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Primeagle

Second Lieutenant
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Feb 3, 2006
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What is your oppinion on letting a player in to your game that has a connection that is slow, 200kbit/s. Will it effect gameplay for all of us?
I'm have limited MP experience.
 
Chaosdoctrine said:
What is your oppinion on letting a player in to your game that has a connection that is slow, 200kbit/s. Will it effect gameplay for all of us?
I'm have limited MP experience.


As long as 200 kb/s is what they actually get and not just their "rated" speed, that is not so bad as most hosts don't upload more than 500 kb/s. Some play with dial-up and while they get jeered and cracked on, can get away with it as long as game speed is not set too high. All you can do is test and see.
 
I agree, that connection should be perfectly fine for normal participating, though i would advise you not to play faster than below normal or slow.
 
Okay, so it is not that bad then.

Does it matter if it is the host that has the slow connection?
Does the number of human players matter?
What will happen if we play on normal speed or faster?
 
Chaosdoctrine said:
Okay, so it is not that bad then.

Does it matter if it is the host that has the slow connection?
Does the number of human players matter?
What will happen if we play on normal speed or faster?

Yes it matters a lot if it is the host that has the slow connection.
Normal speed uselly cause lag for at least one player in a regular MP game.
The number of players matters a lot and since there is always 10% chance that someone will crasch in 1one hour the more player you have the higher the chances is that something will go wrong.
Computer seems to matter a lot as well I have noticed, they can have great connection but the computer can't make use of it and lags behind anyway and need to pause, I noticed this when I played with my old laptop and I got the miracules Swedish connection of 100Mbit down and 10Mbit upload :D
 
Yes, thous Swedish connections can be incredible. I've heard that Uppsala University (their most prestigious) supply their students with that speed in their homes. Wonder if it is good or bad for their studies?

Okay, the host has to have a good connection and a fast computor. And you should play at below normal.
Does it really matter if their is a lag if nothing important is happening anyway (for example during peacetime)?
The distance between computors, does it matter?
Is their any way to minimise crashes?

Sorry for spamming you with questions.
 
Chaosdoctrine said:
Yes, thous Swedish connections can be incredible. I've heard that Uppsala University (their most prestigious) supply their students with that speed in their homes. Wonder if it is good or bad for their studies?

Okay, the host has to have a good connection and a fast computor. And you should play at below normal.
Does it really matter if their is a lag if nothing important is happening anyway (for example during peacetime)?
The distance between computors, does it matter?
Is their any way to minimise crashes?

Sorry for spamming you with questions.

If it lags it can cause crashes and then you need to rehost and while you rehost someone might need to reboot there computer so a rehost might acctualy take 10-20min for just quiting and restarting a game. To minimise crashes you should let those that lag to pause to catch up in time.

The host should never save over a old save because this uselly screw up the copressen of the file when the other players download it from him so the download time can be up to 10-15min(depending on host computer) instead of just a few minutes. If you want to delete save files just go in under save files in the explorer and delete them.