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Hmmm ... I am mostly using characters in the range of 90000 to 111000. Maybe vanilla characters are tickling back in although I thought I have removed them by putting "replace_path = "history/characters" in my mod file.

It has to do with map mod testing a bit. I am looking for anything that breaks the game. Could well be my map changes (rivers etc.)
Fair enough but there is a fast way to check if the crashes are map-related. Check the system log (where everything is loading -- around 3.5Mo in size if vanilla is loaded correctly) look for provinces adjacencies and just after the adjacencies definitions, there is the line (if the map works) [id.cpp:***] Map Initialized.
So if you have this line in your mod log then the map works just fine ; could remains some glitches of course but anyway the map won't cause CTD.

About your particular problem, dynasties/characters conflicts can cause issues when the titles are affected to those conflicting ids. But most probably, the CTD reason doesn't appear in the log. What kind of changes did you do to the map ?
 
Do you know if those things can "break" the game before it even loads up? I once spent hours putting in all the positions in positions.txt until I realised that those do not really matter after all.
Yep, I spent maybe 2 hours to figure out a CTD in my update in DEIOU for 1.10 ... I put a sea province as passing province for a portage ...

EDIT : But if the adjacencies break the loading, it is at the very beginning of the loading.
 
Well I changed pretty much everything, take a look: Link

I guess I'll have to write down all those adjacenies. Even if it is not the imminent problem I guess it is needed for the map to work properly.

The setup log does print out lots of adjacensies and ends with this:
Code:
[map.cpp:1507]: Adjacencies for 413 ==> 48 49 66 67 385 400 409 412 414 
[map.cpp:1507]: Adjacencies for 414 ==> 49 50 70 83 412 413 
[map.cpp:1507]: Adjacencies for 415 ==> 5 
[map.cpp:1507]: Adjacencies for 416 ==> 92 
[map.cpp:1507]: Adjacencies for 417 ==> 139 
[map.cpp:1507]: Adjacencies for 418 ==> 41 
[ck_application.cpp:1283]: Map Initialized

About characters: They should be pretty consistent. I've checked them with the Validator up and down. Currently only one guy is owning land (haven't migrated the full county histories as of yet).
 
Korbah created a thread for crashes on 1.10 updates for map modders. Apparently you can't have independant dejure duchies (a dejure duchy not being in a dejure kingdom). You must also always keep at least one portage but major_rivers are not mandatory.
You should check that thread if it doesn't help.
 
Thanks for pointing me to the other thread. I hadn't seen that. With one added portage I still have the problem.

Those error messages might be helpful but I can't really wrap my head around them:

Code:
[pdxmapgeneration.cpp:222]: Too small river found at 529, 707
[pdxmapgeneration.cpp:222]: Too small river found at 625, 664
[pdxmapgeneration.cpp:222]: Too small river found at 551, 627
[pdxmapgeneration.cpp:222]: Too small river found at 521, 583
[eu3graphicalmap.cpp:2104]: Invalid port location for province 1, center at 734,23, port location at 739.000, 18.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 25, center at 526,512, port location at 531.000, 507.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 26, center at 512,462, port location at 517.000, 457.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 27, center at 511,538, port location at 516.000, 533.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 48, center at 595,248, port location at 600.000, 243.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 49, center at 579,196, port location at 584.000, 191.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 50, center at 618,174, port location at 623.000, 169.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 64, center at 524,405, port location at 529.000, 400.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 65, center at 548,361, port location at 553.000, 356.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 66, center at 519,304, port location at 524.000, 299.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 67, center at 567,304, port location at 572.000, 299.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 68, center at 442,170, port location at 447.000, 165.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 69, center at 473,118, port location at 478.000, 113.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 70, center at 521,107, port location at 526.000, 102.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 71, center at 389,130, port location at 394.000, 125.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 73, center at 344,95, port location at 349.000, 90.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 83, center at 559,148, port location at 564.000, 143.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 143, center at 305,669, port location at 310.000, 664.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 144, center at 279,649, port location at 284.000, 644.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 145, center at 276,703, port location at 281.000, 698.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 149, center at 449,713, port location at 454.000, 708.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 152, center at 418,636, port location at 423.000, 631.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 153, center at 443,674, port location at 448.000, 669.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 158, center at 424,567, port location at 429.000, 562.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 159, center at 415,596, port location at 420.000, 591.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 160, center at 405,517, port location at 410.000, 512.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 161, center at 345,539, port location at 350.000, 534.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 163, center at 467,514, port location at 472.000, 509.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 164, center at 392,546, port location at 397.000, 541.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 169, center at 1279,2025, port location at 1284.000, 2020.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 178, center at 1245,1924, port location at 1250.000, 1919.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 180, center at 1252,1830, port location at 1257.000, 1825.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 217, center at 1054,1677, port location at 1059.000, 1672.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 218, center at 1075,1747, port location at 1080.000, 1742.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 226, center at 1136,1812, port location at 1141.000, 1807.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 243, center at 821,1547, port location at 826.000, 1542.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 245, center at 770,1463, port location at 775.000, 1458.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 246, center at 791,1407, port location at 796.000, 1402.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 248, center at 1008,1621, port location at 1013.000, 1616.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 251, center at 919,1603, port location at 924.000, 1598.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 290, center at 698,1212, port location at 703.000, 1207.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 292, center at 662,1260, port location at 667.000, 1255.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 294, center at 676,1300, port location at 681.000, 1295.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 295, center at 681,1345, port location at 686.000, 1340.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 306, center at 752,1360, port location at 757.000, 1355.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 312, center at 682,1153, port location at 687.000, 1148.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 315, center at 608,1111, port location at 613.000, 1106.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 317, center at 558,940, port location at 563.000, 935.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 318, center at 586,1033, port location at 591.000, 1028.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 345, center at 447,777, port location at 452.000, 772.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 348, center at 479,822, port location at 484.000, 817.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 349, center at 509,869, port location at 514.000, 864.000

Maybe something more general is wrong with my map. Thing is, I used one single giant ocean province before. The split in ~25 sea provices is rather recent.

Province 1 is one of the Wasteland provinces in the east of the map. Far away from the ocean or a major river. The following ones are provinces that border those new sea provinces. My positions.txt still is blanked out so there are no wrong numbers in there.

All my counties and duchies are part of various kingdoms. The Scenario Editor displays them in the right way. As my landed_titles.txt is auto generated there shouldn't be much wrong with it.
 
The rivers and locations bugs doesn't cause a CTD. The locations bug are normal since you have no positions defined (and the engine put the ports in the center of provinces) and the 'Too small river' bug is due of a wrongly designed river (remember that only main rivers need to have a green dot at the beginning, tributaries must start directly with a blue pixel whatever its size).

Do these lines of logs are the last one in the logs ?
 
The rivers and locations bugs doesn't cause a CTD. The locations bug are normal since you have no positions defined (and the engine put the ports in the center of provinces) and the 'Too small river' bug is due of a wrongly designed river (remember that only main rivers need to have a green dot at the beginning, tributaries must start directly with a blue pixel whatever its size).

Do these lines of logs are the last one in the logs ?

Those lines are the whole content of the graphics.log :/
 
Those lines are the whole content of the graphics.log :/
Ok then there is most probably something wrong with your map indeed and it doesn't appear in your logs (as always).
- Are you sure of the color palette and size of your files ?
- Did you chenged also the max_provinces value in default.map to fit your mod ?

Anyway to make it faster you could post your WIP files so that we can see wwhat's wrong by ourselves.
 
Sure, it would actually be pretty awesome if you would take the time to look at the files ;)

Some of it is still pretty messed up. I am still working on adapting the vanilla events and decisions for that different setting. I haven't even removed all the references to holdings that are not present from the events and decisions. But I guess problems with that would only surface later on.

Once it's uploaded an archive of the WIP mod can be found here: https://www.dropbox.com/sh/34ixucn5o57qvo4/SSEvuPOx3t

Edit: File's up!


Edit2: With a sea zone & a and a major river entry the game finally loaded. Weee! Thanks a lot Evander. You are a very kind and helpful person ;)
 
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Can anyone explain to me what this means? I got it in the error log.

This is my first time attempting to do some map modding. All I did was add in some sea provinces in the Indian Ocean (based on jordarkelf's work), but it appears like something's not right. Here's what I got in the error log:

Code:
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[rome_bitmap.cpp:23]: We do not support bitdepth at 32
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.
[gfx_dx9.cpp:1436]: Error create vertices -2005530516 8 0 28
[gfx_dx9.cpp:1439]: managed
[gfx_dx9.cpp:1436]: Error create vertices -2005530516 8 0 20
[gfx_dx9.cpp:1439]: managed

I assume it's something to do with the bitdepth at 32 and creating vertices at those two places - I dunno what they mean, though. Any ideas?


EDIT: Nevermind, I figured it out.
 
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And a portage is? A connection of two sea provinces through a land province?

a connection between 2 major river through a land province^^