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replace_path = map could be the culprit. You don't want to have that line as there is so much you need from those folders and there is no reason to replace it (not even game of thrones uses it).
 
I've been playing around with a map of Ireland: http://www.mediafire.com/download/47jpku4bmp6p7bw/Ireland.7z

But whatever I did I ended up getting an error after selecting a character ("Adapting History"). I reduced the map to a minimum, removed all that could imho cause issues. The coast line is now not pixelated anymore. I also added tons of provinces in case they were too large (largest currently is just above 40.000 pixels).
Anyone has an idea what is wrong with it? Are provinces still too large? It is a rather basic, test map that's why I am very confused that I can't get it to load up properly :/
Thanks for any help!
 
You have gender and succession laws in title history, but no decisions/succession_laws.txt (since you have no decisions file and have replace_path = decisions in your .mod)
 
You have gender and succession laws in title history, but no decisions/succession_laws.txt (since you have no decisions file and have replace_path = decisions in your .mod)

Thanks! I didn't think of that. Non-existent succession laws haven't made the game bug out for me before.
I removed all the references to succession laws from the title history and removed the replace_path for decisions.

If you select William the Conqueror in 1066 the game will still crash at "Adapting History": http://www.mediafire.com/download/47jpku4bmp6p7bw/Ireland.7z
 
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Maybe remove the unused d_ireland.txt?
 
I just had a similar issue yesterday JonStryker where my mod was crashing at adapting history. In my case it was some issue with the decisions folder (I just replaced every file with a backup). Something tells me it might have been the succession laws as well. It was hard for me to diagnose but I ended up just removing folders until it worked again.
 
I just had a similar issue yesterday JonStryker where my mod was crashing at adapting history. In my case it was some issue with the decisions folder (I just replaced every file with a backup). Something tells me it might have been the succession laws as well. It was hard for me to diagnose but I ended up just removing folders until it worked again.

Well I am pretty sure that it wasn't the decisions folder. I removed all the succession laws from the history files and also removed the replace_path for decisions. Still failing at the exact same point :(
 
I removed all the succession laws from the history files
<ahem> d_ireland.txt still has succession laws in it.
 
<ahem> d_ireland.txt still has succession laws in it.

It does? Oh my ... :/
Maybe they snuck back in. At first I deleted all the files from history/titles and recreated them with different settings (i.e. without succession laws). Then I tried 10 more things and maybe I got them back in (I set the settings back to the original ones). But without the replace_path for decisions that should hardly matter, right?
 
Shouldn't, but there could be other things in decisions that break it. Try replace_pathing decisions again, and just copying succession_laws.txt to your decisions folder.
 
I tried deleting "replace_path = map", but the game still crashes at creating trees. Any ideas?

Try using the vanilla tree map, or a completely black one. And if I remember correctly the trees map uses a specific index, so if you choose to use a blank or custom tree map you need to make sure the index is correct.
 
There's an issue with rivers in the current iteration of After the End which I can't figure out-- some of the rivers aren't navigable, but some are. Like, the Erie Canal and Mohawk River are can be sailed down, but the Hudson River can't, and I can't figure out why the former two river provinces work and the latter doesn't.

The revelevant bit in default.map for that specific example is as follows
Code:
sea_zones = { 3093 3177 }

ocean_region = {	
	sea_zones = { 1 } # Atlantic Ocean
}

# Define which indices in trees.bmp palette which should count as trees for automatic terrain assignment
tree = { 3 4 7 10 }

major_rivers = { 
	3107 3108 3109 # 3107 is the Hudson, 3108 the Mohawk, and 3109 the Erie Canal
}
And the map in that area is as follows
FKRpcNV.png

There's a portage between the Erie Canal and the Mohawk; even that works just fine, but I can't seem to carry on into the Hudson from the Mohawk.


Likewise the Mississippi River seems locked up in the same way, and I suspect the reasons for both the New York rivers and the Mississippi being screwy are related.
 
I got a bit further with my Ireland-guide-map-mod. Added most of the counties except some in Munster. And now, again, it bugs out at the same spot as before (Adapting History). This time it is presumably not caused by the succession laws: The mod loaded up fine before and ran for centuries without CTD. Everyone kept dying of diseases, though, as the disease-removal events weren't present.

I'd be thankful if someone would take a look: http://www.mediafire.com/download/47jpku4bmp6p7bw/Ireland.7z

rdUp8qf.png





@Ofaloaf
At least in the version of your mod that I have (the one from the download link, not the GIT repository) you can sail from New York right over to Lake Erie
 
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Might it have to do with you having only one character defined and history/characters replace_pathed, but still using vanilla bookmarks.txt?