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Garbon said:
Well I based it off the eu2 population model. By 1520 most of those provinces will have grown over 1000. I can't really think of anyway to keep the provines from growing.
Ferocious enough natives?

Garbon said:
I have no idea on that.
Better keep default vanilla set then. I never had any answer for Maya in "Graphics: differences between Deluxe and Base" Thread. I will ask for it in GRT.
 
YodaMaster said:
Ferocious enough natives?

True actually, I do think in a strange way, and ideal setup could be one in which the Mayans are pretty likely to lose those initial colonies...so perhaps even a lower pop in the colony. Then when Spain rolls around the Mayans might own some territory but likely will just have their capital. That'd also get rid of the 1520 problem as we could start them off with only Yucatan for that scenario.
 
No sugar in Campeche. General Snoopy had recommended luxuries in Campeche, Guatemala and Yucatan based on indigo and other high-value goods (cocoa?) if someone wants to look through the early province-specific goods thread.
One problem I've noticed with current plague, etc. events for Aztecs is that they're reduced to just 1000 pop in each province while the Incas are considerably better off. In reality they both weathered the European diseases about equally as well. Furthermore the whole process was really more prolonged than the game shows as the major kill-off in Mexico being the plague of 1544-6. Unfortunately I don't have any detailed demographic data available right now to write a proper series of events to better replicate history.
So, for right now, I'd settle for mods to the existing Aztec/Zapotec events that hammer them as hard as the Incas are hit.
 
Garbon said:
I didn't change that. Is that another difference from late beta 1.52 to the final release?
It depends beta you use but I don't remember changes in goods just before final 1.52 (and province.csv in general) and it is sugar for Campeche in final 1.52.
Anyway, you already made two "mistakes" because of not using final 1.52. Maybe you should wait for first 1.53 beta now! :)

And, btw, you have a lot of stuffs to submit, iirc...

Since we are at reintroducing Mayas, it could be useful to also check goods for the area.
 
Code:
#
# Aztec AI
# Norrefeldt 2006
#
continent = { }
region = {
	[color=yellow]Azteca	  
	Sonora
	"Costa Rica"[/color]
}
expansion = 1
tradingpost = 0
neighbour = [color=limegreen]20[/color]
enemies = -10
traders = 30
monopoly = -100
war = 40
combat = { ZAP }
base = 5.0
front = 0.1
conquer = {
	enemy = 15.0
	supply = 0.1
	distance = 0.1
	owner = 15.0
	notsupply = .1
	base = .3
}
garrison = {
	fortress = 5.0
	strategic = 12.0
	size = 1.0
	supply = 9.0
	war = 8.0
}

To provide the Aztecs with a little direction (and encourage them to only make colonies near their own lands) with their slight colonization.
 
Last edited:
mesoamericavp2.jpg
 
YodaMaster said:
We will have to rework Spanish conquest events.

Certainly, although for the most part it shouldn't be too bad. Tlaxcala will get an event to be inherited by Spain and then we can also have a province specific event that cedes Tlaxcala if owned by Tarascan or Maya. The only other key bit will be having the nation that owns Tenochtitlan when Spain owns Tlaxcala declare war on Spain (like how the Aztecs do now). Only other change is that historically Tarascan was vassalized by Spanish when Aztecs fell (and converted) and then should be inherited in 1530 when a Spanish leader came and massacared the Tarascan king.
 
Why would the Aztecs get Costa Rica? i think having the Mayans own Honduras is a stretch too. I assume it's a gameplay decision?
 
Khephren said:
Why would the Aztecs get Costa Rica? i think having the Mayans own Honduras is a stretch too. I assume it's a gameplay decision?

I gave them Costa Rica as an attempt to direct their colonial efforts away from Isthmus, which ultimately has failed in my tests. I'll probably change the suggestion to remove that line and remove knowledge of Isthmus.

There were Mayan states in Honduras (especially our Honduras province which is of course, mis-situated. For the most part, Maya loses most of its provinces by 1450ish. Really a nice simulated decline.
 
sturmvogel said:
How are the Aztecs going to get to Costa Rico when the Mayans are added?

Aztecs start with knowledge of Costa Rica and just need a cost to colonize. Also, the Mayans don't have a colonizing AI, so they rapidly lose those provinces to natives.
 
Garbon said:
I gave them Costa Rica as an attempt to direct their colonial efforts away from Isthmus, which ultimately has failed in my tests. I'll probably change the suggestion to remove that line and remove knowledge of Isthmus.

There were Mayan states in Honduras (especially our Honduras province which is of course, mis-situated. For the most part, Maya loses most of its provinces by 1450ish. Really a nice simulated decline.

Yes..the Mayans had several states in the extreme east...the vast majority of Honduras was non-Mayan chiefdoms tho. No biggie I guess.
 
Is it normal to have South-American revolters be able to revolt from Precolombian states?

In my recent test, I saw Colombia revolting from Incan Empire but Spain never went there.
 
YodaMaster said:
Is it normal to have South-American revolters be able to revolt from Precolombian states?

In my recent test, I saw Colombia revolting from Incan Empire but Spain never went there.

Depends on what you mean by normal. If by normal you mean that the Precolombian states exist in 1750, that's not strictly "normal." However, if you mean that revolt from states, yea that's pretty normal. After all, can you have more than one "no = AZT" line? Mexico clearly would need several.