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Birken

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  • March of the Eagles
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Now that March of the Eagles is released, we want to summarize our thoughts in a post-mortem developer diary! :)

As you all know, March of the Eagles is something quite different compared to our titles. Early on we had an idea of what we wanted to create. We wanted to create a wargame. Not just any wargame, but a wargame that would be a real cutthroat in multiplayer and a game that should have set victory conditions and limited time-frame to make the experience more intense.

Why did we want this, you might ask? We wanted a different kind of game and a different kind of gameplay experience for all you gamers. We all love our grand strategy titles, rest assure, but even as grand strategy fans – sometimes you want to play and win, you want to play and see results and you want to challenge your friends, create alliances or just backstab them in gruesome ways in a shorter timeframe.
For March of the Eagles, we wanted war, we wanted goals and we wanted victory. We hope that it has given you a new gameplay experience with the clear game focus, the set victory conditions.
Now that the game is released, we do feel that your feedback shows that we reached our goals and we are extremely happy about it!

We are also very happy that we created a stable game and we hope that you had an easy time to get into the game. We worked really hard with tutorial and the hints system as well as creating the player guides. One of our favorite things from March of the Eagles is the new Ledger, which taught us a new, better way of making ledgers that we hope we can bring to our other games.
This is our first steps towards our goals to make all our future games more accessible for all you gamers – and for our grand strategy games we want to achieve this without compromising depth and complexity.

We know that there is still work remaining on March of the Eagles, but we are doing our best to polish and patch the game more to make it as enjoyable as possible.

So for all you gamers out there that have played March of the Eagles and supported the project,
thank you for taking this leap of faith with us and trying a new gameplay experience even when it is something completely different!
We also want to thank all our beta-testers that made this happen, without you the game would not be as good and stable as it is now.

What the future holds for March of the Eagles
Future game developers will probably observe that no game ever completely survives contact with the players and March of the Eagles is alas no exception. Because strangely enough, sometimes even the most obvious improvements can be overlooked during development and for March of the Eagles, the mod system was one of those.
When we started the project, there was only one system for mods and it was the Europa Universalis III style mods that we've all loved to hate in the past. Times change though and more recent titles have adopted a more stable system that also allows for multiple mods at the same time. Switching this is definitely one of the main features we will address in the upcoming patch for March of the Eagles.

Another thing is the small armies that the AI loves to have ping-ponging around in your territory during wars. This seems to be what bothers most player the most right now, even though we promise that we really have tweaked it down severely from how it was in the earlier beta. But we will definitely try and make it better in the upcoming patch!

Here is what we are currently working on for the upcoming March of the Eagles patch:

- First we are looking at a change in the AI, so that instead of creating multiple small armies for cutting supply lines and conquering/reconquering undefended territory, the AI will now try to merge those armies into one larger fast army.

- Secondly we are looking at the retreat mechanic and are trying to fix some problems that result in strange retreats. There will still be retreats that aren't obvious to the player, but more often than not the retreating army will seek its home territories, forts and cities.

- Third, we are adding a mechanic where low morale units cannot move into enemy controlled territory. To avoid too easy exploits this will not apply to retreating armies, but it will keep those beaten armies from running around conquering if you don't let them be enough to regain their morale.

- The final tweak we plan to add is that when a low morale flank retreats early in combat, their defense is halved and the attackers’ initiative is set to zero, resulting in heavier losses and less Ping-Pong with armies that don't have morale to fight.

Besides the above improvements that we hope will make March of the Eagles more enjoyable, we also plan to add more information to the interfaces, add more generals to a few countries, tweak the AI peace deals and naturally a bunch of other fixes that you will find out more about soon and specified in the patch notes once it is live!

Again, thank you all for your support,
the entire Paradox Development Studio



Ps. For any of you that haven´t tried the game, but are curious
– we have created a demo and you can download it here:
http://store.steampowered.com/app/227760/


March of the Eagles
Web-page: http://www.marchoftheeagles.com
Facebook: http://www.facebook.com/marchoftheeaglesgame
Twitter: http://twitter.com/marchoftheeagle
 
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Brilliant, the patch sounds excellent. I've been really enjoying the game since realise, and the military tweaks outlined above, particualry preventing low morale units from advancing into hostile territory, sound fantastic.
 
Just make sure to release it in March so it'll truly be March of the Eagles :)
 
This was not my favorite Paradox game. Honestly, I have a bit of buyers remorse, but Im glad to have supported you guys anyways.

What this game did much better than any other Paradox game was the combat system. It is the first game that made me slow down from 5x speed for battles. I really hope you guys take what youve done in this games battle system and apply it to your grand strategy titles, it really is fantastic.
 
I'm happy to hear about less ping-pong and small armies :) . Those little Austrian gnats running around was a peeve for me.
 
Will you fix the issue where you can get stuck in the lands of someone's puppet after a ceasefire due to not being able to cross back over your enemy's territory?

Other than that, looks great!
 
I'm glad to hear retreats are being looked at- recently as the Ottomans fighting Russia I had an army lose a battle in Georgia and retreat into the Crimea... overland through all of Turkey, Bulgaria, Romania and Ukraine. I'd already won the war by time they were back in action.
 
- First we are looking at a change in the AI, so that instead of creating multiple small armies for cutting supply lines and conquering/reconquering undefended territory, the AI will now try to merge those armies into one larger fast army.

Glad to hear this. I think th this feature need some AI upgrade too, to avoid nasty attriction (like 200k russian army in Persia, or Sweden). I believe it is hard to impelemt " march allone, fight together tactic" , but I believe to your skill:)


P.S. There will be option to download beta patch (similar with HoI 3 series).
 
When we started the project, there was only one system for mods and it was the Europa Universalis III style mods that we've all loved to hate in the past. Times change though and more recent titles have adopted a more stable system that also allows for multiple mods at the same time. Switching this is definitely one of the main features we will address in the upcoming patch for March of the Eagles.

I love you, Paradox :)
 
After having done a war as Austria with Ottomans and reduced their army to 40k and occupied the capital but when looking at war capacity they still had 80, +44 coming from relative strength, i believe that comes from all those 1st rate ships they build. If possible i would suggest making them build galleys instead, that should allow them to retain a strong navy and let you tweak strength values for them without affecting GBR vs France.

Some way to deal with satellites, when asking for satellite land in peace deals with the overlord the province cost is the same as if you were in an seperate war with the satellite thus resulting in province costs that can exceed the value of the satellite itself, and also no way to annex your own satellites. Basically once a country becomes a satellite it's pretty much safe for the rest of the game since taking land from it is extremely expensive in warscore, better to just ask for the satellite :S
 
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Glad to hear this. I think th this feature need some AI upgrade too, to avoid nasty attriction (like 200k russian army in Persia, or Sweden). I believe it is hard to impelemt " march allone, fight together tactic" , but I believe to your skill:)


P.S. There will be option to download beta patch (similar with HoI 3 series).

I have witnessed AI do just that - march alone, fight together. Problem with Russia in Persia... AI fights one war and throws everything at it. There is no need for more than 40-50k troops in Persia. AI needs to recognize that and act accordingly.
 
The one thing I do not like about the game right now is warping generals. They should have a cooldown after you set you remove them from an army, so you can't just reuse your best generals over and over in every major battle, even though they might be hundreds of miles away. This is very exploitable and hinders a lot of the fun I have with this game.
 
What i would love too see is more Events and most important: more Decisions for additional countries.
And fixing Cores, Areas, etc...