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RedPhoenix

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Jan 15, 2003
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Maybe we should select rules to certain countries along the attributes those countries had in reality? maybe an agressive ruler for spain france england oe, maybe not so agressive for austria etc, or really I guess it all comes down to that most nations were pretty selfish and arrogant and driving for their own interest in real life.

Like spain hardly ever gave a rats ass about anyone but their own glory. Same pretty much goes for any country, as its the heart of aristocracy in most cases. Ofcourse there are exceptions through the history.

Maybe one idea could be to sorta simulate reality, would be to allow only certain periods for a rule of a nation, say maybe 2 sessions max for anyone in a row leading a nation, then shuffle them around some? That would quite well simulate how different rulers effected the destinies of nations, and downfalls of them.

I don't think any single nation in this game is a make or brake nation that the game would fall without, so what if france or austria or whatever gets reduced to 1/4 of their size or even annexed, its part of the game, the player can then switch to play some other country. There will allways rise new powers to oppose the established regime, and with new WE rules even large nations can crumble ahh so easily. If one nation gets devastated, allways someone will take their place, and the devastated nation can allways with good politics and wartactics rise back, even from complete annihilation, as they can revolt or be released as a vassal back.

And I don't think there should be any limits on what players can do, as long as we somehow set atleast 1 limit, and that is every player must drive their own interest first and foremost, never someone elses. If people just play the game to help someone else win it, it really takes away a lot from the game. As this was really never the case in the world the game is set in.

(edit)
I think what johan said might be a good thing, that you cant demand more than 100% worth of provinces, thats a good start maybe? You could allways vassalize people napoleon style, but that brings us to more problems though, as vassalizations are quite easily broken. Maybe there should we should have a rule about this, or add more severe penalties for braking them, in order to make them a viable peace term in human- human wars, instead of just annexing. (edit)
 
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Vassalizing a human will never be viable without a house rule of some kind. A human is smart enough to force you to get rid of the vassalization, by DOWing your ally and forcing you to break the vassalage to join the war.
 
Originally posted by ryoken69
Vassalizing a human will never be viable without a house rule of some kind. A human is smart enough to force you to get rid of the vassalization, by DOWing your ally and forcing you to break the vassalage to join the war.

Its a shame to see exploits like this referred to as "smart". :(
 
Smart carries with it no moral value. Hitler, Stalin, Napoleon, and Mussolini were smart. Right or wrong is not a value that smart possesses.

I agree that it is dishonorable to break a vassalage in such a manner, but it would be a smart thing to do. Unless, of course, a house rule dictating that such behavior will result in banning or gang-bang wars would make such an action potentially more costly than staying a vassal and thus disrupt the logical sequence. :D
 
I disagree Red that anything should go in a game. Some things can just destroy the balance too much especially if done early on.

For example there is normally an unspoken agreement that Spain doesn't use her explorers to map north america right at the start and go annexing and colonising the NA tribes before England can get there, but sticks to her historical ToT areas. That John twisted this slightly and did it via proxy disappointed me greatly and was tantamount to exploiting the game engine in my view. Of course I might not be being objective in this case as I was playing England, but I really don't think so.
 
No need to start a new thread. Keep this in the old Destiny of Nations thread.:)

Well Austria sort of gave up actually. This can happen and is understandable when you looked at her position. But I was shocked to find out that all the other players didn´t care about that. Well such things happen.
 
Depends on what game u want. I know I don't want to play in games where France gets reduced to 1/4th its size, Spain gives maps to Russia to colonise Northern America and England annexes Austria. Then again if u don't mind that, feel free to actually do that but many people don't want such a game.
 
Originally posted by TheArchduke
No need to start a new thread. Keep this in the old Destiny of Nations thread.:)

Well Austria sort of gave up actually. This can happen and is understandable when you looked at her position. But I was shocked to find out that all the other players didn´t care about that. Well such things happen.

I tried to make a point about teh other players not giving a rat's arse. I think it worked :D
 
Originally posted by Wyvern
I disagree Red that anything should go in a game. Some things can just destroy the balance too much especially if done early on.

For example there is normally an unspoken agreement that Spain doesn't use her explorers to map north america right at the start and go annexing and colonising the NA tribes before England can get there, but sticks to her historical ToT areas. That John twisted this slightly and did it via proxy disappointed me greatly and was tantamount to exploiting the game engine in my view. Of course I might not be being objective in this case as I was playing England, but I really don't think so.

I don't understand how getting manhattan is a lifeblood and a given necessity to england, they didn't get it historically.
 
Originally posted by RedPoenix
I don't think any single nation in this game is a make or brake nation that the game would fall without, so what if france or austria or whatever gets reduced to 1/4 of their size or even annexed, its part of the game, the player can then switch to play some other country. There will allways rise new powers to oppose the established regime, and with new WE rules even large nations can crumble ahh so easily. If one nation gets devastated, allways someone will take their place, and the devastated nation can allways with good politics and wartactics rise back, even from complete annihilation, as they can revolt or be released as a vassal back.

And I don't think there should be any limits on what players can do, as long as we somehow set atleast 1 limit, and that is every player must drive their own interest first and foremost, never someone elses. If people just play the game to help someone else win it, it really takes away a lot from the game. As this was really never the case in the world the game is set in.

I think what johan said might be a good thing, that you cant demand more than 100% worth of provinces, thats a good start maybe?
I agree with you on those points. One nations downfall leads to new power constallations. Even if at some point the game seems to have gone out of hand, some BoP will eventually emerge again. Perhaps not the historical BoP, but what's the matter with Venice and Poland being the strong eastern players, or Denmark all over NA? All my respect to players achieving this. We cannot quit everytime something drastically unhistorical happens. With 12-15 players that is inevitable to happen! Decent players will just settle the balance, a new balance, with diplomacy.
BiB and Wyvern doesn't seem to agree, but then we should style DoN more like a roleplaying game, and not a cut-throat strategy game. I don't think the 'exploits' you mentioned were exploits, Wyvern. And you didn't seem to mind when I gave you, playing France, Portuguese maps!
100% used as max could work, but it would also protect a dominant player from big player alliances.
 
I think my issue with the game was the fact there was no balance whatsoever. A situation that eventually pops up after half the nations have been eliminated in a few decades because it would get just a tad too silly otherwise I don't consider "balance" :D
 
Originally posted by RedPhoenix
I don't understand how getting manhattan is a lifeblood and a given necessity to england, they didn't get it historically.
It wasn't manhattan, it was whole eastern seaboard. And its not like it would become anglosaxon, ever, it would be french for good.

Though England can compensate with colonies elsewhere, true.
 
The Main problem is hardcoded culture..
If culture could be changed outside europe not until 700 people but until 5000 colonization would be much more competitive..
 
No the main problem is the 1492 setup is basically incorrect.

I am going to work on simple solution having spent all day reading around the topic. Effectively more of France should be vassalised up, in EU terms this seems to be the only way of effectively recreating France realistically, rather than this 1492 monster which is incorrect. Whilst stable it was still lacking much central control in many regions.

This means that you dont get this uber france before it was uber france meaning that there is the situation where the hapsberg bid for mastery can happen.

However, and importantly (because I am a big fan of uber france) it means that France will become very powerful (like it did) over the first 30-40 years of the game.

PS I just won my court case for my accident WOOT
 
Also if colonies were easier to take and keep in wars it would be better. For example, lets take the scenario we had where France captured Manhatten. England with her superior navy could easily have captured it and held off any French landing in her homeland if careful enough, but there would be no chance for her to ever get the warscore required to demand Manhatten in a peace deal.

There almost needs to be something like the ToT rules to allow other nations to capture and keep colonies. Perhaps if you hold a colony whilst at war for over 3 years it becomes yours automatically. This would force colonial nations to properly defend their holdings and build proper navies to allow them to do this and would mean just because a nation was dominate in Europe, they might still be vulnerable elsewhere.
 
Red,

Splitting France up is a good idea, because it was the historical situation, and it makes the early game less predetermined (which is the only advantage to the GC).

Along the same lines, the OE needs to be strengthened considerably, with Latin tech for the first two hundred years, better starting DPs, default religious tolerance that makes it as homogenous as it was historically, higher man power, more CBs and lower stab costs over the first couple centuries.

As it stands, it doesn't play much of a role at all in the larger, European game, much less the (historic) central one.

Ditto on Poland. Its events are murderous in MP.
 
Originally posted by TheArchduke
The Main problem is hardcoded culture..
If culture could be changed outside europe not until 700 people but until 5000 colonization would be much more competitive..
I agree-it would make colonial empires way less stable. Especially if coupled with half BB gain/decrease from such transfers.
 
Originally posted by DarthMaur
I agree-it would make colonial empires way less stable. Especially if coupled with half BB gain/decrease from such transfers.

As by now if Portugal colonizes Brazil no-one would dare to wrestle it from her. In fact the dutch did for 20 years in the northern part. And Portugal reconquered it with english help.
 
Originally posted by TheArchduke
As by now if Portugal colonizes Brazil no-one would dare to wrestle it from her. In fact the dutch did for 20 years in the northern part. And Portugal reconquered it with english help.
Yep.... i hope Johan hears us...

btw, if you are going to split France, please make Ottos stronger, so they become real threat for Austria...

(two last games aren't exactly good for judging France is overpowered. First one i was France:D, and second one Spain and England were neutral. And if you think MGC 4 means Ottos are threat to Austria, remember Austria was alone against me....)