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Armfeldt

Major
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Mar 6, 2001
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So I get the feeling that when it comes to the point that you have unlocked some of the more interesting traditions, the game is basically already over, in the sense that you have become mightier than your competitors and the game no longer poses a challenge. While this is a natural development for this type of game, I think it would be more interesting if traditions were acquired earlier. In Stellaris (and games like Civ), you start filling out your trees a lot faster, and the traditions become a meaningful part of your build. In Imperator, it seems to happen too late to have an actual impact. Implementing a scaling factor that makes traditions cheap in the early game and more expensive as time goes on is one possible solution.

It makes sense that countries should start with a few traditions, alternatively with enough military experience to buy a couple of traditions. This is also nice from a gameplay perspective, since your start is more customizable, which may increase replayability.
 
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Countries should definitely start with some traditions already active, or failing that, with some military experience in the pool.

Hopefully they will implement a proper fix for the strange and exploitable way in which levies generate military xp, which would have the secondary benefit of making tradition gain less "all or nothing" than it currently is (either you keep throwing your levies into the meat grinder and disbanding them as often as possible, which generates a lot of xp, or you suffer with very slow generation of mil xp)
 
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Countries should definitely start with some traditions already active

I agree 100%. The first Military Tradition bonuses should distinguish each nation from the start date. Does Carthage need 20 years to figure out it has “Phoenician Heritage” or should a Greek nation have to unlock something to set their army to “phalanx” in 304BC
 
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Yes an no. No, becuase right now its not hard to gedt mayn traditons earlyas big empire, by abusing the levy raising. : . Afeter 10 moths you collect traditions points.

I would change the mechanic, but make it faster instead.
 
Is this really necessary? I usually find myself unlocking about two full trees during a campaign after they "fixed" the exp exploit. I could probably squeeze in another fifty percent of a third tree if I really wanted as well, and I feel like that is a reasonable balance.
 
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In my rome campaign I unlocked 5 trees or so plus another 3 half trees i unlocked all but persian and indian traditions.
 
I get the feeling that large nations earn military experience faster than minors. Is not experience gain from levies scaled by pop size?
 
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Countries should definitely start with some traditions already active, or failing that, with some military experience in the pool.
Agreed starting as say macedon without phalanxes unlocked feels strange. Otherwise giving everyone say 100 military exp at start just like with PI could make if feel like you start with something.

One thing i wanna press is that i only really fill out 2,5 ish trees over a campaign which is fine, if we increased military exp gain we might need a exp dump lategame for nations unable/unwilling to adopt traditions from other nations since we should in my mind not be "forced" to adopt other cultures to avoid wasting exp.

It can be hard to find 500 pops in the mid-lategame for certian cultures as it is.
 
Agreed starting as say macedon without phalanxes unlocked feels strange. Otherwise giving everyone say 100 military exp at start just like with PI could make if feel like you start with something.

One thing i wanna press is that i only really fill out 2,5 ish trees over a campaign which is fine, if we increased military exp gain we might need a exp dump lategame for nations unable/unwilling to adopt traditions from other nations since we should in my mind not be "forced" to adopt other cultures to avoid wasting exp.

It can be hard to find 500 pops in the mid-lategame for certian cultures as it is.
Get 500 pops of a culture but only 300 exist. In your realm. Not integrated. Good luck waiting for pop growth.
 
I'm more and more leaning towards that the problem is that experience is earned by cohort without taking country size (pops) into account. It should work like research where your output is compared to the number of integrated pops. The result of the current system is that small countries hardly earn any experience, while a large nation can raise its levies once and earn a full tradition.

Imagine if research worked like military experience does, that would be completely ridiculous! Small nations would basically be prohibited from teching up until they grew to a critical size.
 
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I'm more and more leaning towards that the problem is that experience is earned by cohort without taking country size (pops) into account. It should work like research where your output is compared to the number of integrated pops. The result of the current system is that small countries hardly earn any experience, while a large nation can raise its levies once and earn a full tradition.

Imagine if research worked like military experience does, that would be completely ridiculous! Small nations would basically be prohibited from teching up until they grew to a critical size.
Only one tradition? The joke's on you. In my current Rome campaign I have to separately disband to not waste 40+ ME...
 
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