Hi all !
I'm come Back to see if FTG is still alive !
I'm still building my own mod and i have question about meteo.
in the provinces.txt, we can see :
#climate = <climate> Type of climate including winter conditions (snow for land and ice for sea):
# - desertic: no snow, specific attrition + specific trees for Province Information Window
# - tropical: no snow, specific attrition and supply + influence on colonization chance, merchant cost and population growth + specific trees for Province Information Window
# - temperate: no snow (default)
# - ncontinental: snow, December through February
# - scontinental: snow, June through August (southern hemisphere)
# - tundra: snow, November through March
# - arctic (default): snow, October through May + movement penalty (see movement_penalty in geography DB file)
But i never find in other files what kind of penalty it can be ? i missed an explication ?
More of that, is it previous to have a climate moddable ? or is it the last hardcoded élément ?
I'm come Back to see if FTG is still alive !
I'm still building my own mod and i have question about meteo.
in the provinces.txt, we can see :
#climate = <climate> Type of climate including winter conditions (snow for land and ice for sea):
# - desertic: no snow, specific attrition + specific trees for Province Information Window
# - tropical: no snow, specific attrition and supply + influence on colonization chance, merchant cost and population growth + specific trees for Province Information Window
# - temperate: no snow (default)
# - ncontinental: snow, December through February
# - scontinental: snow, June through August (southern hemisphere)
# - tundra: snow, November through March
# - arctic (default): snow, October through May + movement penalty (see movement_penalty in geography DB file)
But i never find in other files what kind of penalty it can be ? i missed an explication ?
More of that, is it previous to have a climate moddable ? or is it the last hardcoded élément ?