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If you employ Skype I'll be glad to both help, share and discuss maps, it's hrafnirhamarr, you could also try the modding IRC for a chat if you don't.

I can't find the map I made, maybe I forgot to save it since it was just a test if I could size it up more pretty. It'd be quick enough doing a new one.
 
Provinces.bmp is the bane of my existence. Vanilla one will load with my 4096x2304 map. All I try to do is make a province.bmp with 2 provinces and 1 sea covering whole map, but CTD at Initializing Map Logic.

Apart from 2 pink stray pixels in the Caspian Sea coast (that are not able to make the game crash), your provinces.bmp is fine. Although try to follow two rules of thumb: do not let land provinces touch the borders or the map, nor sea provinces touch the sides (that may make circumnavigation!). Use black (0 0 0) and white (255 255 255) as most of the "not yet done" provinces, trying to avoid big land or sea provinces.

Your map works if you include a "blank" adjacencies.csv, currently the game loads the vanilla ones, and when the game tries to calculate adjacencies for provinces that don't exist... BOOM :) So correct this and it should work. If not, see above, because I could run your map.
 
enable nudge.
go into dokumente>paradox>ck2>settings.txt, search for nudge, change to yes, fertig...well kind of, you need to then fiddle with the positions ingame. A new button is added to the main menu "Nudge".
Wow that's amazing, great that Paradox put something like it in!
 
Tonight I whipped up this map of Britannia with the the northern Norse islands and the coast of France (Normandy, Flanders). The map is small at 768x1024, but my Britannia is easily double the size of vanilla's.

 
I have a working 3072x3072 map but I wanted to try to stretch a little the map to the maximum multiples of 64 generating a size below 10Mpixels i.e. 3136x3136.

It actually works ... almost fine. Fine because until then I had strange glitches on the coastlines and almost because I now have these strange glitches :


Does someone has any idea if it's something that shouldn't appear or it's completely harmless (i.e. no CTD) ?
 
That looks very strange and I haven't encountered it myself, I just settled for 3072x since it worked and gave more than enough space for extra details.

The thing that scares me is how the edges seem to stretch.
 
New screenshot of my Britannia map with vanilla provinces. Need to slap on Wales and Flanders and be done with that part. Rivers in Scotland are done, need finish the rest. When I am all said and done I will release this as a mod resource for anyone to use.

 
New screenshot of my Britannia map with vanilla provinces. Need to slap on Wales and Flanders and be done with that part. Rivers in Scotland are done, need finish the rest. When I am all said and done I will release this as a mod resource for anyone to use.


Looks pretty good, would work well for a war of the roses type scenario, or perhaps an arthurian britain fantasy scenario :)
 
Excuse me, does anyone know where I could get a good tutorial on how to create a map from scratch? I was wanting to play a mod that ran exclusively on Iceland, but since I believe no one would make such a mod I would like to do it myself. But I dont really have any clue how xD

Any help would be great!
 
Hey everybody,
I'm having some issues with my map of tamriel. While it loads fine in game and theoretically is 100% playable, I seem to be having some issues.
Firstly, the terrain.bmp appears to have been shrunk by the game, and it has been tiled quite badly across the centre of the map.
Secondly, the very edge of the map has some weird glitch whereby phantom land is flicking up the edge, and there is also the desert texture repeated up the right hand side.
Thirdly, there is some very odd "flickering" going on across the whole of the map, like there's an overlay on the exact same "level" as the map itself and when you move around the game tries to render them in the same space (anyone who mods FPS games should hopefully know what I mean, if you play any FPS you can sometimes get the issue with decals).
(All .bmps have the exact same size, as do the .dds, with the exception of trees.bmp)

Screenshots
View attachment 55253View attachment 55254

Any help would be greatly appreciated.
 
Hey everybody,
I'm having some issues with my map of tamriel. While it loads fine in game and theoretically is 100% playable, I seem to be having some issues.
Firstly, the terrain.bmp appears to have been shrunk by the game, and it has been tiled quite badly across the centre of the map.
Secondly, the very edge of the map has some weird glitch whereby phantom land is flicking up the edge, and there is also the desert texture repeated up the right hand side.
Thirdly, there is some very odd "flickering" going on across the whole of the map, like there's an overlay on the exact same "level" as the map itself and when you move around the game tries to render them in the same space (anyone who mods FPS games should hopefully know what I mean, if you play any FPS you can sometimes get the issue with decals).
(All .bmps have the exact same size, as do the .dds, with the exception of trees.bmp)

Screenshots
View attachment 55253View attachment 55254

Any help would be greatly appreciated.

No ideas?
I think it's something I need to change in pdxmap.lua but no idea what. It's a shame a dev never checks in here who could help lol
 
The flickering should be due to the land part in topology being too close to the sea level (in color)? Try making it a little higher, e.g. 100 or so.

The rest I don't know, I may check the files if you want but right now I can't. Are the files with the correct bit quality, 8 bits for terrain?
 
The flickering should be due to the land part in topology being too close to the sea level (in color)? Try making it a little higher, e.g. 100 or so.

The rest I don't know, I may check the files if you want but right now I can't. Are the files with the correct bit quality, 8 bits for terrain?

Making the land 96-96-96 instead of 95-95-95 fixed everything :blink:
Camara, you are a genius.

duinnin said:
Thanks for the offer duinnin, but it's not necessary now :)
 
Here is a sample view of a map I am working on. It is 4096x2304. It spans from Vinland in the west to the Indus River in the east, and from Scandinavia in the north to Mogadishu, Somalia in the south. Due to the expanded area of the map, Europe is only slightly larger than the vanilla map. I still debate if I care to have Vinland at all, and just have south Greenland for Norse settlements since those were important ones, which would allow me to cut that little piece of South America out of the map too.

 
Does someone already tested with a smaller map, like say 1024*1024 ?

or a smaller non-square map like 2048*1024 ?