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DarkReborn

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Dec 29, 2005
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So, taking a page from Enlil's book for the 480 mod, I'm thinking on giving some realms a special, once in a lifetime CB where they transform into a "horde", abandon their former lands (IE: they become independent counts) and set out to carve a new realm elsewhere. I have found no mention in Shaytana's timeline of the migratory period actually ending like IRL, and with some of the migratory peoples still around (the Thiudiskaz in Germany, the Altaics all over the map...). Anyway, I'm leaving this here so you can brainstorm me, Who should get the CB? Is this appropriate for LI? Discuss!
 
The Avars and Hungarians/Maygars should definitely get it and perhaps the Huns and maybe the Parathians ?
 
So, taking a page from Enlil's book for the 480 mod, I'm thinking on giving some realms a special, once in a lifetime CB where they transform into a "horde", abandon their former lands (IE: they become independent counts) and set out to carve a new realm elsewhere. I have found no mention in Shaytana's timeline of the migratory period actually ending like IRL, and with some of the migratory peoples still around (the Thiudiskaz in Germany, the Altaics all over the map...). Anyway, I'm leaving this here so you can brainstorm me, Who should get the CB? Is this appropriate for LI? Discuss!

I think it's superbly appropriate. It could be wickedly funny. I don't think the Theudish people need the mechanic, but the Avars, the Magiars, the Sarmatians and some Altaic and Persians would definitely benefit from it.
 
I think it's superbly appropriate. It could be wickedly funny. I don't think the Theudish people need the mechanic, but the Avars, the Magiars, the Sarmatians and some Altaic and Persians would definitely benefit from it.

I agree it can be super fun! In some of the earlier builds of the CB, we had the Rugii taking over Ireland. Migration mechanics can really enhance a nomadic character, both under the ai, and player. And a note to the LV people, I'd like to let them know that they can make any use of the events and coding in my mod.
 
It could be fun... but it seems very hard to do. The mod already has very specific mechanics, and I'm not sure that the game can handle more of them.

Lux Invicta feels very complete to me. Each realm has its own specific culture, religion, and feeling. And even if some cultures on the map are indeed still nomads, the focus is not on them (just read Shaytana's historical timeline). I would prefer to see expanded what already is in the mod than something new to be added (it's like the colonilism system in the Middle Earth Mod for me: it's an interesting mechanics but I don't think that Lux Invicta needs it).
 
There's hardly a focus on something in Lux Invicta (Hellenism notwithstanding)... anyway, I'd hardly consider it complete (completion and perfection are very much the death of modding, so I'd get away from those concepts), there are still many things to expand, and I intended to eventually have nomads actually behave like nomads in a much more complex way, the way Enlil's mod proposes it is much simpler. I'll study whether to finally add it or not, though, that's why I opened the thread on the first place.
 
Let me paint a picture:

You are Khan Enlil. Your tribe has been pushed to nigh annihilation by other tribes. You decide to move, and you uproot, and migrate to a newer, weaker land. Only lands you personally capture you take, and you lose all of your old land. The other great thing is Zusk set up the factors so well, that there are just enough migrations to make it realistic, so it becomes, "Oh no! The Slavs are migrating!" instead of "Oh, the Utigurs are migrating. Again." It's a really nice balance, and Zusk really outdid himself with it. Now I have to go and see if I can pull off a migration from India, starting from Armorica.