@Xeryx
The expansion messed up things much for me as well - mainly COILs and damage/jump distance increase quirks, whose was a real butt hurt to implement.
And about development, it's likely that was last update I've made - I gain no money, no job offers, not even thanks and feedback from Battletech community, so from my perspective there is no reason to continue upkeeping the project.
However, I start to consider a version designed especially to work with RogueTech, but if ever that one will be started as Kickstarter project.
The expansion messed up things much for me as well - mainly COILs and damage/jump distance increase quirks, whose was a real butt hurt to implement.
And about development, it's likely that was last update I've made - I gain no money, no job offers, not even thanks and feedback from Battletech community, so from my perspective there is no reason to continue upkeeping the project.
However, I start to consider a version designed especially to work with RogueTech, but if ever that one will be started as Kickstarter project.
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