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Yes, it's a known issue with EE.Parser.dll, so a thing that can be rather easily solved. I learned to live with that because I didn't ever need to parse that information. But I understand the pain, especially as original files have all those info written across the files (in DH Full it's contained inside bases.inc).

I'll update the converter to resolve this, at latest in beginning of the next week (I'm away this weekend).
 
Yes, it's a known issue with EE.Parser.dll, so a thing that can be rather easily solved. I learned to live with that because I didn't ever need to parse that information. But I understand the pain, especially as original files have all those info written across the files (in DH Full it's contained inside bases.inc).

I'll update the converter to resolve this, at latest in beginning of the next week (I'm away this weekend).

hi bizon...were you able to solve the problem with the missing #? cause i'm trying to convert a scenario but it doesn't work and its a real pain adding all the # to the files
 
Try redownloading the program's archive, I've just uploaded the new version with the correction made.

It was a blatant ommission in the code and a 5-minute fix. I hope it works on your end. :)
 
i get the following error: impossible to load the file or assembly 'EE, version=1.0.0.0, culture=neutral, publickeytoken=null' (excetion from HRESULT: 0x80131040)
and it takes alot to load
 
ArmyDuck, I PMed you about possible solution. For anyone interested, in short, I suppose it's connected to wrong version of .NET Framework installed (must be 4.0).
 
Tough luck, it works for me. :)

I recompiled the DLL file with an older version of Visual Studio, both for .NET Framework 2.0 and 4.0. You may try replacing EE.dll with each of those two files and see if it's working.

If it's not, how big is the problem of '#' not appearing? In my experience, it happens in a couple of files only, surely in VP definitions. In this case, you can take a misconverted file, and replace "}" sign with "} #" string using any text editor. In other cases maybe you can craft some regex expression that will bring the hashes back.

If you remember, the converter is the only program I lost the source code for so I'm rather limited in helping you out.
 
Any newer version ready?The download link is broken :(
 
The link works for me, you can find an alternative link in my signature.

I think that the current version doesn't have the EE.dll problem, I'll check this at home and dig out alternative dll if it does. I don't plan any new versions though, 1) I lost the source code for this program, 2) it is more or less complete if you consider its original idea.
 
Hi people,I was trying to convert my DH light Save to a darkest hour one,when this bug happened:

1526471_538207706275241_735863268_n.jpg


What this mean?
 
As Far As I Know

mmc only does AI and INC files. See the menu.
I doubt you can use it on save game files. Hence AFAIK. I'm not 100% certain.
 

Well saying that....

If you get the mmc province ID list, and simply search and replace each province ID from your save game to your new save game file... It might work. But you wouldn't know until it was all done, and it could take hours to do, and it could be a total waste of time, or not?

EDIT: But.. you'd then have the problems of tech ids, units etc etc, being different?