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psycho_inc1976

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May 17, 2013
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I have installed all the required mods, according to readmes and when I load up a new game or a previous save game I get a softlock/endless loading. I have waited for 10+ minutes, it is installed on an SSD so it really should have started by then despite heavy load at first start.

Using battletechPerformanceFix I manage to get the error message saying that I am missing several assets that all get "dummies". This also rewards me with a hardlock, forcing me to logout or restart.

So what assets can I be missing as I have, to my knowledge, all the required mods?

ModTek and BTML works perfectly, I have reinstalled the game to test for that but still no go.

Please help.

Here is my loadorder
[
"CustomComponents",
"DynModLib",
"MechEngineer",
"WeaponRealizer",
"XLRP"
]
 
I got to work by going to https://github.com/BattletechModders/MechEngineer/releases and downloading MechEngineer & MechEngineerWorkspace installed CustomCompnents only started up quit straight away then installed MechEngineer, the Workspace files and XLRP and it started up OK on an old XLRP save and played with no problems.
Thanks, but that did not help. Based on the error messages in the logs I would say that the problem is that there are assest missing for some reason.
 
I found the culprit.

The latest MechEngineer release (1.0.3) is the cause for the infinite loading. Two days ago when it was released I installed it it and ran the game just to see if it worked. However, I did not bother to try and load a savegame or start a skirmish. Just now I found out that I'm stuck in the infinite loading screen as well.

However, rolling back to MechEngineer 1.0.2 fixed the issue. So, for now you should all use MechEngineer 1.0.2, but NOT 1.0.3.

I'm not sure about the actual conflict yet. Maybe because I told XLRP not to merge, but rather overwrite MechDefs because I got sick of MechEngineer overwriting and messing up my previously working MechDefs?

...

Nope, that's not it either. Just changed the line and it still wouldn't load. Hmm...
 
Good news, everyone!

Turns out, the MechEngineer 1.0.3 release was missing its .dll file. CptMoore being the hero he is has already uploaded a new archive, complete with .dll, which fixes any issues with 1.0.3! Rejoice! :D