So I get the feeling that when it comes to the point that you have unlocked some of the more interesting traditions, the game is basically already over, in the sense that you have become mightier than your competitors and the game no longer poses a challenge. While this is a natural development for this type of game, I think it would be more interesting if traditions were acquired earlier. In Stellaris (and games like Civ), you start filling out your trees a lot faster, and the traditions become a meaningful part of your build. In Imperator, it seems to happen too late to have an actual impact. Implementing a scaling factor that makes traditions cheap in the early game and more expensive as time goes on is one possible solution.
It makes sense that countries should start with a few traditions, alternatively with enough military experience to buy a couple of traditions. This is also nice from a gameplay perspective, since your start is more customizable, which may increase replayability.
It makes sense that countries should start with a few traditions, alternatively with enough military experience to buy a couple of traditions. This is also nice from a gameplay perspective, since your start is more customizable, which may increase replayability.
- 8
- 4
- 2
- 1