• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

humancalculator

Lt. General
76 Badges
Aug 28, 2007
1.536
6
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Arsenal of Democracy
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Victoria 2
  • Cities: Skylines - Mass Transit
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
I believe that as an Authortairian power you should be able to put 'military pressure' on another nation in order to coerce them into doing what you want them to do. You could militaryily pressure a country to replace their government, give you militry access, accept a bad (for them) trade deal, etc.. This could represent some of the most pivotal moments in history where a large nation "bullied" a small nation into doing something for them.
 
Upvote 0
IMHO it shouldn't be limited to just authoritarian governments, and should be more flexible but at the same time throw it under the hood. Thus, instead of just basing diplomatic chances on relations and code in the AI files there should be a system in place that would compare the approximate disparities in military strength (land vs land, naval vs naval, air vs air, choose any or all as applicable), disparities in economic strength (especially if they're sharing trade agreements), strategic interests (possibly represented by national decisions or something as in In Nomine), sliders such as hawk lobby/interventionism/authoritarianism, and whatnot. Of course, this isn't an exhaustive proposal but just some basic ideas in creating a more flexible basis for diplomacy.
 
You obviously gave more thought to this than me. i agree with everything you just said. I will just add two thing- that if you are so far itolationist then you cant use it, or too far peace lobby.
 
It's not that I gave it that much more thought, it's just that what I'm studying is quite relevant. But yes, such a system would have to take those sliders into account. The more isolationist and peace lobby country A is, the less its relative power will impact the diplomatic decision-making process of country B since there's that much less chance that it'll be used. It could also take into account alliances, and general geostrategic position (nothing elaborate, but just "is this country, or any of its allies, willing to use force to achieve its ends and are any of them near enough to be to make this threat of force credible?").