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March Through Time: Saturday Game -check thread starter for current info

March Through Time

Development Thread

I constantly update this thread with current information. Please post here if you have questions or comments.

Game Start Date: March 25, 2006
Game Day and Time : Saturday @ 0600PST/0900EST/1400GMT/1500CET

Europa Universalis 2 - v1.09 , using KoM's CK conversion, with no events and random leaders

Settings:
  • Difficulty : Hard
  • AI Agressiveness : Normal
  • Game Speed :Slow - Below Normal
  • Autosave : Yearly

Details:

Host
  • Traveler

Latest Map for : April 1429
EU2map1429s.JPG


Interested Players and their Title:
  • Traveler - Italy (ICQ#94746847)
  • King of Men - Norway (ICQ#205752074)
  • Dominus - England (ICQ#284067934)
  • Blackeye- Byzantium (ICQ# 288381830)
  • Ear - Hungary (ICQ#82941754)
  • Sterkarm - Poland
  • BurningEgo- Castille (ICQ#)

Open Kingdoms, needing a good ruler:
  • Burgundy - Very strong, was played by Prime (we hope he’s ok)
  • Kingdom Of Jerusalem - Strong Power, great potential
  • Bohemia - Future German Power with much backing from other player nations
  • China
  • Japan
  • India
  • or any realm you're interested in

Other related threads

AAR and Diplomacy threads coming soon


In Game Rules Section

Game Play:
  • If you wish to join, you must post here and get ICQ
  • We will start the game at the scheduled time with the players that show, if you are going to be late or can’t make it, send an ICQ or post here. We can stop the game and rehost to pick up late players. A player is responsible for finding their own Sub.
  • Gentlemanly conduct is required at all times. You are certainly permitted to ravage another player's kingdom, carry off his daughters and his treasure, kill his armies, and force him to sign a humiliating peace; but be polite about it. No swearing, no name-calling.
  • No diplomacy with the country of a player who isn't present. Also, no DOWing an AI'd player country; if it DOWs you, you can defend yourself and take a province or two, but no total rapings. However, a player who is often absent may find the rest of us not enforcing this rule any too strenuously.
  • Avoid AFKs. By Murphy's Law, we will always crash in the middle of one, and then the rest of us are stuck waiting for our one AFK player. If it's something really unavoidable, ok, but at least give notice, and be prepared to find we've crashed and gone on without you. And AFKs of the style "watching the TV in the other room at the same time" is really a bit rude. We're here to play, not watch you watching TV.
  • Due to the scope of what we are trying to do, by playing an MP game spanning three Paradox Games, CK-EUII-Vicky. We must play the game every week, regardless of who shows up. If you know you can't make it, you must find a sub. If you can’t find a sub your country will be controlled by the AI.
  • Map trading will be allowed with other players after 1470 , but not with AI, that means no MAP trading with the AI period.
  • A player may not have more than three vassals. There will be a 100 year grace period from the start of the game due to conversion.
  • Fake wars to raise a player’s stability will not be allowed. Example: Bad-Boy player is suffering with stability at -1. Friend decides he can help by declaring war on Bad-Boy to raise his stability, giving the Bad-Boy a stab boost to 0.
  • A player which is force-vassalized must remain a vassal for at least 15 years. Forced and Diplomatic Vassals are required to submit to any request by their overlord that is not self-destructive.
  • Turbo-Burning is strictly forbidden. It is ok to move an army into a province and the manu burns. That's life, and the probability isn't so great. But it's not ok to start the army moving, stop, start, stop, and so on until the manu burns; that's an exploit, and makes the burning guaranteed. Anyone spotted doing this will be brutally nerfed. But I don't think this will happen, here we are all honorable men.
  • No switching back to Catholicism from counter-reformed before the Edict of Tolerance.

War:
  • If you attack a realm any realm, you must role-play a reason for it, and it must be publicly stated. It doesn't have to be a good reason; "He laughed when my horse stumbled at my recent tournament" will do. But some kind of reasoning is needed. Also, you'll probably find it easier to garner support for an attack on a player country if your reason has some kind of in game relevance.
  • There will be no DOWing of a player’s vassal without a DOW of the player realm. Unless the player has had the vassal for more than 50 years, except at the beginning of the game there will be a 100 year grace period. Military Access must be canceled before DOWing a realm (AI/player).
  • Upon starting a player versus player war, the aggressor MUST state their war goals. Note, this applies to AI realms as well. This is necessary so all players will understand what the attacker is looking for and what the defender must consider to end the hostilities. For example; As the King of Italy I demand that Tunisia recognize me as their new ruler . During the conflict both sides can negotiate these demands.
  • Player vs. Player Peace Offers: x provinces from enemy (+2 from an alliance). TPs count for 0, colonies ½ (less than 1000 inhabitants) and provinces with a COT count as 2.
    • 1419 - 1650 = 3 provinces
    • 1650 - 1750 = 5 provinces
    • 1750 - 1819 = 7 provinces
  • Player vs. AI: Max 3 provinces (+2 for an alliance).
  • Players or their alliance must accept peace terms if the terms would cause a hit to stability. I must stress that in order to keep the game moving and prevent being bogged down in endless negotiations we will vote on terms. Essentially if a majority of players feel the terms presented by the victor are reasonable and according to the rules then the losing player will have to accept. If you don’t like it start planning your revenge!
  • If a war starts and allies are called, where any ally that was a player country but that player is not present and their country is AI’d, it is ok to call on them to join.
  • A player cannot release a vassal during wartime unless it is explicitly part of a peace agreement between players

Alliances:
  • Formal Alliance: Any realms that are allied within the game and their alliance shows in the diplomacy window.
  • Informal Alliance: Any group that works together against a common foe in a conflict but in the game they do not have a formal alliance. For the purposes of peace, these realms will be considered in a formal alliance.
  • No more than 3 players in a formal alliance. No more than 2 player alliances working together informally during a conflict.

Edits:
  • Manufactories, Shipyards and CC can be moved for 200d. Capitals for 800d and –2 stability.
  • Holding 85% of provinces with a foreign culture, in your realm, for over 50 years will allow a player to adopt that culture. This can be done a maximum of 2 times. If you control less than 30% of provinces of a culture in your realm you will lose that culture.
  • Random Leaders: (Due to not be having Historical leaders we will be creating leaders using the following method.)
    • Random leaders will be created for each session.
    • 2 leaders per session
    • 20 years lifespan
    • Min. 2 - Max. 5 - Average 3.5, except for siege, which is min 0, max 2, average 0.5
    • Post in AAR which combination of generals/admirals you want
    • After 1492 you can ask for a conquistador or explorer to replace one of your two leaders.
  • Any public agreement between players that would occur simultaneously in the real world but that, due to limitations in the game engine cannot be done simultaneously, must be adhered to. This rule includes, but is not limited to, any type of "sale".
  • AAR Rewards: (You may choose one)
    • 1 Deflation (-1%)
    • 1 Bad-Boy reduction (-2)
    • a Conversion (religion only)
    • Money (250d)
    • 1 Fortress increasing (you must be able to build this)
    • 1 DP slider change.
  • To qualify for the AAR Rewards, players must have posted their AAR to the forum, by Friday at 1500PST/1800EST/2300GMT/2400CET. The AAR must be at least 500 words.
  • Technology Rewards
    • 1st player reaching Land Tech = 5: improvement of Fortress in capital (+1) *Sterk 1450?*
    • 1st player reaching Naval Tech = 11: 5 warships
    • 1st player reaching Trade level = 4: a Refinery
    • 1st player to reach Infra level = 5: Bad-Boy reduction (-5)
  • All edits will be finalized by Friday 2000PST/2300EST/ Saturday 0400GMT/0500CET . All edits must be agreed upon by a majority of the players, with exception to moving. Do not ask for something to be edited after the deadline.
  • We will maintain a clean, un-edited, save to compare with the edited one to ensure only those changes agreed to were applied. This is intended to protect the editor from accusations and players from becoming uncomfortable with so many edits occurring from week to week.

Above all, be cheerful! Nobody is out to get you. Your lands, yes, your daughters if they are hot, your treasury, certainly. But it's nothing personal! We just want to reduce you to vassalage, so your children will be servants of our children forever. Smile, and hide that dagger.

quote by King of Men, which is very appropriate for our style of game

You can get ICQ here
 
Last edited:
Hello,

Let the discussions begin. Please check the rules and make sure they apply to EU. Also now that we've moved from CK to EU we can have players outside Europe controlling realms. I do hope we can get the MyMap conversion finished as that would offer some interesting options. Look forward to getting this game rolling.

Traveler,

...
 
Wow! A CK-EU2-Victoria game. I've been probing my usual group to get them to try that, but they won't even agree to an EU2/Vic combo...

I salute you guys.

You might have a hard time getting anyone else to sign on though, as it looks like Spain is about the only kingdom there worth picking up, maybe France... I will say I'm tempted. Though I'm curious at how big of a disadvantage I'd be at were I to try to take up Spain (assuming you'd let me of course) compared to those nations which you've already managed through CK... and perhaps equally as important, how late will you guys be playing?
I'm on the west coast (US) so its not late at all, I'm just curious.
 
Like I said in the other thread, I am interested in joining you guys. Maybe one of the Noth African states, provided that they are christians and have latin tech. Oh, and I want a shipyard too. Maybe you could give some better descriptions of each country? Put the save up in a stats page or something to get a better view?

France/Burgundy/Castile/Bohemia could be played too but they look terribly vulnerable next to the CK superpowers so I think some boosts are in order. Alternatively, a penalty to those countries that got a 353 year head start.

Timurids could be played too but starts with a 10% inflation penalty and a nasty badboy that should go (it really belongs to Hungary in this setup :D ) and also has dreadful events till Babur comes along.
 
Nitram Datsgnos,

What is Kasperus and could you post a link to it? Thanks for your help and your interest.

Ya'll keep those ideass flowing. Also consider rules we should adopt as it's been a while since I've played EU.

Traveler,

...