So, this may be subjective, so I would be interested in your experience, but at least for me, the following has been pretty consistent in all of my play-throughs:
By the time it would make sense to build the network node spire, research is effectively over.
The network node makes sense at a point where you can afford to focus a medium dome on research only. But in almost all of my game, research tends to progress roughly this way:
By the time it would make sense to build the network node spire, research is effectively over.
The network node makes sense at a point where you can afford to focus a medium dome on research only. But in almost all of my game, research tends to progress roughly this way:
- Early game: Research costs are low, and you get a lot of freebies, from sponsor research to rover research, to map anomalies, to planetary anomalies...Progress tends to be pretty fast even with very few or no labs.
- Mid game: You want to expand your research, but then you need more food. And machine parts. And education for your at this point considerable amount of children. Electronics are also running low, and you need to expand to a new rare metal mine to produce those...The contribution of anomaly/sponsor research is also a lot less noticeable, so research tends to stagnate pretty hard
- Late game: OK, you have taken care of basic needs and production and can finally really focus on research. So you crank out 2+ hawking institutes, your research suddenly explodes to 10k a sol, aand...you're pretty much done in 10 more sols. Not in the sense of having researched absolutely everything, but everything you really need, which in the late game is basically the mohole mine and that's it. Start the repeatables that you also do not need, but that "no active research" popup is annoying, so...
- more exponential research cost: less costly early techs, significantly more costly late game techs. It would be nice if you actually needed a few dedicated research domes before hitting repeatables.
- tweaking the "freebies": to balance their power over the course of the game, I would change earth-mars initiative, rover AI, and the satellite project to increase your research by ~10% instead of an absolute sum. Research anomalies could give 1-2 sols worth of research instead of an absolute sum.
- pure research techs earlier: hawking institute, martian network and omega telescope need to be unlockable early enough that research is not already over when you have built them. I would move them all up ~2 rows. IMO the network node should also give some research on its own, or increase all your research by 5-10%, because it currently just has too few advantages compared to building more labs/hawking institues/other dome spires to justify such a costly tech and building
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