cb_types.txt" near line: 8650
[persistent.cpp:40]: Error: "Unexpected token: factor, near line: 8653
" in file: "common/cb_types/00_cb_types.txt" near line: 8654
[persistent.cpp:40]: Error: "Unexpected token: factor, near line: 8657
" in file: "common/cb_types/00_cb_types.txt" near line: 8658
[persistent.cpp:40]: Error: "Unexpected token: factor, near line: 8661
" in file: "common/cb_types/00_cb_types.txt" near line: 8662
[persistent.cpp:40]: Error: "Unexpected token: factor, near line: 8665
" in file: "common/cb_types/00_cb_types.txt" near line: 8666
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.
[pdx_achievements.cpp:432]: Invalid achievement: }
[gfx_dx9.cpp:1436]: Error create vertices -2005530516 8 0 28
[gfx_dx9.cpp:1439]: managed

The other thing to note is that it will load up fine if I use the vanilla adjacencies.csv and default.map files.

Thank you in advance!
 
Has anyone got any ideas about what could possibly be wrong with my map? The only conclusion that I can come up with is that the issue lies with either adjacencies.csv or default.map.

adjacencies.csv:
Code:
From;To;Type;Through;-1;-1;-1;-1;Comment
10;7;portage;2;-1;-1;-1;-1;Test
-1;-1;;-1;-1;-1;-1;-1;-1

default.map:
Code:
max_provinces = 11
sea_starts = 6
definitions = "definition.csv"
provinces = "provinces.bmp"
positions = "positions.txt"
terrain = "terrain.bmp"
rivers = "rivers.bmp"
terrain_definition = "terrain.txt"
heightmap = "topology.bmp"
tree_definition = "trees.bmp"
continent = "continent.txt"
adjacencies = "adjacencies.csv"
climate = "climate.txt"
region = "region.txt"
static = "static.txt"

# Define which indices in trees.bmp palette which should count as trees for automatic terrain assignment
tree = { 3 4 7 10 }
major_rivers = {  }
 
Vesna: I found that I also needed a sea adjacency before mine would work.

This worked:
Code:
From;To;Type;Through;-1;-1;-1;-1;Comment
5;50;sea;652;-1;-1;-1;-1;Ulaid-Galloway
653;671;portage;417;-1;-1;-1;-1;Lovat-Dwina
-1;-1;;-1;-1;-1;-1;-1;-1

This didn't:
Code:
From;To;Type;Through;-1;-1;-1;-1;Comment
653;671;portage;417;-1;-1;-1;-1;Lovat-Dwina
-1;-1;;-1;-1;-1;-1;-1;-1
 
...ugh. Is that a "new" thing? It had been a while, since the last time I used Mediafire.

http://www.mediafire.com/download/8ep2yzm5xjei8e5/KoG.rar

Also, you use debug mode by modifying a direct link to the ck2.exe file, adding -debug -mod [mod name] in the path field. So, kind of like

"C:\Paradox Interactive\Crusader Kings II\ck2.exe" -debug -mod Kingdom of Gensokyo

Doing that compiles the error.txt log file as well.

Yes, I am starting to be a bother, and I am sorry, but I still have no idea about why this crashes. Any help, please?

Yea, verily 'tis but a bump. The map still doesn't work, and I am not able to understand why yet. Still no help at all? Please?
 
Ok, a noob question.

I found a tutorial on YouTube about making a brand new map but as Poland cannot into space - I cannot into a new map. I made only two provinces (land and sea) and I wanted to later add more, but I'm doing everything as in this tutorial but my game crashing in loading (calculate paths or something). I suppouse that maybe somethings change since march (because this videos are from march) so there is my question: which files I have change to create a map ;_;?
 
Ok, a noob question.

I found a tutorial on YouTube about making a brand new map but as Poland cannot into space - I cannot into a new map. I made only two provinces (land and sea) and I wanted to later add more, but I'm doing everything as in this tutorial but my game crashing in loading (calculate paths or something). I suppouse that maybe somethings change since march (because this videos are from march) so there is my question: which files I have change to create a map ;_;?

You have to (among other things) define a portage in adjacencies.csv.
 
what would be awesome would be a step by step tutorial with an explanation what files you have to change in which way to create a new map and especially how to. there are tutorials out there for some of them and most of the time only partially. i have tried a couple of things but it never worked. eg, how do you create a normal_heights_map? what files are necessary, what files are not needed to be changed immediately. so a real step by step tutorial for lets say 2provinces with two sea tiles. does something like that exist or not? included set-up for these provinces and so on. it is hard to find it somewhere, especially when i dont want to read through all of that here (i admit, i havent read all the 49 pages here so far). so, a wiki-like explanation of modding.

i had any clue how to mod a map with 4 provinces, i would write this tutorial, text onyl is enough for me.

it would be nice to know, how the GOT-map was mad, for example
 
Come on CK2 ;_; don't be a massive dickhead. I made new map (only 8 provinces + 2 sea) and I added this fu@$#*g portage in adjacencies.cvs and again CK2 CTD on calculating paths. This is my file:

Code:
From;To;Type;Through;-1;-1;-1;-1;Comment
9;10;portage;3;-1;-1;-1;-1;Chujci-wdupe
-1;-1;;-1;-1;-1;-1;-1;-1

From province 9 to 10 through 3. 9 and 10 are sea provinces, 3 is land. Where I'm making a mistake?
 
IIRC portages can only be between two rivers.
 
So I have to make 2 provinces as "major river", and portage between them?

EDIT:
Wait, what? "Big" rivers are a normal sea province (I'am right?), so I don't understand this post above.
 
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