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Nov 13, 2005
2.180
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1st up if the admins don't like this here can it plese be moved to appropiate section, i figure most of these guys here will know how to help!!


Ok heres the scoop.

Abyss Game, 3 players.
Problems = Ghost fleets and IC Builds.


Liberated UK, Germany and USA are constantly building naval brigades (which inturn end up as Ghost fleets. Very annoying when there are 40+ of them a day.

USA is spam building IC for several years and not building Weapons (which is why i liberated them i want troops not IC)!!!

So is there an easy way to mod a build set for country's to make it so they..

A. Dont build Naval Brigades
B. So countrys only build weapons and not worthless IC.



Any and all help appreciated.

(yes i can edit the ghost fleets out and remove the naval brigades in the build cue but after a month or 2 they slowly start coming back).
 
Under USA's respective tag



military = {
relative_build_scheme = yes
max_batch_peace = 360
max_batch_war = 180
max_batch_home_front = 180
extra_convoys_war = 0.0500
extra_convoys_peace = 0.0500
infantry = 2.0000
cavalry = 0.0000
motorized = 0.0000
mechanized = 0.0000
light_armor = 0.0000
armor = 0.0000
paratrooper = 0.0000
marine = 0.0000
bergsjaeger = 0.0000
garrison = 10.0000
hq = 2.0000
militia = 0.0000
multi_role = 0.0000
interceptor = 4.0000
strategic_bomber = 0.0000
tactical_bomber = 3.0000
naval_bomber = 0.0000
cas = 0.0000
transport_plane = 0.0000
flying_bomb = 0.0000
flying_rocket = 0.0000
battleship = 8.0000
light_cruiser = 11.0000
heavy_cruiser = 11.0000
battlecruiser = 0.0000
destroyer = 30.0000
carrier = 4.0000
escort_carrier = 0.0000
submarine = 0.0000
nuclear_submarine = 0.0000
transport = 15.0000
artillery = 15.0000
sp_artillery = 9.0000
rocket_artillery = 0.0000
sp_rct_artillery = 0.0000
anti_tank = 10.0000
tank_destroyer = 8.0000
light_armor_brigade = 6.0000
heavy_armor = 5.0000
super_heavy_armor = 5.0000
armored_car = 0.0000
anti_air = 7.0000
police = 0.0000
engineer = 6.0000
cag = 100.0000
escort = 100.0000
naval_asw = 20.0000
naval_anti_air_s = 20.0000
naval_radar_s = 20.0000
naval_fire_controll_s = 20.0000
naval_improved_hull_s = 10.0000
naval_torpedoes_s = 10.0000
naval_anti_air_l = 0.0000
naval_radar_l = 0.0000
naval_fire_controll_l = 0.0000
naval_improved_hull_l = 0.0000
naval_torpedoes_l = 0.0000
}

naval_asw = 20.0000
naval_radar_s = 20.0000
naval_fire_controll_s = 20.0000
naval_improved_hull_s = 10.0000
naval_torpedoes_s = 10.0000

change alll to 0.0000









construction = {
max_factor = 1.0000
transports = -1
escorts = -1
AA_batteries = no
max_AA_level = 4
AA_provs = { 658 662 1756 765 762 761 780 600 602 606 651 }
coastal_fort = no
max_coastal_level = 3
coastal_fort_provs = { }
radar_station = no
max_radar = 4
radar_provs = { 663 658 662 1756 765 761 780 549 600 602 606 651 }
air_base = no
max_air_base = 4
air_base_provs = { 658 662 1766 1762 1756 }
naval_base = no
max_naval_base = 10
naval_base_provs = { 1756 }
land_fort = no
max_land_level = 10
fort_borders = { }
fort_provs = { }
nuclear_reactor = no
max_nuclear = 10
rocket_test = no
max_rocket = 10
ic_at_war = yes
force_ic_until = 1940
ic_end_year = 1948
IC_provs = { 761 780 765 762 783 600 602 606 651 616 620 614 603 608 715 716 707 733 }
}

ic_at_war = yes

hmmmmmmmmm :confused:
 
Ok so,


If i change the naval brigade assembliy lines there to 0 that should kill that preoblem (after i delete them again) and obviously i can do this to UK and Germany as well.

With USA i assume...

force_ic_until = 1940
ic_end_year = 1948

I can change this date, (as it is 1944 now to end date say 1943 and cancel the new runs of IC the silly AI is doing) they should build right?

Id rather have an AI build cue as we all know they exploit more then i ever could :D...... That and the factor that if i edit a build cue in ill be stuck with obsolete serials post 46 and the factor that an entirely editd build cue for a 380IC+ Puppet isn't exactly fair to the other 2 players who also have largish puppets.


Thanks for the help Adam ill post more if i get stuck.
 
Mighty G said:
Ok so,


If i change the naval brigade assembliy lines there to 0 that should kill that preoblem (after i delete them again) and obviously i can do this to UK and Germany as well.

With USA i assume...

force_ic_until = 1940
ic_end_year = 1948

I can change this date, (as it is 1944 now to end date say 1943 and cancel the new runs of IC the silly AI is doing) they should build right?

Id rather have an AI build cue as we all know they exploit more then i ever could :D...... That and the factor that if i edit a build cue in ill be stuck with obsolete serials post 46 and the factor that an entirely editd build cue for a 380IC+ Puppet isn't exactly fair to the other 2 players who also have largish puppets.


Thanks for the help Adam ill post more if i get stuck.

1. changing
ic_at_war = yes
to
ic_at_war = no
will stop them from building IC period, whether at war or not.

2. no matter what the AI is building, it will always come out the newest tech, as you were saying about this game, USA started Level I BB and when they finished they came off the line as BB IV, since they had that respective tech finished. Same thing happens if you start up a serial of 99 armor. the armor will always build the newest tech and still keep the gearing bonus from the older builds :cool:

I think cueball was saying something about changing those numbers to 0 will not stop the AI from building them, if this is so just go ahead and be safe and remove the naval_brigades from USA's buildable units. just like adding a tech and ability to build it, only the opposite.

that actually brings up an interesting thought to me....sometimes we save the game and have a player load it up in single player, wonder if it changes all the serials to the newest tech, or if a day has to roll over, or maybe it just changes the build when it finishes production.
 
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