Paradox Leadership, Project Managers, and Game Developers should all pay attention to what's just started in Steam in the past few days, as Steam's Autumn Sale event just kicked in and Imperator: Rome price point dropped to $9.99 (USA price) for a purchase through Steam (and even lower prices at Steam key-selling vendors outside Steam).
This has resulted in a massive amount of new players, "new eyes" put toward Imperator, and if you scan through the hundreds upon hundreds (soon to be Thousands) of new reviews, most say the same thing:
- Why has Paradox abandoned this game?
- The game looks improved but not finished, and Paradox should give more attention to it.
I say this without owning the game (yet), because I went into the purchase totally Objective to see where the game is at in the eyes of the (gamer) beholder, and a very high percentage now enjoy the game but find it unfinished, as if they know it was intended to have multi-DLC packages developed in the future years.
Other negatives that trend a lot in the reviews:
- Players do not like the "Shattered Retreat" (EU term) type of retreat that makes a defeated army immune to damage as it crawls through the player's other armies and then finally ends its march and becomes eligible to fight again but the AI tends to immediately take on rear-defense lesser armies of the player, so it comes off as if a free infiltration of the player's army front. Paradox should think seriously about this system, because we EU players don't like Shattered Retreat nonsense either. Clearly a fix/update to make (if Paradox gives this game some love).
- "Loyalty Simulator" - several reviews say essentially this same thing, that the task to manage loyalty of Generals and Politicians becomes monotonous/tedious and crosses a line where the game is no longer "fun" but more of a task. Clearly, some AI functionality to help the player set up automated management is in order, among other potential changes.
- Some players say the game feels "Empty" due to lack of build-out of content.
- Some players are not happy that the game ends so early, that the game's total timeline should double from what it is now.
- Some are very angry that Paradox pulled Developers away from Imperator to help fix EU4>Leviathan, and that the going opinion of players was that the Imperator game was just crossing over to become a much better game at the time that resources were diverted elsewhere.
I'm merely a conduit of information on this one - it's a bit stunning if you see what it amounts to, as Paradox has what could be a very brilliant comeback in the making for Imperator, with a quickly growing customer base, but--- what will Paradox now do with the game that is Imperator: Rome in the end?
This has resulted in a massive amount of new players, "new eyes" put toward Imperator, and if you scan through the hundreds upon hundreds (soon to be Thousands) of new reviews, most say the same thing:
- Why has Paradox abandoned this game?
- The game looks improved but not finished, and Paradox should give more attention to it.
I say this without owning the game (yet), because I went into the purchase totally Objective to see where the game is at in the eyes of the (gamer) beholder, and a very high percentage now enjoy the game but find it unfinished, as if they know it was intended to have multi-DLC packages developed in the future years.
Other negatives that trend a lot in the reviews:
- Players do not like the "Shattered Retreat" (EU term) type of retreat that makes a defeated army immune to damage as it crawls through the player's other armies and then finally ends its march and becomes eligible to fight again but the AI tends to immediately take on rear-defense lesser armies of the player, so it comes off as if a free infiltration of the player's army front. Paradox should think seriously about this system, because we EU players don't like Shattered Retreat nonsense either. Clearly a fix/update to make (if Paradox gives this game some love).
- "Loyalty Simulator" - several reviews say essentially this same thing, that the task to manage loyalty of Generals and Politicians becomes monotonous/tedious and crosses a line where the game is no longer "fun" but more of a task. Clearly, some AI functionality to help the player set up automated management is in order, among other potential changes.
- Some players say the game feels "Empty" due to lack of build-out of content.
- Some players are not happy that the game ends so early, that the game's total timeline should double from what it is now.
- Some are very angry that Paradox pulled Developers away from Imperator to help fix EU4>Leviathan, and that the going opinion of players was that the Imperator game was just crossing over to become a much better game at the time that resources were diverted elsewhere.
I'm merely a conduit of information on this one - it's a bit stunning if you see what it amounts to, as Paradox has what could be a very brilliant comeback in the making for Imperator, with a quickly growing customer base, but--- what will Paradox now do with the game that is Imperator: Rome in the end?
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