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What's the relation between the Baronies in Landed_Titles.txt and the Baronies in "history/provinces"?
landed_titles lists all possible baronies to be built. The ones defined in provinces will be the ones built at the game's start. The top one will be the county seat. I think you need a history file in /history/titles if you don't want the count to hold the barony.
 
landed_titles lists all possible baronies to be built. The ones defined in provinces will be the ones built at the game's start. The top one will be the county seat. I think you need a history file in /history/titles if you don't want the count to hold the barony.

Do I need a "history/title" for every province or the game is capable of generating random rulers for everything?
 
Do I need a "history/title" for every province or the game is capable of generating random rulers for everything?
If there's no pre-generated character holding that province then you won't be able to play it until you load the game. You can reload a saved game as that character later, but the game doesn't randomly generate characters until after you choose who to play. This is why I had to have one pre-gen character in Carte Blanche.
 
What's the relation between the Baronies in Landed_Titles.txt and the Baronies in "history/provinces"?

they are same and need to be identical.
landed_titles.txt determines baronnies tag/ID.
XXX - province.txt name determines their max number, number built, their type + history (change capital and such)


edit : -a bit late ; my bad, missed one page of posts^^-
 
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I resized the vanilla provinces, rivers, terrain, topology, world_normal_height, colormap and colormap_water to 3072x3072. Resized vanilla trees to 384x440.

CTD upon Loading Graphics... Error log shows:
[gfx_dx9.cpp:1287]: Error create vertices -2005530516 8 0 28

Am I missing something? Ugh.
 
I resized the vanilla provinces, rivers, terrain, topology, world_normal_height, colormap and colormap_water to 3072x3072. Resized vanilla trees to 384x440.

CTD upon Loading Graphics... Error log shows:
[gfx_dx9.cpp:1287]: Error create vertices -2005530516 8 0 28

Am I missing something? Ugh.

Blank positions.txt!
 
I worked on an all new map today with a dimension of 5120x3072. It loads up with the vanilla provinces.bmp, but causes a runtime error and CTD with one I whipped up that has my new map layout. I just have the first 3 vanilla provinces colored in and defined in default, 2 as land, 1 as sea, but still CTD. No error msgs. Ugh.

I really just want to test and see how the map looks in game, but with provinces.bmp not working it looks a mess:
View attachment 54687
 
I worked on an all new map today with a dimension of 5120x3072. It loads up with the vanilla provinces.bmp, but causes a runtime error and CTD with one I whipped up that has my new map layout. I just have the first 3 vanilla provinces colored in and defined in default, 2 as land, 1 as sea, but still CTD. No error msgs. Ugh.

I really just want to test and see how the map looks in game, but with provinces.bmp not working it looks a mess:
View attachment 54687

That resolution is too big, it doesn't work. See this post. Currently the biggest resolution I tested and worked was 4096x2304.

Try the file suggested by Cabezaestufa in this post to solve that blackness.
 
I found a good way to solve some of the "really dark" problem of maps when you increase their size.

In gfx/FX/pdxmap.lua
Where it says :

Code:
static const float TEXELS_PER_TILE = 512.0f;

Double that size to

Code:
static const float TEXELS_PER_TILE = 1024.0f;

This brightened up my map a lot

This works too, and doesn't turn rivers black

Also remember to have bright, correct colormaps
 
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What is the usual cause for crashing at "Adopting History"? In my personal fantasy map I can load and 'play' with the two first provinces, but trying to enter a game when the third is loaded crashes at Adopting History and I can't find any hints as to the problem.
 
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Provinces.bmp is the bane of my existence. Vanilla one will load with my 4096x2304 map. All I try to do is make a province.bmp with 2 provinces and 1 sea covering whole map, but CTD at Initializing Map Logic.
 
Game doesn't like superseaprovinces, had the same issue a couple of weeks ago while working on my ancient sumer mod. Make the sea province completely white in the .bmp, make sure you have. I think it has to do with the pathing.
Just turned the sea white, but no dice, still CTD at initialising map logic.
 
If all you want is a larger map I actually think i have a vanilla 3072 working somewhere among my map files.
That would be nice. Does it show up dark?

I'm a bit bitter; I spent most the day compiling a new map from Natural Earth II (GIS data) that enlarges the current map area a bit, while extending it to include the West African coastline and parts of Greenland and Vinland. Shame I cannot get it to function. It was sorta my new grand plan, but my original project was to simply enlarge the vanilla map and add new provinces expanding areas that are hard to do with the vanilla dimensions.

Here is a look at the map I've been trying to make:
duinninmap.png