I am very much against further abstracting anything in the map. Mongols appeared as random spawns in the first game and it worked, more or less. Turning Muslims into this kind of rebel spawn would be annoying, unrealistic, and pointless.
Dunno about using medieval map flavor... I really don't want to have to look at Jerusalem right smack in the middle of my screen all the time. ^^; You know, that place being 'the center of the universe' or some such nonsense.
I have a question to you.I don't see why people equate "abstracting" and "spawn by a random event" like ck1 mongols suddenly appearing on the map with no warning nor way to interact with them before.
An abstracted system for me is the use of meta provinces or boxes to represent large regions that may have an influence but christians and western muslims shouldn't be able to conquer, while they may have informations about and specific interactions with these areas. It's being able to know which foreign power is dominant in an area bordering the map, and even eventually have an influence on this through diplomacy with other foreign powers, it's knowing which kind of personnality its leader has, it's being able to have diplomatic contacts with him, it's being able to see if this neighbour is preparing an army to help an ally or start an invasion on the map and eventually try to bribe him not to do so, it may even be being able to send expeditionnary forces to plunder some cities and slow army building in the meta region, the only differences with the normal provinces being 1/ you can't reastically plan to take power and stay there and 2/ one meta region / box represents some dozen of counties without slowing the game with the simulation of each province population and economic developpment, and the education, ambitions and relations of the hundreds of secondary muslims characters living there most player would never have interactions with.
@elvain : If this was an arguement for detailed simulation of everything up to India, it seems China, Japan and Tibet would need to be simulated the same, as mongols may just never have came so far if they were defeated in the east, annexed by Tibet or too busy invading Japan.
I think about everything judged plausible enough to be simulated, that may have an importance for the detailed play area (= the map) can be abstracted anyway, without having to slow the game calculating the ambitions of Muhammad the afghan courtier of the pasha of Kandawar, the unhappiness of peasants in each persian province, or the infidelities of the third wife of the mongol governor of Samarkhand.
I would like the map to cover the same area as the CK1 map without any more bloody provinces.
There's been a development in Paradox games to include ever more provinces with every sequel and while they do satisfy the dark and unnatural cravings of some players for "more detail!!!!" they seldom contribute anything meaningful of either strategic or tactical depth when actually playing the game - their main in-game contribution is increased micromanagement since every game features a large number of items that scale by number of provinces.
I would really, dearly, and sincerely prefer to see a map that does not have any more provinces, not even in "the areas of the map that really needs it due to historical reason X that I just pulled out of my arse"...if I am really, really, lucky, take a stab at adding logistics... but spare me the use of a larger map or one with more provinces unless they add significant strategic value (and in almost all cases, they don't).
i think you guys are deliberately ignoring the question of performance.
I for one think that removing 1/3 of provinces from v2 would be acceptable price if ireland and india stayed irish and indian past and romania wasn't romania wasn't 90 % german by 1900. Especially if it also meant that the game would not slow down to crawl after 40 years of game time or so.
Same for hoi3, i only played the demo but judging from the reactions on this boards, the game would be better with less provinces.
I think there is a small but very loud minority of posters who keep on screaming "more provinces" no matter what...
...but i think the silent majority of players would appreciate if paradox went with a map that would allow for a fun and believable experience while keeping the flow of the game swift.
Removing provinces and making huge provinces in many of those areas makes as much sense as doing it in the middle of Germany. Steppe provinces, if they are added, could be bigger than others because of the less dense population, but "mega provinces" should not be. Remember that also affects gameplay in that by creating massively sized provinces you can create shortcuts for invasions to other areas by bypassing 4-5 provinces just by going through 1.As far as the play area I think CK1 was perhaps a bit too much. I think you could have a smaller swath of the east and just have some un-invadable mega provinces for Egypt, Persia and the Steppes.
Removing provinces and making huge provinces in many of those areas makes as much sense as doing it in the middle of Germany. Steppe provinces, if they are added, could be bigger than others because of the less dense population, but "mega provinces" should not be. Remember that also affects gameplay in that by creating massively sized provinces you can create shortcuts for invasions to other areas by bypassing 4-5 provinces just by going through 1.
You meant something like this? What a game that would be!
I was going to make a big long post, but this pretty much says it all. Fewer provinces, fewer elements, more abstraction, and a game which runs more smoothly and is more polished/functional. Make what is already there better, don't just make more of it.
Lol, yes, that's a good example. I don't mind angels blowing the winds and all other homunculus doing things like that on the map. I do know quite a few of you map lovers would simply love that. Sigh...that map looks like a drawing of bad pasta or lasagna.