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Yozhik

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Oct 16, 2001
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This is going to be a part-strategy guide, part-multi-AAR report... so bear with me :)

Communist China is for grognards. You have 2 provinces. You have 6 units. You have the manpower to build 2 more. That's it for the next 5 years. Luck!

You do have 2 nice 3-skill 9/12-division-capable generals. You do have a balanced economy (you only need rubber but that you can easily get - just bid for TWICE what you use daily at a rate of 10:1 and you will always get it. 110 coal, 20 steel, 20 oil constantly get me the 7.5 daily rubber. Try bidding less, and you get less.

You are sitting on top of the mountain ridge. The enemy needs 6:1 to root you out (you did remember to entrench right?).

You are not getting any techs. At all. By the time you reach the level 1 organization theory, you're most likely dead. So don't bother.

You are not getting any foreign aid. So don't bother with that screen either.

Just build up instantly (option 1: 2 militias, option 2: 2 artillery-enhanced cavalry, heavier, but they arrive later, so Nationalists may attack you sooner).

The summary of three games up to date:

1. A year of constant fighting. One of my generals advanced from skill 3 to skill 8.85 or so by 1937. Take that, Zhukov/Patton.
Of course, by 1938, Japan came in, and took out us both.
2. Nationals ignored me :) I went after them, took 8 provinces, since their troops were undersupplied and weak, but then they leashed back. Heavily.
3. A crazy all-out assault. 64 (sixty-four) divisions of Nationals dropping out of the blue and taking me out in a matter of hours...

But I am learning :) And soon this thread shall see a better attempt of survival on my part.

Things I've noticed so far:

1. Don't worry about your leaders. Somehow, somehow they survive even if the whole army was destroyed.
2. Never ever leave a province unguarded.
3. Take off message notifications "air unit has arrived to _ province". Otherwise I wouldn't want to be you when you engage in recurrent tactical bombing.
4. Dive bombers refuse to follow troops into battle ("out of range"), they wait until the troops have started fighting? Huh?
 
Skill8.jpg
 
Why not? Many find pleasure in pointing out the mistakes of other people...

*sigh* it sucks though that it's the manpower that kills the Commies. They ought to have *much* more. .3 a month? Ahem. Only 7 years to make 1 militia. Whee!
 
Yes they do, just looking at the screenie you might want to follow one of your own rules

That situation was an exception. I had to throw everything to save the province. As you can see, the only forces CChina has are 4 divisions totalling 85 men - from 8 and 800 respectively.
 
Hm... for some reason whenever I play NChina tends to start to slack down and then stops attacking altogether... It might be because they are trying to trade for rubber at 2:1 - and failing (you ought to trade 10:1 midgame to get at least 50% of what you're bidding for), resulting in no supplies for troops...

So if you survive the first couple of years, you can easily annex them, getting nice 99.999 coal and steel...

Hmph.
 
Originally posted by Yozhik
One of my generals advanced from skill 3 to skill 8.85 or so by 1937.
:eek:
What all does such a high level affect, in bonus to combat and any other positives? Such a shame that a military god is wasting away at the ass end of nowhere. :D

CChina sounds like the game for me. Don't have to worry about things such trifle things to get bogged down in like tech or diplomacy. :D
 
Good luck Yozhik.

I'm thinking of doing my first AAR on Communist China.