replace_path = map could be the culprit. You don't want to have that line as there is so much you need from those folders and there is no reason to replace it (not even game of thrones uses it).
You have gender and succession laws in title history, but no decisions/succession_laws.txt (since you have no decisions file and have replace_path = decisions in your .mod)
Maybe remove the unused d_ireland.txt?
I just had a similar issue yesterday JonStryker where my mod was crashing at adapting history. In my case it was some issue with the decisions folder (I just replaced every file with a backup). Something tells me it might have been the succession laws as well. It was hard for me to diagnose but I ended up just removing folders until it worked again.
<ahem> d_ireland.txt still has succession laws in it.I removed all the succession laws from the history files
<ahem> d_ireland.txt still has succession laws in it.
Shouldn't, but there could be other things in decisions that break it. Try replace_pathing decisions again, and just copying succession_laws.txt to your decisions folder.
Holy hell! This actually worked! Thanks a lot rich!!
replace_path = map could be the culprit. You don't want to have that line as there is so much you need from those folders and there is no reason to replace it (not even game of thrones uses it).
Could one of you veterans help me figuring out, why my custom map is crashing at "Loading grahics"? The bar is almost full and then it crashes.
The Validator tells me that there are no more faults in the map, and I can't find the problem.
https://www.dropbox.com/sh/gjza3k2iw...WM2auHFva?dl=0
I tried deleting "replace_path = map", but the game still crashes at creating trees. Any ideas?
sea_zones = { 3093 3177 }
ocean_region = {
sea_zones = { 1 } # Atlantic Ocean
}
# Define which indices in trees.bmp palette which should count as trees for automatic terrain assignment
tree = { 3 4 7 10 }
major_rivers = {
3107 3108 3109 # 3107 is the Hudson, 3108 the Mohawk, and 3109 the Erie Canal
}