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I'm excited about this one too. Different experience from HBS' version, and it looks like a blast too. Mostly it'll be nice to feel like I'm with an old friend, due to being used to MWO and this being similar stuff. Should be a blast!
 
I have noticed that they are doing it in Unreal engine this time. Isn't MWO in Crysis engine? The games look very similar, so maybe they only reused the assets they already had, but I suppose Unreal engine supports better environmental damage.

From the short glance at the management menu, it will look a lot similar to Battletech management screen and the traveling and contracts also.
 
I'm containing my enthusiasm. i'd love for the MW series to become a going concern again, but I don't much care for MWO.
 
I'm containing my enthusiasm. i'd love for the MW series to become a going concern again, but I don't much care for MWO.

Mechwarrior 5 will pretty much be an opposite of MWO. It will be single player campaign where you will be a mercenary. Very much like in Battletech game.

Piranha games had to do MWO just to be able to do Mechwarrior 5. If you remember the original trailer about Mechwarrior 5 with city brawl and in older Unreal engine, no producer wanted to touch that, so they had to do something completely opposite with lower budget.
 
Mechwarrior 5 will pretty much be an opposite of MWO. It will be single player campaign where you will be a mercenary. Very much like in Battletech game.

Piranha games had to do MWO just to be able to do Mechwarrior 5. If you remember the original trailer about Mechwarrior 5 with city brawl and in older Unreal engine, no producer wanted to touch that, so they had to do something completely opposite with lower budget.

That's all well and good, but when they made that "completely opposite" game with a lower budget, they asked us to support it. And when they asked us to support it, they made promises they still have not kept.
 
That's all well and good, but when they made that "completely opposite" game with a lower budget, they asked us to support it. And when they asked us to support it, they made promises they still have not kept.
Like what?

And regardless, I think there's a lot to forgive given they're leading the charge against Harmony Gold to boot.
 
Like what?

And regardless, I think there's a lot to forgive given they're leading the charge against Harmony Gold to boot.

To be sure, that's a great mark in their favor. My main objections to MWO are probably the inevitable consequence of the decision to make it a free-to-play, multiplayer only game.
 
Like what?

And regardless, I think there's a lot to forgive given they're leading the charge against Harmony Gold to boot.

Researching now, I see that in the last 2 years since i looked, they seem to have addressed my grievances. That said, it took them way too long and as a result I no longer have the time or interest to spend on a multiplayer only sim.

I applaud them for standing up to HG, and that goes a long way towards rebuilding the goodwill they squandered with me in MWO. However I remain skeptical about their ability to deliver on MW5. At least in the time frame they are claiming. I've backed almost all of HBS's kickstarters and have not been disappointed once. I backed MWO, and I would be very wary of backing another PGI game. Thankfully MW5 has a more tradition model. I when it releases, I can make my choice.
 
I don't understand why there's so much hate towards MWO. It's a pretty solid game for what it is, a multiplayer arena shooter. And think whatever you want of the business model, it's still fairest of the competition.
 
I don't understand why there's so much hate towards MWO. It's a pretty solid game for what it is, a multiplayer arena shooter. And think whatever you want of the business model, it's still fairest of the competition.
In my case it's not hate, as much as disinterest in the game and wariness of PGI.

The Mechwarrior series had been large single player games until MWO. Even what was to become MWO was teased as a single player game. Because the franchise, and even the genre had been idle for so long, it's fans threw in with PGI hoping to get something, anything, new. That brought with it a significantly diverse set of expectations. A set almost impossible to meet. Those unrealistic expectations were coupled with a rough and rocky first few years, marked by delayed features, significant gameplay revisions, and poor communication from PGI. That led to a bad taste in many people's mouths.

Personally, when MWO was announced I was ready to consume whatever Battletech I could get my hands on, even if it was Multiplayer only. Any port in a storm as it were. What was launched was not what was promised. Missing the parts that would take the edge off a multiplayer only experience (Community Warfare being the largest). Then the decision to focus on clan mechs rather than address these broken promises made me shelve the game with the intention of returning once the dust settled and the features were implemented. 7 Years later I haven't felt the need to revisit MWO, and couldn't even if I wanted to since I no longer own a windows machine.
 
I'll be totally OK if MW5 is BattleTech in shooter format. I'm sure PGI and HBS have discussed this as well.

I get the hate for PGI, though I think it's misplaced in many respects. PGI is a very small developer, they have less than ~75 employees, and a full development team has been working on MW5 (a quasi-AAA title) for the past few years. PGI likely is using 1/10th or even 1/15th the developer resources that competing F2P games like WoT. That means balance can't be addressed at the same rate, features can't be added/improved at the same rate, and basically the only way for them to make money is to keep putting out more content (like Mech packs) and cosmetic items. It's also a game where there isn't many people, so if you play you get thrown against people who are much better than you (and know how to customize better).

But you have to respect them for what they have accomplished. It's a very good realistic Mech' sim (even if balance issues and broken promises continues to haunt them), they made enough money to make the game they originally intended to, and they are fighting back against HG (and this cannot be understated, I believe MWO is the first game since the original MechWarrior in 1989 to feature the Warhammer, Marauder, Phoenix Hawk, etc.)

I have noticed that they are doing it in Unreal engine this time. Isn't MWO in Crysis engine? The games look very similar, so maybe they only reused the assets they already had, but I suppose Unreal engine supports better environmental damage.

From the short glance at the management menu, it will look a lot similar to Battletech management screen and the traveling and contracts also.

Yes MWO is in Crysis, but PGI would have chosen UE4 for MWO if they had the money to, as the Crysis Engine is a lot cheaper to license than UE4. Engines don't really impact how games look, they impact how games operate. BattleTech isn't in the Crysis engine but the assets from MWO look the same.
 
The whole thing where Piranha "had to do MWO" to do MW5 is a Myth as far as I can find.

I don't understand why there's so much hate towards MWO. It's a pretty solid game for what it is, a multiplayer arena shooter. And think whatever you want of the business model, it's still fairest of the competition.

Because in no MW game ever has there been a grind, "skill" trees, loot boxes, or pay2play. Having to deal with those things is not my idea of "fun." Basically all everyone does in MWO is crush noobs or those that aren't good at PvP like myself with their super-duper grinded/skilled Franken Mechs. That's why I hate it. The worse part? People that have grinded so hard into the 'freemium gambling' experience of MWO actually want "MWO2" for an extra helping of grind gambling.

I have severe caution for MW5, they are overselling what they are capable of making. I have a feeling it just won't live up to MW2/3/4 and would have much preferred they stuck with the original Mech Warrior 5 concept from years ago.
 
The whole thing where Piranha "had to do MWO" to do MW5 is a Myth as far as I can find.

Because in no MW game ever has there been a grind, "skill" trees, loot boxes, or pay2play. Having to deal with those things is not my idea of "fun." Basically all everyone does in MWO is crush noobs or those that aren't good at PvP like myself with their super-duper grinded/skilled Franken Mechs. That's why I hate it. The worse part? People that have grinded so hard into the 'freemium gambling' experience of MWO actually want "MWO2" for an extra helping of grind gambling.

I have severe caution for MW5, they are overselling what they are capable of making. I have a feeling it just won't live up to MW2/3/4 and would have much preferred they stuck with the original Mech Warrior 5 concept from years ago.

It’s not...they couldn’t get financing (through loans or a publisher) to help them fund the MechWarrior reboot. They made their alpha trailer then were hit by the HG lawsuit. Lack of money and already having a small team meant they had no chance of making a product. MWO was the only choice if they wanted to make a MechWarrior game.

If they didn’t make MWO, there would have been no MW5. It’s not a matter of keeping the old concept, and besides, the old concept was very reminiscent of MW4:V while the mercenaries concept is very popular, and allows a wider direction.
 
they are fighting back against HG (and this cannot be understated, I believe MWO is the first game since the original MechWarrior in 1989 to feature the Warhammer, Marauder, Phoenix Hawk, etc.)

The Warhammer, Marauder, Phoenix Hawk, etc. were also in BattleTech: The Crescent Hawk's Revenge (1990), albeit only as static 2D frontal images in between missions, unlike the dynamic 3D 'Mech models during missions in MechWarrior (1989).

I am looking forward to playing MechWarrior 5: Mercenaries (motion-sickness withstanding!).

I REALLY appreciate that PGI is fighting the good fight against Discordant Pyrite.

I couldn't care less about MWO (except for the 3D models that PGI has created and continue to create that will be imported into HBS:BT