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Trickity

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May 11, 2017
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I know mac isn't the main focus but does anyone have any exporter/importer for mac?

I have maya 2018 and tried the ross-g import/exporter script but I doesn't seem to work for me. theres no errors but nothing pops up for me so I'm not sure how it is supposed to work.

Been working on portraits but would like make them animated. I wanted to look at/modify existing ones.
 
You should have just asked for help! :)
How are you installing the tool from the zip file, and how are you trying to start the tool in Maya?

Disclaimer: I have no idea what I'm doing in maya.
I run on mac high sierra and am using maya 2018

So I unpacked the zip file and placed the io_pdx_mesh folder into the maya script folder.
on the Mac it is located at
/Users/MYNAME/Library/Preferences/Autodesk/maya/2018/scripts/
took me a bit to find.

Then I created the shelf Item using the scripting editor. I copy pasted "import io_pdx_mesh;reload(io_pdx_mesh)" and checked off python.

theres now a new nifty icon on my shelf items.

I did this a few times wrong before so I think its at least reading it but not showing a dialogue box. There is no red error at the bottom but it's saying
# Result: <module 'io_pdx_mesh' from '/Users/MYNAME/Library/Preferences/Autodesk/maya/2018/scripts/io_pdx_mesh/__init__.pyc'> #

Dunno if any of this makes sense. Thanks for taking the time to do all this.
 
Sounds like you're on the right track, and I think I know what is wrong but I need a bit more information.

If you open Maya, then open the Script Editor and go to Edit > Clear History ... then run the import/reload command that you saved to the tool shelf.
Capture.PNG

If I do this then I get the tool pop up and the following code in the script output.
Code:
import io_pdx_mesh
reload(io_pdx_mesh)
[io_pdx_mesh] __init__ (running from maya)
# pymel.core : Updating pymel with pre-loaded plugins: mayaHIK, tiffFloatReader, bifrostvisplugin, Mayatomr, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, VectorRender, AutodeskPacketFile, OpenEXRLoader, Unfold3D, mayaCharacterization, modelingToolkit, MayaMuscle, rotateHelper, DirectConnect, matrixNodes, AbcImport, BifrostMain, autoLoader, sceneAssembly, gpuCache, Substance, OneClick, shaderFXPlugin, bifrostshellnode, ArubaTessellator, xgenMR, quatNodes, modelingToolkitStd, fbxmaya #
[io_pdx_mesh] Launching Maya UI.
[io_pdx_mesh] __init__ (running from maya)
[io_pdx_mesh] Launching Maya UI.

What do you get?

I would also like you to try and replace your toolshelf command with this:
Code:
import io_pdx_mesh
import io_pdx_mesh.pdx_maya.maya_ui
reload(io_pdx_mesh.pdx_maya.maya_ui)
io_pdx_mesh.pdx_maya.maya_ui.main()

Let me know if this helps
 
Code:
import io_pdx_mesh;reload(io_pdx_mesh)
[io_pdx_mesh] __init__ (running from Maya)
[io_pdx_mesh] __init__ (running from Maya)
# Result: <module 'io_pdx_mesh' from '/Users/MYUSER/Library/Preferences/Autodesk/maya/2018/scripts/io_pdx_mesh/__init__.pyc'> #
Heres that code with no changes.


After editing the script command with the new code IT WORKS woo!
Code:
import io_pdx_mesh
import io_pdx_mesh.pdx_maya.maya_ui
reload(io_pdx_mesh.pdx_maya.maya_ui)
io_pdx_mesh.pdx_maya.maya_ui.main()
[io_pdx_mesh] Launching Maya UI.
I get a dialog box and can import meshes.

Now to learn maya lol