I decided to restart my old mod for Expanded Israel, but making it compatible with CK2+. I ran into a bit of a problem when I added a society. The following screenshot appears only when I have my sub-mod activated.
Here are the two gfx files I made. The first is generalstuff.gfx.
The second is monastic_order_nazarene.gfx.
Thank you for any help. I appreciate it.

Here are the two gfx files I made. The first is generalstuff.gfx.
Code:
spriteTypes = {
spriteType = {
name = "GFX_religion_icon_strip"
texturefile = "gfx\\interface\\religion_icon_strip.tga"
noOfFrames = 56
}
spriteType = {
name = "GFX_religion_icon_strip_small"
texturefile = "gfx\\interface\\religion_icon_strip_small.tga"
noOfFrames = 56
}
spriteType = {
name = "GFX_religion_icon_strip_big"
texturefile = "gfx\\interface\\religion_icon_strip_big.tga"
noOfFrames = 56
}
spriteType = {
name = "GFX_secret_religion_icon_bg"
texturefile = "gfx\\interface\\secret_religion_bg.tga"
}
}
The second is monastic_order_nazarene.gfx.
Code:
spriteTypes = {
spriteType = { #The 4 ranks pictures
name = "GFX_monastic_order_nazarene_ranks"
texturefile = "gfx\\interface\\societies\\rank_icons_monastic_order_nazarene.dds"
noOfFrames = 4
}
spriteType = { #The rank you are
name = "GFX_monastic_order_nazarene_ranks_highlight"
texturefile = "gfx\\interface\\societies\\rank_icons_monastic_order_nazarene_highlight.dds"
noOfFrames = 4
}
spriteType = { #The ranks when not available
name = "GFX_monastic_order_nazarene_ranks_locked"
texturefile = "gfx\\interface\\societies\\rank_icons_monastic_order_nazarene_locked.dds"
noOfFrames = 4
}
##### monastic_order_nazarene #####
spriteType = { #the background of the society menu
name = "GFX_society_main_background_monastic_order_nazarene"
texturefile = "gfx\\interface\\societies\\society_bg_monastic_order_nazarene.dds"
}
spriteType = { #the background of the side menu with the members/other societies
name = "GFX_society_expansion_background_monastic_order_nazarene"
texturefile = "gfx\\interface\\societies\\society_exp_bg_monastic_order_nazarene.dds"
}
spriteType = { #icons on the socities list
name = "GFX_icon_small_monastic_order_nazarene"
texturefile = "gfx\\interface\\societies\\symbol_small_monastic_order_nazarene.dds"
noOfFrames = 2
}
spriteType = { #where the influence of the society is written
name = "GFX_society_influence_monastic_order_nazarene"
texturefile = "gfx\\interface\\societies\\society_influence_monastic_order_nazarene.dds"
}
spriteType = { #circle around members
name = "GFX_society_portrait_ring_monastic_order_nazarene"
texturefile = "gfx\\interface\\societies\\portrait_ring_monastic_order_nazarene.dds"
}
spriteType = { #circle around members
name = "GFX_society_portrait_ring_small_monastic_order_nazarene"
texturefile = "gfx\\interface\\societies\\portrait_ring_small_monastic_order_nazarene.dds"
}
spriteType = { #where your society currency is written
name = "GFX_society_currency_monastic_order_nazarene"
texturefile = "gfx\\interface\\societies\\society_currency_monastic_order_nazarene.dds"
}
spriteType = { #the background for the society event
name = "GFX_event_window_society_quest_background_monastic_order_nazarene"
textureFile = "gfx/interface/society_quest/mission_bg_monastic_order_nazarene.dds"
}
}
Thank you for any help. I appreciate it.
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