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Traveler

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March Through Time

Development Thread

I constantly update this thread with current information. Please post here if you have questions or comments.

Game Start Date: May 1st 2005
Game Day and Time : Saturday @ 0600PST/0900EST/1400GMT/1500CET

Crusader Kings - 1.04a with Dec 8 Beta , No MODs, Option settings:
  • Difficulty : Normal
  • AI Agressiveness : Normal
  • Game Speed :Slow - Below Normal
  • Autosave : Yearly

Details:

Host
  • Traveler
Alternate Host
  • Robtimus Prime

Current Game Date and MAP : February 5, 1419
CKmap1419s.JPG


CK conversion to EUII map: Dated February 5, 1419
MTT1419s.JPG


Interested Players and their Title:
  • Traveler - King of Italy (ICQ#94746847)
  • King of Men - King of Norway (ICQ#205752074)
  • Lurken- King of Castile (ICQ#267216225)
  • Dominus - King of England (ICQ#284067934)
  • Blackeye- Emperor of Byzantium (ICQ# 288381830)
  • Ear - King of Hungary (ICQ#82941754)
  • Sterkarm - King of Poland

Open Kingdoms, needing a good ruler:
  • Kingdom of Jerusalem
  • Kingdom of Bohemia
  • Kingdom of France

Other related threads

March Through Time - AAR
March Through Time - Diplomacy


In Game Rules Section

  • If you wish to join, you must post here and get ICQ
  • We will start the game at the scheduled time with the players that show, if you are going to be late or can’t make it, send an ICQ or post here. We can stop the game and rehost to pick up late players. A player is responsible for finding their own Sub.
  • If you attack a country, you must have roleplay reason for it, and it must be publicly stated. It doesn't have to be a good reason; "He laughed when my horse stumbled at my recent tournament" will do. But some kind of reasoning is needed. Also, you'll probably find it easier to garner support for an attack on a player country if your reason has some kind of ingame relevance.
  • If a war starts and allies are called, where any ally that was a player country but that player is not present and their country is AI’d, it is ok to call on them to join.
  • Gentlemanly conduct is required at all times. You are certainly permitted to ravage another player's kingdom, carry off his daughters and his treasure, kill his armies, and force him to sign a humiliating peace; but be polite about it. No swearing, no name-calling.
  • No diplomacy with the country of a player who isn't present - this is less important in CK, of course, with its limited diplo options. Also, no DOWing an AI'd player country; if it DOWs you, you can defend yourself and take a province or two, but no total rapings. However, a player who is often absent may find the rest of us not enforcing this rule any too strenuously.
  • You cannot grab a Duke or King title from an excommunicated ruler; this is to avoid gaminess where the Papal Controller excomms someone purely for the purpose of getting claims. You are permitted to grab a claim, to any title, from someone who isn't excommed; if you have that much prestige, some nice King claims are your natural reward. Also note that you can grab as many Count titles as you care to, even from an excommed ruler, and you can always usurp a title.
  • Avoid AFKs. By Murphy's Law, we will always crash in the middle of one, and then the rest of us are stuck waiting for our one AFK player. If it's something really unavoidable, ok, but at least give notice, and be prepared to find we've crashed and gone on without you. And AFKs of the style "watching the TV in the other room at the same time" is really a bit rude. We're here to play, not watch you watching TV.
  • Due to the scope of what we are trying to do, by playing an MP game spanning three Paradox Games, CK-EUII-Vicky. We must play the game everyweek, regardless of who shows up. If you know you can't make it, you must find a sub. If you can’t find a sub your country will be controlled by the AI.
  • Upon starting a player versus player war, the aggressor must state their war goals. This is necessary so all players will understand what the attacker is looking for and what the defender must consider to end the hostilities. For example; As the Duke of Apulia I demand that Sicily surrender the county of Trapani and recognize Apulia as their new ruler . During the conflict both sides can negotiate these demands.
  • During player versus player wars, no side can take lands from their opponents realm without first controlling the opponents demesne counties.

Above all, be cheerful! Nobody is out to get you. Your lands, yes, your daughters if they are hot, your treasury, certainly. But it's nothing personal! We just want to reduce you to vassalage, so your children will be servants of our children forever. Smile, and hide that dagger.

quote by King of Men, which is very appropriate for our style of game

You can get ICQ here
 
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I'm interested, time is a bit early, but still interested. Not sure what I would want really, probably England or Poland. Or maybe Burgundy if it was made into a Kingdom.

Also, I'm a CK MP veteran, I can pass on some bits of wisdom (rules on character-making, crusading, etc.). Would love to play in this game, might wanna transplant some EU2 veterans to this game. Also, don't make it a requirement to have EU2/Vicky (well, maybe just not Vicky) as we could find a replacement that has just Victoria to finish the nation off. Btw, I do have all three (CK, EU2, Vicky).
 
Hello,

The TOW players are interested in starting a game that will encompass Crusader Kings, Europa Universalis and Victoria. If you are interested in playing please get ICQ and post here. Obviously to accomplish this daunting task will require a truly devoted group of players.

The names listed above are the ones so far that have proven their grit over the past year. If you wish to join our company and do something that hasn't been done before then this is your chance.

I look forward to hearing from you.

Traveler,

...
 
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I'd prefer not participate in a game on sundays, would be interested in joining otherwise. Good luck to you with the game.
 
Sterkarm,

Good info, maybe you could help us with some rules as none of us have played much CK. It would be great if you could join us. I'll post something in the EU2 MP forum.

Traveler,

...
 
Well, I probably could, a bit of a later time would really help, but ah well. Some suggestions for rules:

I. No Crusading outside of current crusade area or to reclaim Christian land.
A. If you "reclaim" Christian land, you must give it up (by editing between sessions) or take a hit of 0.8 BB per prov.
B. Offensive crusading is permitted (taking any land from pagans/muslims) if you gain the Crusader trait. However, one may only take 5 provs every 10 years even with the Crusader trait.

II. You may not claim Kingdom or Duchy titles. Such titles may only be usurped or gained through marriage (either claims or actual title). This is to prevent marriage for the sake of stats only.
 
I would suggest you try to keep during-game editing to minimum. If anything, the Kingdoms from Scratch really did clear it up to me that editing plenty of things for each session is a recipe for disaster due to either mistake in editing or due to stress piling up for the editor.
 
So when can we expect this game to start?
 
Interesting question. Perhaps we should wait for patch 1.05, which presumably will be nice and stable?

On another note, Trav, the adjectival form of 'Norway' is 'Norwegian'. So that should be 'Norwegian Empire'. Or better still, Det Stor-Norske Riket. (Roughly, Greater Norwegian Realm.)
 
Means it is 1700 CET Sundays.
 
Perhaps it should be mentioned that, when the TOW players were discussing this, we decided against having human Great Powers. So no taking Byzantium, Germany or France. This probably means that these areas will be ahistorically carved up by the time we start EUII, but oh well.

Sterk, your proposed rules will cause a bit of trouble for those of us in the North, without ready access to the Med. Are we supposed to let the pagans rule Finland and the Baltic coast forever? Crusader traits don't exactly grow on trees.
 
Yeah, something I was just about to address, slipped my mind. Crusading in non-Crusading areas should be allowed, yet limited, perhaps 4 provs every 20 years? Or, you're allowed one crusade every 20 years and you must fight a human war in between crusades. Basically, all this rule is supposed to do is stop pagan/muslim bashing. As long as we don't have to worry about that, an occasional crusade is fine. In fact, I would encourage cooperative crusading with a limited amount of troops from each country, as usually happened in history.
 
Considering how pagans are much more of a pain instead of exploit-conquest like in 1.04a and gains in far away places like North Africa and Middle East tend to drift away from your realm, I'm not so certain crusade restrictions are that critical anymore.
 
Hmm, well, I'd have to defer to you on this one, I haven't played much under the newer betas.

Also, is it wise to have two Scandinavian nations? Hopefully Kle will be Kiev and not Denmark? Personally, I believe having superpowers that are under control would really help rather than just none at all. And perhaps after those nations are carved up, someone will unite them and grant the Kingdom to a new player...
 
Trust me on this : If there are two Scandinavian powers at game start, there will be precisely one at the end. I'm not putting up with another millennium of Scandinavia being an abode of minor powers, to be ignored when the Great Powers make their treaties. Norway will conquer, or it will die; there can be no middle ground. Deus Vult!

I'm not totally convinced we need any strong Crusade limits; having conquered Finland a couple of times, I can confirm that those damn pagans are a nuisance. You get a lot of revolts. Of course, they do eventually convert. Perhaps, though, the usual balance-of-power considerations would be sufficient? Just as in Vicky the conqueror of Korea is usually seriously unpopular (and nobody would dream of conquering China), anyone who grows too much at the expense of pagans might expect to see a lot of armies come down his throat.
 
Well, ideally we should have at least one player in any region. Brittany covers France, Poland covers well... Poland, England the British Isles, Kiev Russia, Norway Scandinavia, Apulia Italy, and hopefully an Iberian kingdom and a German Duke or King. And that still leaves the east, Anatolia etc., open.
 
I think you should not drop a player in Byzantium, even as a vassal, because even when weakened in latest patches, Byzantium is still a powerhouse and all too easy to inherit with it's elective law.
 
Well, I was thinking more of Serbia (not a vassal in expanded 1066) or Croatia.