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It is just a dumb little chinese sitting inside the computer, gets an electric schock when a new year comes and he gets so damn scared that he plays a little tune. :)
 
Originally posted by BiB
I can smell a shrink :D

Well, obviously you can. They had to shrink the Chinese guy so he could fit inside your PC ....
 
Originally posted by Heyesey


Well, obviously you can. They had to shrink the Chinese guy so he could fit inside your PC ....
ROFL.

Ok, KICK THE CHINESE oops there went my EU disc too DAMMIT :)
 
Originally posted by Sharur
Losing a monopoly happens too often. It has to be random AI events, because I've played with all events off and all messages pop up and pause the game, and I've still gotten the harp noise without a message.

If Turkey has a monopoly in Alexandria and I place enough merchants for Turkey to lose the monopoly and for me to gain one instead of them, I hear the harp noise.

It would be consistent with some people's claim that when they hear the noise someone gets a monopoly somewhere and others that claim they don't heat the sound everytime they gain a monopoly.
 
Well, I am playing a game as Vinland in the IGC right now in which I have only heard the harp noise for the following events: the Reformation, Jean Calvin, and the Council of Trent. Other than that, I have yet to hear the noise. I am playing with random and historical events off, by the way. I have lost many monopolies, as have other countries, which I am sure of because I can remember a couple of examples in which I saw a country gain the same monopoly twice. Also, in a game I played earlier as Austria in the GC (which I only carried into the mid 1600's), I heard the harp noise twice, not including the religious events, and they were unassociated with anything: I had all events off, and no message popped up. I believe that even if you turn all events off, there are a few hard-coded events that pop up for the AI (maybe for you, too, if you're playing that country), for example, the Netherlands revolt, and that these are what is causing the harp noise.
 
The more I read I read about this damn thing, the more I think Paradox doesn't even know what it does... :)
 
Harp Noises

Just to complicate matters further, I have noticed that there are at least three different Harp tunes that play. I have no idea what they all mean.

One is a rising scale (i.e. do, re, mi, fa, sol), the second is a falling scale (i.e. sol, fa, mi, re, do), the third is a circular sort of pattern (something like sol, fa, mi, fa, sol.)

Sorry to throw this out there, but I am certain the different harp sounds mean different things.
 
Re: Harp Noises

Originally posted by BrianNewbie
Just to complicate matters further, I have noticed that there are at least three different Harp tunes that play. I have no idea what they all mean.

One is a rising scale (i.e. do, re, mi, fa, sol), the second is a falling scale (i.e. sol, fa, mi, re, do), the third is a circular sort of pattern (something like sol, fa, mi, fa, sol.)

Sorry to throw this out there, but I am certain the different harp sounds mean different things.


In fact there are only two harp sounds, rising arpeggio and falling arpeggion. Sometimes it plays both together, though.

The wav files are called "If random1" and "If random2." I just thought I'd mention that :D
 
Both together?

Hmm thats interesting. I've never hacked into the game to find the files, so I was just going by my ear.

Well if, as we all assume, the harp indicates some event, then if it plays both at the same time, then the two event must co-incide.

Any ideas of what two events frequently co-incide?

I had thought they related to the appearance (or death) of a foreign (i.e. non-player) General...
 
I still think it's when a random event hits. Since this always happens on the 1st of a month, it's not too big a throw to get two (or even more) random events hitting different countries at the same time.

Harp sounds when you have both random and historical events turned off should only occur for the hardcoded events: Tordesillas, Reformation, Calvin, Trent, Edict, Closing of Japan. And possibly for civil wars, which is a random occurrence but not a "random event" in the normal sense. And ....errrr... I can't think of any other reasons.
 
I hate to add fuel to the fire, but

I am totally convinced it is random events. I have been running a lot of hands off games in the last two weeks. These games had random events turned off - no harp sounds - not one.

But, today, I played a hands off game. The rising harp sound occurred almost immediately (1492 or 1493). WTF...
 
Excuse me but everybody here says in their posts that they think that it has to do with random events.
Nuff said. :)

So, are we done with this, it really is a random event??? :D