@distance = 40
@base_moon_distance = 10
### Ringworld
ringworld_six_system = {
name = "Star"
class = "sc_g"
asteroids_distance = 90
usage = custom_empire
planet = {
class = star
orbit_distance = 0
orbit_angle = 1
}
planet = {
class = "pc_ringworld_habitable"
name = "Segment-A"
orbit_angle = 255
orbit_distance = 45
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_seam"
name = "Segment-B"
orbit_angle = 30
orbit_distance = 0
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_habitable"
name = "Segment-C"
orbit_angle = 30
orbit_distance = 0
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_seam"
name = "Segment-D"
orbit_angle = 30
orbit_distance = 0
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_habitable"
name = "Segment-E"
orbit_angle = 30
orbit_distance = 0
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_seam"
name = "Segment-F"
orbit_angle = 30
orbit_distance = 0
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_habitable"
name = "Segment-G"
orbit_angle = 30
orbit_distance = 0
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_seam"
name = "Segment-H"
orbit_angle = 30
orbit_distance = 0
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_habitable"
name = "Segment-I"
orbit_angle = 30
orbit_distance = 0
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_seam"
name = "Segment-J"
orbit_angle = 30
orbit_distance = 0
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_habitable"
name = "Segment-K"
orbit_angle = 30
orbit_distance = 0
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
}
}
planet = {
class = "pc_ringworld_seam"
name = "Segment-L"
orbit_angle = 30
orbit_distance = 0
init_effect = {
prevent_anomaly = yes
}
}
planet = {
name = "Hefring"
class = "pc_asteroid"
orbit_distance = 45
orbit_angle = 0
size = 5
has_ring = no
}
planet = {
name = "Udr"
class = "pc_asteroid"
orbit_distance = 0
orbit_angle = 125
size = 5
has_ring = no
}
planet = {
name = "Hronn"
class = "pc_asteroid"
orbit_distance = 0
orbit_angle = 70
size = 5
has_ring = no
}
planet = {
name = "Blodughadda"
class = "pc_gas_giant"
orbit_distance = 30
orbit_angle = 100
size = 20
has_ring = yes
moon = {
name = "Magni"
class = "pc_toxic"
size = 10
orbit_distance = 15
has_ring = no
}
}
planet = {
name = "Himinglaeva"
class = "pc_gas_giant"
orbit_distance = 30
orbit_angle = 120
size = 30
has_ring = no
}
moon = {
name = "Hoder"
class = "pc_frozen"
size = 10
orbit_distance = 15
has_ring = no
}
moon = {
name = "Hermod"
class = "pc_toxic"
size = 10
orbit_distance = 5
has_ring = no
}
moon = {
name = "Planet"
class = ideal_planet_class
orbit_distance = 5
size = 25
starting_planet = yes
has_ring = no
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
random_tile = {
limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
set_building = "building_capital_1"
add_resource = {
resource = food
amount = 1
replace = yes
}
add_resource = {
resource = minerals
amount = 2
}
random_neighboring_tile = {
limit = { has_blocker = no has_building = no }
set_building = "building_hydroponics_farm_1"
add_resource = {
resource = food
amount = 2
replace = yes
}
}
random_neighboring_tile = {
limit = { has_blocker = no has_building = no }
set_building = "building_power_plant_1"
add_resource = {
resource = energy
amount = 2
replace = yes
}
}
random_neighboring_tile = {
limit = { has_blocker = no has_building = no }
set_building = "building_power_plant_1"
add_resource = {
resource = energy
amount = 2
replace = yes
}
}
random_neighboring_tile = {
limit = { has_blocker = no has_building = no }
set_building = "building_mining_network_1"
add_resource = {
resource = minerals
amount = 2
replace = yes
}
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = engineering_research
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = society_research
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = physics_research
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = physics_research
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = society_research
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = engineering_research
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = minerals
amount = 2
replace = yes
}
add_resource = {
resource = food
amount = 1
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = minerals
amount = 2
replace = yes
}
add_resource = {
resource = food
amount = 1
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = minerals
amount = 2
replace = yes
}
add_resource = {
resource = food
amount = 1
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = minerals
amount = 2
replace = yes
}
add_resource = {
resource = food
amount = 1
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = energy
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = energy
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = energy
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = energy
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
add_resource = {
resource = food
amount = 2
replace = yes
}
}
}
}
}
planet = {
name = "Dufa"
class = "pc_gas_giant"
orbit_distance = 30
orbit_angle = 100
size = 20
has_ring = yes
moon = {
name = "Modi"
class = "pc_toxic"
size = 10
orbit_distance = 15
has_ring = no
}
}
planet = {
name = "Bolge"
class = "pc_gas_giant"
orbit_distance = 30
orbit_angle = 100
size = 20
has_ring = yes
moon = {
name = "Trud"
class = "pc_toxic"
size = 10
orbit_distance = 15
has_ring = no
}
}
planet = {
name = "Drofn"
class = "pc_gas_giant"
orbit_distance = 30
orbit_angle = 100
size = 20
has_ring = yes
}
moon = {
name = "Ullr"
class = "pc_toxic"
size = 10
orbit_distance = 15
has_ring = no
}
}
planet = {
name = "Kolga"
class = "pc_gas_giant"
orbit_distance = 30
orbit_angle = 100
size = 20
has_ring = yes
}
moon = {
name = "Skadi"
class = "pc_toxic"
size = 10
orbit_distance = 15
has_ring = no
}
}
}
neighbor_system = {
distance = { min = 10 max = @distance }
initializer = "neighbor_t1"
}
neighbor_system = {
distance = { min = 10 max = @distance }
initializer = "neighbor_t1_first_colony"
}
}