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It is with the sea zones that have changed post-RoI, right?

The tutorial advises you to take a sea province and use it as your land province and then add a new sea province at the end.
Now you can just pick the number that max_provinces is set to and increment max_provinces by one. No need to move around an existing province.

Then you'd have to add the localisation for the province, edit landed_titles, add history/provinces, add a flag and you should be good to go.

Edit. I forgot definitions.csv. Very important.
 
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What is the best way to make hills and mountains smooth? I made them into steps for the time being but I prefer they are smooth.

Low power Blur tool usually helps on the topographic map and then redo the world_normal_height.bmp if that doesn't help you can use the blur tool directly on the world_normal_height.bmpon the problem areas.
 
The tutorial advises you to take a sea province and use it as your land province and then add a new sea province at the end.
Now you can just pick the number that max_provinces is set to and increment max_provinces by one. No need to move around an existing province.
Yeah, so simply this is sufficient:
- Open map/definition.csv. After the last province, add your new province.

- In default.map, increase the max_provinces by 1.
I believe that the setup that tutorial was offered in was good though, a such step by step guide is more comprehensible and easy to update. If that is the sole issue with it, I might recommend that to the "Frequently Asked Questions"-thread.
 
i've created a new map with 2 provinces, 2 sea zones, 2 test characters, one for each province, then added the titles and all with the map filler tool, modified them a little.
map works, it goes ingame, but 1 of the characters isn't selectable somehow, and when you start a game with the other one, it's instant game over for some reason i can't figure out.
have i made a rookie mistake or overlooked something? :(

if you need more info:

if you want to take a closer look, i uploaded the whole thing (~10MB)

thanks in advance :eek:o
 
found a fix. i added a character, whose birth and death dates are in the future from the bookmark date's point of view. no more errors/crashes now. very strange though.
 
I've got a single province that refuses to work on this overhaul map of ours. It's got a file in history/provinces, it's got an entry in definitions.csv, I adjusted the max_provinces value, it's in landed_titles, and I've triple checked that the colour codes match in definitions.csv. At this point, I have no clue what's causing this and was hoping for a suggestion.
As far as I can tell, yes.

definition file:
Code:
1036;77;103;164;Soaron Mountain;x

Provinces file: 1036 - Soaron Mountain
Code:
# c_soaron_mountain

# County Title
title = c_soaron_mountain

# Settlements
max_settlements = 1

b_temple_of_soaron = tribal

# Misc
culture = wildling
religion = wildfaith

#History

Anyone able to help with this?
 
Try this as the last major patch made definition file pretty strict
1036;77;103;164;soaron mountain;x

But it hard to tell your problem since if difficult to tell what you mean by it's not working
 
Try this as the last major patch made definition file pretty strict
1036;77;103;164;soaron mountain;x

But it hard to tell your problem since if difficult to tell what you mean by it's not working
The province does not generate a character at runtime. It registers the de jure of the province (accessible through the duchy title), but the province doesn't connect to its physical location on the map.
I'll upload a pic in a minute.

Edit:
OVMk1xg.png

As you can see, I assigned a ruler for the purposes of testing, but the province on the map doesn't connect.
 
Just to verify:

1. The color of the province in provinces.bmp is (77;103;164)?

2. The line in definition.csv is exactly '1036;77;103;164;Soaron Mountain;x'? (no funny characters)

3. The province history file is named exactly '1036 - Soaron Mountain.txt'? (no funny characters)

4. default.map has 'max_provinces = 1037' or higher?

1.
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2.
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3.
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4.
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Yep.
 
You may want to double check to make sure the color is unique
Also does graphic.log give you a certain error
graphic.log only talks about invalid capital positions (I haven't made positions.txt yet).
Double checking the colors will take a minute. Will edit when done.

Edit:
Jon Stryker's Color tool reveals no duplication, nor does searching the definition.csv
 
Guessing the problem can only be coming from history\provinces\1036 - Soaron Mountain.txt

Since provinces.bmp is working correctly, definition.csv, default.map both look correct ,landed_title is working.

1036 - Soaron Mountain.txt may be corrupted so you may want to redo the file
 
Guessing the problem can only be coming from history\provinces\1036 - Soaron Mountain.txt

Since provinces.bmp is working correctly, definition.csv, default.map both look correct ,landed_title is working.

1036 - Soaron Mountain.txt may be corrupted so you may want to redo the file
*shrug* Considering I've tried everything else, I might as well try it. I wonder what caused it though. I'll have to make sure to log a report for Stryker.
 
graphic.log only talks about invalid capital positions (I haven't made positions.txt yet).
Double checking the colors will take a minute. Will edit when done.

Edit:
Jon Stryker's Color tool reveals no duplication, nor does searching the definition.csv

The color tool only reveals each number one time. If it didn't you'd get one line per pixel.

The fact that it is given the name but is not working as a province sounds as if it is related with that silly check they added recently. You know, provinces being disabled when the names do not match. I've been having similar problems with a province I wanted to add. The province of "Glespin" never worked and so I had to remove it and start all over.
Send me your files if you can. Maybe there's an easy solution after all.
You have tried to use another color for the province, right?

Edit: Each color. I meant color xD
 
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The color tool only reveals each number one time. If it didn't you'd get one line per pixel.

The fact that it is given the name but is not working as a province sounds as if it is related with that silly check they added recently. You know, provinces being disabled when the names do not match. I've been having similar problems with a province I wanted to add. The province of "Glespin" never worked and so I had to remove it and start all over.
Send me your files if you can. Maybe there's an easy solution after all.
You have tried to use another color for the province, right?

Color change did not help. Will pack and send the files.
 
Color change did not help. Will pack and send the files.

The province shows up for me.
But I had to give it the color defined in the spread sheet (you probably changed the color for testing purposes). I also had to update defines.lua and make a new batch of tech files. I also added rivers and oceans as your spread sheet didn't have any.
 
The province shows up for me.
But I had to give it the color defined in the spread sheet (you probably changed the color for testing purposes). I also had to update defines.lua and make a new batch of tech files. I also added rivers and oceans as your spread sheet didn't have any.
As for rivers and oceans, it's likely that I'm not up to date on your tool and am therefore using an older method/version. That may be the stem of my problem. I'll go ahead and update everything and try it out.
 
Very odd:
As of recently (I guess) a land province will not show up in my mod(s) if it has the highest id that is in use. It will show up as greyed out without a holder but with a name. If an ocean province has the highest ID all will work fine.
Am I the only one experiencing this? Did I do something wrong somewhere?