How could Victoria 3 be released without ALL of the features of HOI4 and EU4? If it doesn't feature them, people will howl at the moon. Which means that Paradox is at a strange (heh) paradoxical point of game development where their previous titles dictate a level of features for all future titles, which means that each game designer almost has to start with a feature list from the previous title AND ALL CURRENT ACTIVE TITLES, put the whole thing on a white board, and start chopping until you reach "perfection", then decide how to build that game.
Well yeah, of course people consider that the basic features of previous games belonging to the same genre should be included in newer games. It has always been the case.
And honestly I'm tired of the bad faith of people who can't see how Imperator is barebones. Every country on the map feels roughly the same (there are tribes and non-tribes, plus a few different modifiers, and that's all). It's not even about having features of previous games, it's about being consistent with the chosen theme of the game - the antiquity. Why even have such a big map everything on it is the same? It's not about perfection either. It's just about the basic fun of playing a strategy games.
All strategy game designers opted for solutions in order to prevent the feel that "every faction is the same". Usually the solution is asymmetric gameplay. The devs didn't even try for Imperator. And it has such an unimmersive gameplay that I'd prefer to play one of those german tabletop games where everything is about points and worker management than Imperator. People complain about mana, but the problem is that it's just points, points everywhere and army spam.
Nobody is going to blame you for liking Imperator. It's an old school, straight forward wargame with a relatively pretty map. But it's a plain lie, or a big default of awareness, to pretend that you can't see why people dislike Imperator.
Paradox games are already a niche market. And by definition, looking at the market
Paradox games are no longer niche, and have not been in quite a long time now.
I understand why you would think that if you're still a fan of those bland wargames (or "map painters" as we call them these days) they used to make. But just look at how popular CK2 or Stellaris are. You'll find references to these games everywhere. CK2 is as popular as Civilization now. Everytime I see a post on the web that is about medieval things, there's a reference to CK2. Popular streamers who don't play strategy games usually did some videos about CK2.
And EU4 is the biggest reference in strategy gaming (which is big enough to not be called niche).
I will just quote the steam stats as I'm writing this. CK2 is currently at 4177 players, between Grim Dawn and SMITE. EU4 is at 5207 between SKYRIM (yeah) and Killign Floor 2. Stellaris is at 7024 (!!!) between Left for Dead 2 and World of Tanks. Do these games evoke "niche" to you?
Meanwhile, Imperator isn't even in the list of the 100 most played games.
So yeah, Paradox released a niche wargame in 2019, and advertised it as a grand strategy game. Which is obviously the problem. They were unable to see that Imperator was absolutely not a game for the same audience as their other strategy games. Imperator should have been sold for 20 euros or something, and presented as a side project. Not as the BIG NEW GAME of 2019. We could say that Stellaris was also a bit bland at release, but it would be dishonest. Stellaris was incredibly ambitious. Almost everything in it was new for Paradox, or new for strategy games. Meanwhile, Imperator is a EU4 reskin with some new features (like families) that are poorly done anyway.
I don't know what the core problem of Imperator is ; if it's whether they lacked time, if it's just a marketing issue, or if it's because the game design lead has an obsolete view on Paradox games. But there's definitly an issue and Paradox has to try to find solutions. The issue is not the player having higher standards.