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unmerged(12303)

The hated one
Dec 3, 2002
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The newest patch brought to you from the multiplayer fanatics over at hoiplayers forums.

This mod is currently being playtested by 6 regular multiplayer groups. Feedback is always welcome :). PLEASE NOTE THIS IS A FIRST PATCH FOR ARM SO SOME ISSUES WILL CROP UP.

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For those that dont know - some info about the mod:

The goal of this modification is to correct "some" of the issues in HoI 2 ARM that paradox doesnt care about.

This mod starts in 1938 (march 16th) and is mainly done for multiplayers though SP players can play this mod without any real issues.

The mod is designed with the following goals in mind:

* Primary emphasis on balanced multiplayer games
* Slower paced and more realistic combat (no "clickfests")
- slowed down movement
- made combat last longer
- put more emphasis on reorging and reinforcing units (takes more time)
- battles more deadly thus more damage thus more need for longer stops
- ships dont die so quickly verus planes so you have a chance to react (planes can get badly damaged or shot down by better cv groups)
- longer build times and less mp
- more need to plan ahead due to longer reorg, battles, build times
- & much much more
* No needless additions in regards to gifs and other grafics that just slow down the game
* Historical accuracy and realism
* Minor countries being realistic, playable and competitive
* Ai tuned for MP stlye of play
* Get rid of vanilla exploits used in MP

The real advantage of this mod is that its constantly tweaked by a number of groups that play the mod, not like some of the other popular SP mods which are done by players who dont test their changes or mainly concentrate on handsoff tests which of course in MP can turn out differently.

This mod is in development for 2 years and there are about 6 groups that are playing it on a regular basis (that I know of). More info over on www.hoiplayers.notlong.com

Feedback is appreciated after you play a bit ;)

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MEM2.00 PATCH - click here


Extract this patch over a backed up folder of HOI2ARM 1.2


MEM2.00 - CHECKSUM - UHTX only works with HOI2ARM 1.2 +

- "regular_id=CHI" line from the CHC startup file so CHI won't get those divisions
- event 6045 - # ai china needs its gde modified after puppet #
added the reduced mp and research speed as it doesnt seem to work in other places..
- scrapped brigades
naval_anti_air_l
naval_anti_air_s
in the armour tech file
- revamped ALL air v ground and ground v stats
- Fighter level IV corrected SD
- ESC level V SA and HA corrected
- scrapped brigades

naval_torpedoes_l
naval_torpedoes_s
naval_improved_hull_l
naval_improved_hull_s
naval_fire_controll_l
naval_fire_controll_s
naval_radar_l
naval_radar_s
naval_asw

in industry tech file
- tweaked naval attack values
- halved cost of strat bombers and set their naval attack to 0
- ai china no longer has 98 gde (reverted to 97)
- halved convoy attack of subs as they are mega difficult to find at times
- tweaked naval to ship combat
- reduced a lot of navy's by tps Italian fleet to 4 TP and 1 ATP, UK and JAP fleet to 8TP and 2 ATP,
US to 4 TP, French fleet to 4TP, rest of CW to 2 each.
- lowered cost of TP by 2 ic

If anybody has questions about any events, feedback, suggestions or esp stuff about in game mechanics please let me know.

Enjoy!
 
If you enjoy multiplayer with a stable REGULAR groups, this is the mod and group for you.

The mod takes care of sooooo many issues that otherwise have to be handled by 5 pages of "house rules".

Try it, you will love it.

European time groups, and North American time groups to fit all schedules (i.e. no more waking up at 6am so the guy in singapore and join, but having to quit by 9am so the guy in addis abba can go to bed, etc.)
:cool: