well from a practical standard the ideal would be to try to have fewer things that were worth skipping in the first place I think.
That is the opposite goal. The point I am making is that by skipping so many techs because the key anomalies open up so many I skipped several huge phases of colony development and went straight to the mohole. I went from "I need to keep expanding to the various deposits to stay solvent" to "mohole trivializes everything, I win." All this with half the techs, including big time ones like deep resources unresearched.
I'd go the opposite of what you are suggesting here. Every tech you research reduces the cost of further techs but those techs have a higher baseline before the reduction for doing the lower level.