Maybe we should select rules to certain countries along the attributes those countries had in reality? maybe an agressive ruler for spain france england oe, maybe not so agressive for austria etc, or really I guess it all comes down to that most nations were pretty selfish and arrogant and driving for their own interest in real life.
Like spain hardly ever gave a rats ass about anyone but their own glory. Same pretty much goes for any country, as its the heart of aristocracy in most cases. Ofcourse there are exceptions through the history.
Maybe one idea could be to sorta simulate reality, would be to allow only certain periods for a rule of a nation, say maybe 2 sessions max for anyone in a row leading a nation, then shuffle them around some? That would quite well simulate how different rulers effected the destinies of nations, and downfalls of them.
I don't think any single nation in this game is a make or brake nation that the game would fall without, so what if france or austria or whatever gets reduced to 1/4 of their size or even annexed, its part of the game, the player can then switch to play some other country. There will allways rise new powers to oppose the established regime, and with new WE rules even large nations can crumble ahh so easily. If one nation gets devastated, allways someone will take their place, and the devastated nation can allways with good politics and wartactics rise back, even from complete annihilation, as they can revolt or be released as a vassal back.
And I don't think there should be any limits on what players can do, as long as we somehow set atleast 1 limit, and that is every player must drive their own interest first and foremost, never someone elses. If people just play the game to help someone else win it, it really takes away a lot from the game. As this was really never the case in the world the game is set in.
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I think what johan said might be a good thing, that you cant demand more than 100% worth of provinces, thats a good start maybe? You could allways vassalize people napoleon style, but that brings us to more problems though, as vassalizations are quite easily broken. Maybe there should we should have a rule about this, or add more severe penalties for braking them, in order to make them a viable peace term in human- human wars, instead of just annexing. (edit)
Like spain hardly ever gave a rats ass about anyone but their own glory. Same pretty much goes for any country, as its the heart of aristocracy in most cases. Ofcourse there are exceptions through the history.
Maybe one idea could be to sorta simulate reality, would be to allow only certain periods for a rule of a nation, say maybe 2 sessions max for anyone in a row leading a nation, then shuffle them around some? That would quite well simulate how different rulers effected the destinies of nations, and downfalls of them.
I don't think any single nation in this game is a make or brake nation that the game would fall without, so what if france or austria or whatever gets reduced to 1/4 of their size or even annexed, its part of the game, the player can then switch to play some other country. There will allways rise new powers to oppose the established regime, and with new WE rules even large nations can crumble ahh so easily. If one nation gets devastated, allways someone will take their place, and the devastated nation can allways with good politics and wartactics rise back, even from complete annihilation, as they can revolt or be released as a vassal back.
And I don't think there should be any limits on what players can do, as long as we somehow set atleast 1 limit, and that is every player must drive their own interest first and foremost, never someone elses. If people just play the game to help someone else win it, it really takes away a lot from the game. As this was really never the case in the world the game is set in.
(edit)
I think what johan said might be a good thing, that you cant demand more than 100% worth of provinces, thats a good start maybe? You could allways vassalize people napoleon style, but that brings us to more problems though, as vassalizations are quite easily broken. Maybe there should we should have a rule about this, or add more severe penalties for braking them, in order to make them a viable peace term in human- human wars, instead of just annexing. (edit)
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