• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ayeshteni

Jehanne's Slave
111 Badges
Jul 31, 2002
6.311
139
  • 500k Club
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • Heir to the Throne
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
I will start then. :)

Nice mod. but a few things.

1) Click wave file sounds like the turning of a page in a book. Not particularily good for clicking provinces or armies (the majority of times you will hear it).

2) great battle wavs but when in game it sounds a bit modern. Definate 'metal' sounds more representative of 'firing pins' than flintlocks. the cannons have a 'high velocity' sound to them (modern artillery).

3)you have provided one or two wavs that replace wavs that are not played in game (when testing the originals I hadn't heard them before at anyrate) which is a pity.

Other than that. Very nice. I really like the build structure sound. Hope you can look at replacing some others. Oh, and have a listen to all the wavs in the original folder, there are some there that are unused in the game but will be very nice to 'recycle' for ones that are used.

Ayeshteni
 
The sounds are great. :cool: Only the sound of marching army should be named "if_move_army.wav" and not "if_dragover.wav". I didn't test them in game yet so I can't say if the battles are good or not. But turn page effect for a click is really somehow strange. On the other side it could be better in battles than vanilla click sound, because it is more silent and noteless. Why I speak abou battles and click sound together? When using previous Mentatt's sounds I noticed that the game is using these sounds for land shock battle:
- "land_sword1"
- "land_sword2"
- "if_click"

Yes! The game is using during shock battles instead the "land_sword3" the file "if_click". Strange program mistake :wacko:
 
KaRei said:
When using previous Mentatt's sounds I noticed that the game is using these sounds for land shock battle:
- "land_sword1"
- "land_sword2"
- "if_click"
I don't know what I heard, but in the new Menttat's sound set the "click" sound during battles simply ISN'T. Maybe it was problem of his previous sound set. :rofl:
 
KaRei said:
I don't know what I heard, but in the new Menttat's sound set the "click" sound during battles simply ISN'T. Maybe it was problem of his previous sound set. :rofl:

Indeed. I just replaced it with the original Pdox one.

Ayeshteni
 
uh thx for the feedback guys, i didnt notice that. I have been playing rome total war latelly and EU2 is in the shelf for a quite time.

maybe i will spend some time for a version 3 but if i can spare some time.. work and marriage has occupy my 90% free time nowadays :( :rofl:
 
Also i did notice that land_sword3.wav doesnt play in game hmm. I shouldnt have released them without beta testing :rofl: Maybe it will be best to change the if_click with land_sword3...

the problem is game tries to use the sounds randomly and unfortunately does not wait the previous sound to be finished to give start the new one. This really makes it hard to create a clean sound so they are all shortened in the version 2.

Anyways, i think the version 2 is far better than the version 1 hence the original sounds. And hopefully the new build commands gives the right feeling of an accomplishment. The vanilla was far too plain.

You are right about the "high velocity" sounds for the artillery (they are from panzer general 3 blended with close combat explosion sounds) they create a modern times sound ambience but nonetheless i believe it gives the feeling of wearing down the city walls better , what do you think?

Also as the time passes in the game the sounds remain the same and the technology increases so maybe it is ok to keep a little more modern sounds (but not too modern) this way it compansates the early and the future with a good blend?
 
Can someone who has this or Mentatt place new link or fix the one?

I have tried to download it in various ways but unsuccessfully, it just takes me to FileFronts main page.... :(

Thanks in advance.