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The fantasy nations do take up space and time from more actual and historically plausible states and nations.
Agree.
But Razorbird is not talking about add new fictional nations, it's an event to a nation "hold the flag" of commie, axis or allies if the original alliance is already terminated.

...and about Tomania/Tropico/Latveria, they're not new nations at all, it's just a flag extension change that changes flag and name.
 
Agree.
But Razorbird is not talking about add new fictional nations, it's an event to a nation "hold the flag" of commie, axis or allies if the original alliance is already terminated.

...and about Tomania/Tropico/Latveria, they're not new nations at all, it's just a flag extension change that changes flag and name.
Permitting that sort of silliness sometimes can really derail a mod's discussion, though. I once, as a cheap gag, added a "Justin von Bieber" as the ruler of a small German statelet in an EU3 mod, a year or two ago. Everybody immediately starting suggesting that Lady Gaga, Mario and Sonic be made the rulers of other places, all of which was completely against the main point of the mod. The discussion got stupid real quickly, so Justin von Bieber was removed entirely in the next released version.
 
And here is the even never version 2.1: http://www.mediafire.com/?78fd1ey7a7dyukk

Now with a folder filled with additional files for the Mods:

AAR 1.4.1
Kaiserreich 1.2
NWO 1.8.1

Just copy all files from "*Archive*\Darkest Hour\Mods\Darkest Hour Full" into your mod directory ( Example D:\Games\Darkest Hour\Mods\Kaiserreich for DH 1.2 ).
Then go into the "*Archive*\for Mods" select your Mod and copy the internals into the same mod directory.

Enjoy NWO, AAR or the Kaiserreich with our Flags.
 
California ( CAL )

FAS
shield_cal_fasjxjyg.png

flag_cal_fasi5jn5.png


AUT
shield_cal_autikkr4.png

flag_cal_auti5j5r.png


MLI
shield_cal_mlilkjuy.png

flag_cal_mliqajzc.png


LWR
shield_cal_lwrvmkpz.png

flag_cal_lwr3kj65.png


LEN
shield_cal_lenggjuc.png

flag_cal_lenqqk04.png