• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
COM-TWM-01__19273.1314518424.400.400.jpg

Evaluation: Likely Impacts of Subspace Exploration on Social Coherance

Summary: In pursuit of The Objective, it will inevitably be necessary to harness resources beyond the home system. This will entail individual Solonians operating for extended periods separated from the Interlink and the collective memory. Technology for remote Interlink connections has proven to be beyond current capacity for development, and energy requirements for transmission of interlink information via subspace is likely to prove prohibitively expensive in terms of energy even in the best case future scenario.

Precedents for this situation were found in pre-augmentation society, when the capacity for long-duration aquatic voyages was developed. In pursuit of new resources pre-industrial powers sent vessels on exploratory voyages and established colonies to extract resources for use by the home society. They experienced much difficulty in maintaining control over these vessels and extraction operations, often having them diverge from the aims of the home society. In order to avoid similar difficulties, several paradigms for exploration and extraction were evaluated.

A potential course that relied entirely on non-sentient, purely synthetic automata was judged inadvisable. While it would remove any risk associated with divergent collective consciousness developing due to prolonged disconnection from the interlink, the sheer unpredictability of frontier conditions makes it improbable that any automata can be designed capable of responding appropriately. Automata are excellently suited for routine work, but unsupervised by more sentient Solonians the potential for disastrous action is too high. For example, automata seeking to harvest a fairly common resource could in the process antagonize an alien power, creating an unacceptable threat to the Home System.

Exploratory craft will require an autonomous, Solonian intelligence to exercise executive functions. Recognizing and evaluating priorities in unpredictable situations require flexibility. A more limited version of the Central Processor, similar in many respects to the Solonians tasked with management and coordination of functions in geographic regions, will be necessary. A single such individual per vessel should be sufficient, with larger operations possible requiring a coordinator. With this executive individual required to manage macro-scale tasks, it will not have the ability to focus on the operation and maintenance of critical systems. These will require individual Solonians operating full time in their areas of responsibility. A smaller analog to the Interlink can link the Solonians operating individual vessels to each other. More limited communication forms can be used to relay information and directives between individual vessels, and between vessels and the Home System.

Executive Solonians require strong neurological compulsions to adhere to a hierarchy of directives. Primary should be the preservation of the species, followed by advancement of The Objective, and third the fulfillment of commands sent from the Home System. This hierarchy allows for the potentiality of situations arising where strict compliance to commands might jeopardize larger goals, while restraining executives from developing contrary plans based on their incomplete understanding of the larger situation.

It is strongly advised that individual Solonians not be kept separated from the Interlink for prolonged periods.

Similar scenarios will likely develop with long-term resource harvesting operations beyond the home system. Prior investigation should reduce the need for the adaptability of an Executive. Such operations working on the same planetary body should be linked by a subordinate interlink. Individual Solonians working in these operations must be rotated back to the home system regularly. Not only will this reduce divergence as they reconnect to the collective memory, but the arrival of new workers will have the secondary effect of reconnecting these "colonies" to the collective memory. When the new staff connects to the colonial Interlink, that system will be connected with the newcomers recollection of their last connection to the Home System Interlink. It may be advisable to develop specialized couriers, with a minimum of neural functions and enhanced memory capacity, to make regular journeys between systems.
 
EXCERPT FROM THE FIRST SCALE COUNCIL INTERNAL REPORT #112304
SEALED RECORDS OF: ANALYSIS OF INTERNAL STABILITY, SPECULATIVE ECONOMIC CAPABILITIES, AND ALIEN LIFE

....

Motion to unseal and review the Internal Stability And Economic Capability Report.

Motion seconded. Council reviews aforementioned document:

| INTERNAL STABILITY AND ECONOMIC CAPABILITY REPORT FOR COUNCIL REVIEW | DATED 4502 |

Government Popularity: Current statistics show that more than 98% of Kalkoraknians are satisfied with the social Status-Quo. Evidence suggests that in regards to popular opinion matters could not be better.

Government Stability: Current statistics show that there have been no/few serious cases of corruption, no/few serious cases of administrative or local authority abuses, and no/few serious cases hierarchical insubordination. Evidence suggest that in regards to effectiveness and stability of the government matters could not be better.

As a note, the data gathered strongly implies that the people of every class are extremely conservative with regards to the current society. Changes may lead to a severe disruption of the peace.

Comparative Anaylsis of Projected Economic Capabilities: Spectral analysis of stars and information from long-rang scans of distant worlds correlates with the hypothesis that Kalkorak can be classified as above average with regards to its natural resources and their artificial potential in practical use. Evidence suggests that although Kalkorak may have an advantage economically over other systems, the disparity between resource poor and resource rich systems might not be decisive. Caution and intelligent expansion should create a robust and powerful economy.

With regards to our actual economy, all indicators are positive and the budget could handle several huge projects or a very large expansion of spending.
__________________________________________________________________________________

Motion to reseal the Internal Stability And Economic Capability Report.

Motion seconded. Council majority agrees to reseal the Report.

Motion to examine hypothetical treatment of alien citizens and potential alien immigration.

Motion seconded. Council enters eight-hour debate.

Council majority agrees that a "tolerant and accepting" policy should be instituted if alien life discovered.

Motion to establish foreign policy with regard to alien polities.

Motion seconded. Council enters five-hour debate.

Council majority agrees that a pragmatic and cautious policy should be instituted, and that efforts should be made to not antagonize alien polities, should they exist, but that the Council shall brook no interference with its prosperity nor any design on its sovereignty.

....

Motion to adjourn.

Motion seconded. Council majority agrees to adjourn.



END OF LOG
 
grimm your inbox is still full..
 
Send your orders to Prussian1740@gmail.com.

I'm currently processing orders, update will be posted tomorrow unless I get all the orders in by the time I finish processing orders tonight. You have until noon to get orders in. I apologize for the hold up, life tends to get in the way at the worst times.

Oh, woops. I just sent my orders through PM. Sorry about that.
 
All the orders that I received so far have been processed.

Some of you guys haven't read the rules such as those regarding space ports so I scraped them. Make sure you read everything that I post at least so that you don't make the same mistake again.
 
Send your orders to Prussian1740@gmail.com.

I'm currently processing orders, update will be posted tomorrow unless I get all the orders in by the time I finish processing orders tonight. You have until noon to get orders in. I apologize for the hold up, life tends to get in the way at the worst times.

Do you want those of us who pmed orders to email them as well?
 
Jutian Tovosh woke up to the sound of the siren. He quickly roled out of bed and tried to stand at attention. He was increadably tired, but only four hours of sleep does that to you. Jutian some how managed to pass the morning inspection, several other slaves didn't and ended up being beaten, and headed to the factory. Jutian was unlucky in that his slave rights were held by the Pomplusian family, but they were a family that treated their slaves like the majority of the families. It could be much worse.

Jutian brought the hamer down again, and again. He wasn't entirely sure what he was making, but he knew his job was to hit the piece of molten metal in a certian spot. Overhead, the guards watched with little remotes that would activate the slave collars, shocking the slaves. The guards also had standard weapons in case of a slave riot, which were common place. Jutian stopped for a brief second to rest his arms, but was rewarded with a jolt to the body. Sighing, he returned to doing whatever he was doing. It was almost mealtime when it happened. One of the slaves had stopped to rest. The nearist guard quickly pushed the remote to shock him, but the slave didn't seem to notice. Clearly, his collar wasn't working. The guard then rushed over to hit him, but as he did the slave stabbed the guard with a small shiv. The guard slumped over, dead. The slave reached for the weapon, but was shot dead by another guard. The guards then hauled the body off. The suppervisor of the factory, some middle class Spirosian, came onto the loudspeaker, and per standerd Spirosian protacle, decleared the day at an end, and the slaves would return to the barracks for interagation to make sure a major revolt wasn't planned.

Jutian sat on his bunk waiting for the guards to arrive to take him to an interagation room. Interigations were never fun, slaves were often randomly beaten in order to prevent such questionings from being exploted. The door sled open, but instead of a guard, the suppervisor entered.
"Well, you lucky fools. It appears that this factory was just bought from the Pomplusian's by none other than the Fulgerii."
This was met by cheers from the entire barracks. The Fulgerii were known for treating their slaves with a gentle hand.
"Further more several of you will be sent to work on some project the Fulgerii are working on for the Concul. This guard will read off the names of those choosen."
Much to Jutian's surprise, his name was called. He was then escorted to an awaiting air transport. Beaming, Jutian headed off to his new fate.
 
Archbishop Jovok returned to his modest household nearing midnight. Nightly Church attendance had begun at eight, but his duties sometimes required much of him.This was of no bother though, as it is good fortune to be allowed participation in Noco's work. Today had been long and full of trials, both physical and spiritual, with the unfortunate incident of Savlos, and the subsequent execution. Within the comforts of his home, Jovok removed his religious adornments, and donned a humbler robe.

Kersi found her husband, lying near asleep upon his mat, suitably humble for his standing. She had noticed his absence from the midday meet, along with the Savlos Household, and knew something was afoot. Concerns were addressed at the execution, with Savlos punished for his apparent heathenism. Jovok awoke at her presence, embracing his love.

"My dear, I assume you have heard of Savlos?", spoke Jovok.

"Aye, I was in attendance. You made the right decision in sentencing, feel no sorrow." Kersi knew that as the senior clergyman in the local area, the decision rest solely upon Jovok. Such power, she speculated, most drain him of energy. Mentally, Kersi praised Noco for shouldering the burden of supreme power, for just the little temporal might the Nocoii achieved, felt like stone upon them.

Jovok shook his head in agreement. "I know my dear, such is the fate of blasphemers. My only sorrow goes to the Savlos Household, bearing the taint of such thought. It is truly blessed that his wife nipped the bud before the vine of sin began. Let us hope her children turn to their motherly example. Still, why must some Nocoii seek to bring ruin unto our society, and rift upon our souls?"

They both agreed that they would never truly know, for only Noco possessed such wisdom. Soon, both slumbered for the night.
 
The Empire of Kronesia

Government: Absolute monarchy.

Emperor: Tercian V Krone.

Government: Positive attributes:

Imperial Fleet: The Imperial forces have a long tradition of warfare, due to the empires formation and nature of warfare they will have a superior force than most of their opponents. Their ships are among some of the biggest and most powerful in the galaxy, and are able to produce more ships and a lower price than avarage.

Large and rich home world: The home world of the empire, where the Emperor resides is rich and large having led to a big increase in economy and potential population growth for all social classes.

Increase in population: In later years the empires populations have dramaticly increased due to the wealth and resources coming in from their colonies. Because of that the population have increased by 300% within the last few decades, which have given the empire a major population within its borders, and it continues to grow at a steady pace.

Suggested Negative attribute(s)

Corruption: Due to the Imperial social structure there tends to be a lot of corruption in the empire, meaning that the decisions won’t always gain the Emperor or Empire but a certain noble.

Alien oppression and unrest: Due to the Empire feeling that Humans are superior there tends to be unrest in the alien quarters meaning that there are often riots and murders in said quarters, many humans also have alien slaves which increases the tension.

A weak balance of power: The balance of power between the Emperor and the nobles are very weak and sometimes breaks, when it breaks civil war can often happen and they tend to be large, costly and deathly.



History: The history of the humans in Kronesia is long and old, an endless tale of warfare. The first recorded history is around what is know as a bronze age the records tell of new weapons which were used to forge an empire, over our history new empires have risen and fallen until 1000 years ago when the kingdom of Pethenian united the planet under their rule and was declared the first unified empire in the planets history. They however didn’t last forever, the last Pethenian king died 400 years ago where the Kronesians took over and have ruled since then.

In the waters of the southern most part of the planet there lives another species of fish people numbering not even 1% in population of the humans and have been conquered by the Kronenians. While they might have lived partly in the sea they mostly don’t anymore and have developed lungs, when they first where encountered they alienated the Humans and have since been called aliens.

The flag and standard of the Emperor is taken from an empire long since vanished, it has the initials SPQR which now stands for Supreme, Power, Quality and Royalty, Supreme stands for the human superiority within the empire, Power stands for the power of the nobles and Emperor, Quality is for our army and navy and Royalty to represent the Imperial family.



The empire has a strong history of swordsmanship dating back to the bronze age as showing off the powers of the swordsman, this means that a lot of disputes are solved by duals. The Emperor and nobles also hold glorious tournaments with swordfights both with nobles, prisoners and common peasants. This is a very famous show in the empire and is vitally important to keeping that happiness of the population, during these tournaments and duals the fighters wear spectacular armor and weapons to show off for the crowd and enemies. Due to the danger of the sport its is an offense punishable by death to raise a sword against the Emperor, due to this whenever an Emperor have been deposed he has often been shoot in a less honorable way than dying by the sword.

While swords might be the weapon of choice by the nobility it is not by our armies, this is due to the immense time it takes to learn how to master a sword and its powers. But also because its far harder to replace troops if we used swords, and they are not as effective in combat as guns. Our armies are one of the things keeping the empire intact due to the alien rebels it would be impossible for us to maintain our empire without the skill of our troops and the supply of new ones. While the Empire might dislike aliens it does not mean that we will not use them, they have regiments of their own and are a part of the army, they can even reach admirals and generals if they prove themselves worthy and with skills. While the majority of the army is indeed humans due to the empire have a human majority, that doenst mean that aliens cant serve in the army.


It is also within the more recent centuries that the empire have suffered from alien rebellion due to their continued poor treatment by the humans.

Imperial troops in a recent alien uprising.

The Kronesian dynasty has proved a line of strong and capable rulers which have had a history of both rebelling nobles and alien, during the rain of the Kronesians the aliens have also become more oppressed. The Empire is currently in the middle of a golden age with the newly acceded Tercian V Krone at the young age of 18 he is the youngest emperor to date to rule.

400 years ago when Audeius I came to the throne he founded the city of Kron which has since then be the capital city of the empire.

The religion is not a major part of everyday life, the religion is mainly use for ceremonial purpose and to gather the nation around a common course. Whenever an Emperor dies and a new one ascends to the throne the city is turned green with smoke due to an age old tradition stating that the old Emperors life energy and wisdom is then transformed from his body and mind into the new Emperor thus giving wisdom and powers to the new emperor.

The Imperial Cathedral this week at the current of the coronation of Tercian V


During his father and grandfathers rule the empire had gained a population and economical boost allowing for a greater army and industrial advancement, the people had loved their rule and hopes for a continued golden age with Tercian as Emperor.


Emperor Tercian V in battle armor.

Now it is time to see if the Emperor will be the best yet to rule or the wrost.
 
Last edited:
Turn 1 Orders

Turn One: Dawn of the Interstellar Era

Eau

Eau invests 10,000,000 crds on research on how to better extract resources from the bottom of oceans. (+200,000 resource wealth)
Eau raises 5 million troops for 5 million crds.

VOC

VOC invests 50,000,000 crds to expand its exploration fleet. (exploration rate improved to 3 star systems per turn)
VOC initiates their own program dedicated to studying the subspace dimension and its useful in developing new technologies. (-50,000,000 crds per turn for 3 turns for +1 tech lvl)

Nocoii

Nocoii spends 100,000,000 crds to expand their colony ship fleet. This improves their colonization rate to 3 star systems every 3 turns.
Nocoii invests 20,000,000 crds to enhance the weaponry of their ground forces. For 20 mil a turn for 3 turns you will receive gain +1 military level.

Xiryeon

Xiryeon expands their exploration fleet improving their exploration rate to 1 turn=3 star systems explored.
Xiryeon establishes a committee of their greatest minds dedicated to progressing the colonization efforts of their fleet. Colonization rate improved to 3 systems every 3 turns.

Hroth

Hroth constructs 1 command ship and five transports for a cost of 55,000,000 crds.

Spiros

Spiros dedicates 50,000,000 crds for 3 turns to upgrade their tech lvl.

Spiros spends 20,000,000 to boost their exploration rate to 2 star systems per turn.

Hemilta

Hemilta has improved their colonization rate to 2 star systems per 3 turns. (-30,000,000 crds)

Meanwhile Hemilta begins the construction of 2 jumpgates connecting the 3 star systems together at a cost of 500,000,000 crds.

Solon

Exploration missions to surrounding star systems have discovered 2 that are rich in subspace resources. Pestia has the most resources but its aquatic planet is inhabited by a post-industrial civilization. Solon has initiated the non-violent removal of the species. Zircon Minor is uninhabited. (-10,000,000 crds for removal of species in Pestia, Pestia=+1,000,000 resources/+20,000 goods, Zircon=+800,000 resources/+10,000 goods)

Solon initiates a long term project to bring about a subspace singularity but this is what tech lvl represents at the highest levels. So in effect this should be an investment in tech lvl. -50,000,000 per turn for 3 turns to upgrade to the next tech lvl.

Kalkorak

Kalkorak invests 50,000,000 crds for 3 turns per turn to upgrade their tech lvl.
Kalkorak orders the construction of 1 command ship, 7 capital ships, 1 carrier, 15 light ships, and 9 transports but their government forgets that they only have the capacity for 7 ships. Therefore the order is scraped.
Note: Some of you guys don't seem to be reading the rules and so your orders will be scraped if they can't be accomplished per the rules of the game.
 

Note: Some of you guys don't seem to be reading the rules and so your orders will be scraped if they can't be accomplished per the rules of the game.

(I misread one sentence, but I don't get a pm or anything telling me my orders are invalid even though I sent the orders in several days ago?)
 
Revised Turn 1 Orders

Turn One: Dawn of the Interstellar Era

Eau

Eau invests 10,000,000 crds on research on how to better extract resources from the bottom of oceans. (+200,000 resource wealth)
Eau raises 5 million troops for 5 million crds.

Diclonius

Diclonius builds 4 carriers and 3 capitals at a cost of -50,000,000 crds.
Diclonius begins construction on a large spaceport at a cost of -20,000,000 crds for 2 turns each.

VOC

VOC invests 50,000,000 crds to expand its exploration fleet. (exploration rate improved to 3 star systems per turn)
VOC initiates their own program dedicated to studying the subspace dimension and its useful in developing new technologies. (-50,000,000 crds per turn for 3 turns for +1 tech lvl)

Nocoii

Nocoii spends 100,000,000 crds to expand their colony ship fleet. This improves their colonization rate to 3 star systems every 3 turns.
Nocoii invests 20,000,000 crds to enhance the weaponry of their ground forces. For 20 mil a turn for 3 turns you will receive gain +1 military level.

Xiryeon

Xiryeon expands their exploration fleet improving their exploration rate to 1 turn=3 star systems explored.
Xiryeon establishes a committee of their greatest minds dedicated to progressing the colonization efforts of their fleet. Colonization rate improved to 3 systems every 3 turns.

Hroth

Hroth constructs 1 command ship and five transports for a cost of 55,000,000 crds.

Spiros

Spiros dedicates 50,000,000 crds for 3 turns to upgrade their tech lvl.

Spiros spends 20,000,000 to boost their exploration rate to 2 star systems per turn.

Hemilta

Hemilta has improved their colonization rate to 2 star systems per 3 turns. (-30,000,000 crds)

Meanwhile Hemilta begins the construction of 2 jumpgates connecting the 3 star systems together at a cost of 500,000,000 crds.

Solon

Exploration missions to surrounding star systems have discovered a system rich in subspace resources. Pestia has the most resources but its aquatic planet is inhabited by a post-industrial civilization. Solon has initiated the non-violent removal of the species. (-10,000,000 crds for removal of species in Pestia, Pestia=+1,000,000 resources/+20,000 goods)

Solon initiates a long term project to bring about a subspace singularity but this is what tech lvl represents at the highest levels. So in effect this should be an investment in tech lvl. -50,000,000 per turn for 3 turns to upgrade to the next tech lvl.

Kalkorak

Kalkorak invests 50,000,000 crds for 3 turns per turn to upgrade their tech lvl.
Kalkorak orders the construction of 1 command ship, 7 capital ships, 1 carrier, 15 light ships, and 9 transports but their government forgets that they only have the capacity for 7 ships. Therefore the order is scraped.
 
"I hardly believe that this is the time to bring it up before the greater council!" The shrill shout seemed to fill the small room, even with the muted earthen walls that Councillor Vrist found so comforting and most others considered a throwback, mass imported at considerable and unnecessary expense from the surface to the orbital Council Station that served as the seat of government. The Councilman, for his part, was fully aware that he was shouting, but didn't care, as the sparse fur of his face stood on end in barely-suppressed outrage.

For her own part, Councillor Seias remained calm and serene. "It is only natural. The latest reports from the State Committee on Transorbital Meteorology are quite clear. The variations in the magnetic field of Diera are becoming too great to ignore. The solar flare yesterday resulted in the loss of power to every warren on half of the continent, and we have been assured today that this was only a minor event." A faint tinge of stress entered her voice as she continued. "We must be open and forthright, and we cannot keep everything concealed forever. At a certain point, these changes will become too great to ignore, and if it should come out then that we have concealed this, it may well be the doom of the Council and all the Committees. It will certainly be the doom of the Heart Council."

"The Heart Council has been a tradition for centuries, and the people will not throw away tradition so cavalierly," Councillor Vrist waved dismissively. "We must avoid a panic. Telling all the warrens that the end of the world is nigh will spark that panic if they believe us, and will discredit us if they do not."

"Following the council is a tradition, and we have survived great duress before. Remember the Hundred Days of Darkness? A single bolide impact that wiped out almost all agriculture, forced us into starvation and near-extinction? Does that not ring a bell? We did not panic then; we persevered, survived, and came to space in the hopes that we would prevent anything like that from happening again. That is tradition as well, and as you say, the people will not throw away tradition so cavalierly."

Vrist's tone remained unchanged, dismissive. "The Hundred Weeks was centuries ago. What I am talking about is here and now. Allowing word to spread will cause a worldwide panic. We must direct colonization efforts to leave this dying system, but we cannot let them see just how bad the situation is."

Councillor Seias slammed a fist down on the desk. "If we show them the truth, they won't have to labour in darkness. They'll know the stakes, and they'll work twice as hard to ensure the survival of our people."

"They don't need to see! They need to trust that we know what we're doing. And we do!"

Councillor Seias spun around and scurried to the door. "Enough. I will bring it up at the next session, and I assure you, we shall see just how this ends."
 
ooc: sneakyflaps stats are still not up (just a reminder) nor my stats have been updated
 
Polity: Principality of Zeon
Govenment System: Fascist Monarchy
Positive traits : Mobile Suit Technology +1 carrier attack level
Minovsky Particles -1 modifies to enemy espionage.
Orbital Colonies colonize off planet in a system +50% cost and build time
Negative Traits:
Technology level 1/10
Stability 4/5
Popularity 4/5
Cultural influence 20/100
Internal uprisings: n/a
Alien policy: Enslave
Population: 500,000,000
Colonization rate 1 system every 4 turns
Power distribution: 10/30/60
Consciousness: cynical/jaded/arrogant and ruthless
Military level 8/10
Space ports 1/1/1
Espionage level 3/10
Command ship 1 (Gwazine class)
Capitals 5 (chivvay Kai class)
Carriers 1 (dolos class)
Light ships 10 (5 Musai 5 Zanzibar)
Transports 10 (Papua+HLV)
Planetary troops 10,000,000
Marines 500,000
Yearly income 945,000,000/-645,000,000
Balance 3,000,000
Resource wealth 245,000,000/-145,000,000
Post-Resource utilization 1,000,000
Goods and Services- 500,000/400,000
Goods balance 100,000
Star Systems 1 Deikun's Goal
 
Last edited:
I think this game is death as Grim is missing in action.

If there is still interest I am thinking of reviving it ( of course with a new tech system and many others stuff. But it wont be done until 2-3 from now. Keep pending to the threads XD)
 
(I would be interested in it if it will be better run. I am also concerned that alot of the game mechanics don't seem to be explained. For example, no mention was made that we had a exploration or colonization fleet we could upgrade. I was also apparently punished for not understanding the rules, which I maintain were not very clear. Anyway, I like this idea, but Grim's execution seems to leave something to be desired.)