Calipah said:A pilgrim - more or less a religious 'tourist' if you will - in a Muslim sense, anybody going to Mecca, Medina for Hajj or otherwise, or any shrine for that matter.
Regarding this matter, I have a better suggestion than giving Mecca or Medina a manufactury and that is by making a random event that is marked with "Hajj Season"
"Mecca and Medina are center of the Islamic faith.....etc Text"
Where the player gains a small ducat increase of perhaps +10 coin and some relation boasts.
The only problem with this idea is that every time we add another random event, each event is less likely to happen. Sadly, we cannot increase the rate at which random events occur (you get an unknown chance of having one each 350-450 days). Plus, you can't time random events for a day-date, so the Hajj random event could go off at completely the wrong time of year.
The game currently gives Mecca and Medina more tax value than would be expected for desert to represent the pilgrimage revenues. The only other way to model it would be via 400 events, once each year on the right time for the Hajj. Anyone want to calculate and write those?