D
Denkt
Guest
From Imperator: Rome release it seems people no longer want a 39.9$ release game and rather have a game that have been twice or so long in development and priced around 69.9$.
70 euros is too much.
70 euros is too much.
First of all, I bought most of my items during sales(for example I bought CK2 expansions on a 75% discount IIRC). The only time I buy something full price is because I really want it (for example Man the Guns). Secondly, if I buy the base game for a standard Paradox price of 40 euros, I have saved 30 euros which I can spend on entirely optional DLC. There, I just saved myself 30 euros.Judging by the number of DLCs you have that's not true. More features in the base game means less features in the DLC, which means less money spent on DLC and more on the base game.
First of all, I bought most of my items during sales(for example I bought CK2 expansions on a 75% discount IIRC). The only time I buy something full price is because I really want it (for example Man the Guns). Secondly, if I buy the base game for a standard Paradox price of 40 euros, I have saved 30 euros which I can spend on entirely optional DLC. There, I just saved myself 30 euros.
I'll of course buy it but I don't mind the DLCs at all.I do want base game to get more rich however.So if the base game had all those same features at the cost of extra development time and a higher price tag, you wouldn't buy it?
I wouldn't buy it, it's too expensive. Would you realize that a feature in the base game was supposed to be in a DLC? How would you know that "Send volunteers" was supposed to be in the base game? I would just consider base game to be a base game and 70 euros is too much too pay, way too much.So if the base game had all those same features at the cost of extra development time and a higher price tag, you wouldn't buy it?
Paradox seems to be (to quote another thread) a victim of its own success. People are comparing base games, which are fully fleshed out games, to CK2 that have literally a decade of growth and expansion. So, in a way, every new GSG historical game Paradox releases will have this problem.
Nobody is rationally expecting every feature from all DLC for previous titles to be in the game, but they were expecting the devs to take some features that would be a good fit and work them into the base game. Lack of immersion is also a primary complaint. It's hard to pin down what would actually fix that but more than 4 buildings would probably help. From gameplay videos I've seen it's too much like Risk with mana and modifiers. Paradox really needs to ditch mana.
Barebones Games
This is the feedback that I just do not understand. I took everything we had in Rome I, and made every mechanic deeper and more complex, while adding lots more new mechanics to make it into a game. This game was developed the same way we did EU4 and HOI2, the previous games I’ve been most satisfied with, where we used all the original gameplay code of the previous game, and just built upon that.
It depends on the demographic.
I reckon pdx games are played more by academics and people with higher average income than other genres I guess
Paradox has a real problem reinventing the wheel and starting from square one every time they develop a new title. The same thing happened with HOI4, which took very few lessons from HOI3, HOI2, AoD, and DH, ditched perfectly good mechanics and features, and tried to make everything anew, with some success and some failure. Imperator is the same way, it doesn't seem like the devs took lessons from CK2, EU4, or any other title. It's like they rewound the clock to right after EU:Rome development stopped and said "ok, what next?"
EDIT: Turns out that's exactly what they did
Does that clarify what I (hope) I meant?
I mean if people paid 60$ for anno 1800, that shouldn't be a problem for PDX games.
Here's the thing:You just assume that more time and money mean better products. No. Many expensive games with years of development turn out to be bad or unfinished anyway. Also increasing prices ALWAYS limits your customers, no matter how academic or not, so it has certain risks. Paradox has increased its size and value significantly by using the current method, so I don't think they'll change their policy just because one of their games got bad reviews.