So long story short - recently I've tried ObfusCKate mod for CK3, and let me tell you: oh boy, this is a gamechanger! To quote myself from a different thread:
It honestly amazing how lack of info forces you to play the way medieval feudals lived, here are couple of examples:
1) In vanilla game I almost always marry lowborn spouses with inheritable traits like genius, beautiful etc. Now, since you dont have this inforamition at hand, you will instead generally pick high-born partner.
2) In vanilla for some reason you always have info on wealth and military might of distant realms, which allows you to pick them out one by one, snowballing in the process. Now with fog of war you never know for sure whether you opponent is stronger than you or not. You can start a war and lose, which almost never happens to experienced players in vanilla.
Instead of risking losing l instantly knowing whether you potential spouse a genius or not, you would now
Well the obvious answer would be - if you like it then play with the mod, but the truth is that mods like this are developed by single or, if rarely lucky, by small team of several people and due to nature of modding will always be somewhat buggy, clunky or not up to date. I think this idea of informational "fog of war" is very fitting for CK3 and has the right to be at least considered to be implemented.
I'm really hoping that devs will contribute some thoughts on this matter in this thread: was this ever discussed as a solution to difficulty issue, do they have plans on integrating it and if not - why?
When you not know everything about everyone down to minute details regarding personality traits (including inheritable ones), army size, wealth size etc.. It forces you to play a lot more careful and less abusive. I strongly believe that integrating ObfusCKate into base game as a game rule will instantly fix all talking of arcade gameplay.
It honestly amazing how lack of info forces you to play the way medieval feudals lived, here are couple of examples:
1) In vanilla game I almost always marry lowborn spouses with inheritable traits like genius, beautiful etc. Now, since you dont have this inforamition at hand, you will instead generally pick high-born partner.
2) In vanilla for some reason you always have info on wealth and military might of distant realms, which allows you to pick them out one by one, snowballing in the process. Now with fog of war you never know for sure whether you opponent is stronger than you or not. You can start a war and lose, which almost never happens to experienced players in vanilla.
Instead of risking losing l instantly knowing whether you potential spouse a genius or not, you would now
Well the obvious answer would be - if you like it then play with the mod, but the truth is that mods like this are developed by single or, if rarely lucky, by small team of several people and due to nature of modding will always be somewhat buggy, clunky or not up to date. I think this idea of informational "fog of war" is very fitting for CK3 and has the right to be at least considered to be implemented.
I'm really hoping that devs will contribute some thoughts on this matter in this thread: was this ever discussed as a solution to difficulty issue, do they have plans on integrating it and if not - why?
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