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Warcrime

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Apr 24, 2018
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I am using the Extended 3025 Commanders mod. To remove a mech from storage it will take 11613 days. Obviously there is a glitch somewhere. Does anyone know what json file manages mech storage times? Thank you in advance. Its driving me nuts.
 
SImulation difficulty level overrides the simgameconstants value, you need to edit the difficulty settings json instead. Initial tech points are only checked at the start, so if you added the mod to a game in progress you'll miss out on several thousand tech points that are needed to work with the modded values. Between the 2 it can take a LONG time to generate the 30000 tech points required to ready a mech on sim difficulty. It's an odd design choice and one of the few things I undo. You're readying it from storage, not building it from scratch.
 
@Pode
Which part of the DifficultySettings.json needs to be edited? I launched my campaign from scratch with mods and I only changed the difficulty for pilot availability and generous salvage. Is it the “diff_mechConstruction” section? I didn’t modify this one at all, at the start, leaving it at three pieces. But I don’t see any clear spot denoting the amount of time to ready a mech from storage.

Thanks in advance.
 
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I am using the Extended 3025 Commanders mod. To remove a mech from storage it will take 11613 days. Obviously there is a glitch somewhere. Does anyone know what json file manages mech storage times? Thank you in advance. Its driving me nuts.

Hey the issue here is vanilla game uses mechtech values of single digits, like mechtech value of 8 etc.

This mod uses mechtech values in the thousands. It is designed specifically for some of the mechbay mechanics in the mod. If you are loading in an old save pre-mod or use any other mods that edits these values, then the result would be a ridiculous amount of time for you to ready / repair mechs.

e.g. say vanilla value of mechtech is 5, and that translates to 5000 in the mod, but your save game loads in a value of 5, so takes you a million years to do anything.

I don't think there's a way around it, unless you figure out how to edit that entry in your actual save file. Best way is to start a new game after mod install.

Hope this helps!

upload_2020-1-2_23-4-20.png
 
I did a clean uninstall and re-loaded the game and my mods (CAB, BEX 3025, CC’s Portrait Loader, and Pilot Health Popup). I deleted Galaxy at War, since it causes an issue with contracts and the Navigation Star Chart in the campaign.

my issue was only with readying from storage. Since I re-loaded everything I do not appear to have the issue. I readied two mechs from storage and they only took the standard 1 day.

I DID re-download CAB & BEX though, and I don’t remember if they were updated between efforts.
 
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Both have been updated in the last few days (BEX more than once) and the GaW in the BEX d/l works with it now.
 
GaW was updated again today (1-19-20)