Darkest Hour seems to have new event commands that Kaiserreich doesn't take advantage of.
For example, in all the events I've seen fire when Austria and Russia are allied, Russia will leave its alliance with Austria instead of the alliance merging. This happens if Russia joins China against Japan, joins Mitteleuropa, joins the Entente, etc.
I noticed in a text file that this doesn't have to be the case. There is apparently a setting that will cause Russia's alliance to merge with China's, the Entente, Mitteleuropa, etc.
However, I don't quite understand it.
This is the text I found. What does "when" mean in this case:
type = alliance which = [tag/-1] [where = 1/2/3] [when = 0/1/2] # This country enters in an alliance with country = [tag], [-1] for random country,
where = 1 – Axis/ 2 – Allies / 3 – Comintern,
when = 0 (default, pre DH 1.03 behavior) - Leave old alliance before joining the new one.
Notes:
Only puppets will follow into the new alliance.
This setting can create unwanted in-game situations and using it should be avoided!
when = 1 - Bring old allies into the new alliance and merge all wars. Recommended setting
when = 2 - Leave old alliance before joining the new one.
Notes:
Only puppets will follow into the new alliance.
Leaves old alliance wars (white separate peace) together with leaving the old alliance!
Would this syntax work (I think not):
event = {
id = 771006
random = no
country = JAP
style = 2
trigger = {
}
name = "The Russians offer an alliance"
desc = "The Russians have attacked China and are offering to cooperate with us militarily as long as we acknowledge their rights over Chinese Central Asia."
picture = "japaninvasionchi"
action_a = {
ai_chance = 40
name = "We accept, Russia shall be a fine addition to our alliance!"
command = { type = relation which = RUS value = 200 }
command = { type = alliance which = RUS when = 1}
}
action_b = {
ai_chance = 60
name = "No, we cannot trust the Russians!"
command = { type = relation which = RUS value = -200 }
}
}
For example, in all the events I've seen fire when Austria and Russia are allied, Russia will leave its alliance with Austria instead of the alliance merging. This happens if Russia joins China against Japan, joins Mitteleuropa, joins the Entente, etc.
I noticed in a text file that this doesn't have to be the case. There is apparently a setting that will cause Russia's alliance to merge with China's, the Entente, Mitteleuropa, etc.
However, I don't quite understand it.
This is the text I found. What does "when" mean in this case:
type = alliance which = [tag/-1] [where = 1/2/3] [when = 0/1/2] # This country enters in an alliance with country = [tag], [-1] for random country,
where = 1 – Axis/ 2 – Allies / 3 – Comintern,
when = 0 (default, pre DH 1.03 behavior) - Leave old alliance before joining the new one.
Notes:
Only puppets will follow into the new alliance.
This setting can create unwanted in-game situations and using it should be avoided!
when = 1 - Bring old allies into the new alliance and merge all wars. Recommended setting
when = 2 - Leave old alliance before joining the new one.
Notes:
Only puppets will follow into the new alliance.
Leaves old alliance wars (white separate peace) together with leaving the old alliance!
Would this syntax work (I think not):
event = {
id = 771006
random = no
country = JAP
style = 2
trigger = {
}
name = "The Russians offer an alliance"
desc = "The Russians have attacked China and are offering to cooperate with us militarily as long as we acknowledge their rights over Chinese Central Asia."
picture = "japaninvasionchi"
action_a = {
ai_chance = 40
name = "We accept, Russia shall be a fine addition to our alliance!"
command = { type = relation which = RUS value = 200 }
command = { type = alliance which = RUS when = 1}
}
action_b = {
ai_chance = 60
name = "No, we cannot trust the Russians!"
command = { type = relation which = RUS value = -200 }
}
}