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macd21

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Oct 10, 2011
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Suggestion for a Maratha Confederacy event:

Check in 1650: If the Maratha culture provinces are under the rule of another culture, check if the ruling country has any three of (pick six Indian provinces, widely spaced across the continent). If so, then rebels rise up in Maratha provinces and revolt risk increases by 10 in any provinces not controlled by the ruler's culture. This will remain the case until 1700.

Main goal of this event would be to break up any Indian superpower as the Europeans begin to move into the region, giving both players and the AI plenty of targets for conquest. If there is no dominant Indian power (no country with control of both Maratha culture provinces and at least three of the other six provinces), then the event won't fire.
 
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This is more or less what the event does already. It's just not enough to matter :)
I'd love to do something to have the end result you're after be possible at some point though.
 
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How about like the Dutch one, a new country just spawns?
 
I think a big part of the problem is that the current events only trigger if the Mughals or Dehli are the blob in question (if I'm reading the events right - unless there's another one I've missed?). We really need a more generic 'big blob holds India' event.

I like SchwarzKatze's proposal, I just assumed that wasn't a runner for some reason.
 
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The current event only requires a Muslim tag even if it's in delhis file.
 
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I will agree with that idea as soon as they get rid of the randomness involved in creation of the Netherlands. Countries popping out for no reason and out of nowhere are not fun.

Most importantly, NED event sequence and stuff like the Ottomans getting Crimea as a march are cancerous implementations to gameplay. The game's design creates rules, and these events violently and flagrantly break those rules, doing so even outside of the historical context that caused said events in the first place.

It is not fun times for Crimea to become a march under Ottomans while at war and Ottomans to become war leader; cascading war leader is something removed long ago with good reasoning behind it, and the inability to take nations as subjects diplomatically while target nation at war exists for a reason.

NED is even worse. Even when it's not poorly by a nation separated from it by a major power, NED can still cough up HRE-coalition levels of rebels over a short period ignoring context, or even just appear as a >100% war score nation for free in contrast with literally every other rebellion ever.

If we want to see these events in the game, the game's mechanics should support the outcomes fluently. NED appearing in such a manner is asinine unless it's something that can generically happen in...say...Nogai if conditions are met properly. Or Kathiawar, wherever.
 
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Most importantly, NED event sequence and stuff like the Ottomans getting Crimea as a march are cancerous implementations to gameplay. The game's design creates rules, and these events violently and flagrantly break those rules, doing so even outside of the historical context that caused said events in the first place.

It is not fun times for Crimea to become a march under Ottomans while at war and Ottomans to become war leader; cascading war leader is something removed long ago with good reasoning behind it, and the inability to take nations as subjects diplomatically while target nation at war exists for a reason.

NED is even worse. Even when it's not poorly by a nation separated from it by a major power, NED can still cough up HRE-coalition levels of rebels over a short period ignoring context, or even just appear as a >100% war score nation for free in contrast with literally every other rebellion ever.

If we want to see these events in the game, the game's mechanics should support the outcomes fluently. NED appearing in such a manner is asinine unless it's something that can generically happen in...say...Nogai if conditions are met properly. Or Kathiawar, wherever.
I personally like the historical events - I treat them as a temporary solution that should be removed once the adequate mechanic is added to the game(most of them could be dealt with by dynastic mechanics...).

The problem is their implementation - Crimea isn't all that bad, except for the fact that it is extremely useless to the Ottoman player. Historically Crimea was situated in a very important strategic point, and the tatars were of use to the sultan - they raided the Commonwealth and were excellent horsemen. In game they're backwards, weak and can't raid.
The Netherlands, OH THE NETHERLANDS! Jesus Christ, they appear just because, doesn't matter what religion their overlord practices, doesn't matter if Dutch culture is accepted, they'll revolt anyway! They're broken as hell, but not beyond repair - they could use some sort of "x declares independence mechanic" as there are enough examples of this sort of rebellions in EU4's timeframe - Cossacks, the Dutch, Kazakhs and Maratha, to name a few. Currently the disaster mechanic could nicely simulate such escalating revolt, in my opinion.
 
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The Netherlands, OH THE NETHERLANDS! Jesus Christ, they appear just because, doesn't matter what religion their overlord practices, doesn't matter if Dutch culture is accepted, they'll revolt anyway! They're broken as hell, but not beyond repair - they could use some sort of "x declares independence mechanic" as there are enough examples of this sort of rebellions in EU4's timeframe - Cossacks, the Dutch, Kazakhs and Maratha, to name a few. Currently the disaster mechanic could nicely simulate such escalating revolt, in my opinion.

Yes, if you rework the DHE to be solid within the game's mechanics then they can be a significant positive to the game instead of a negative.

The Ottoman one is a problem because of how it skips the "vassaling a nation at war" restriction. It's an example where the game uses a DHE to break its own well-established rules, and it's a nasty surprise if you don't know about it (fake difficulty).
 
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