• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

pgroves

Field Marshal
81 Badges
Oct 23, 2001
2.844
763
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
I've done quite a few tests with Italy in the 1936 scenario, and I don't think that construction nor research bonuses due to minister effects are being applied.

For example, if I build a Garrison at the start of the 1936 scenario, this costs 4.8IC and 57 days to produce. I then change the army minister from the one that gives me -15% supply, to one of the ones that gives -5% on infantry production costs. I then wait 24 hours (just in case it takes a day for the minister's effects to kick-in) and produce another Garrison, but this still costs 4.8IC and 57 days to produce, when in theory I think should cost 4.8 - (4.8 * 5/100) = 4.56

I've done some similar experiments with research that makes me think this is not working, as far as minister effects go, either...

Paul
 
Cannot see this being hardware or driver related.
 
You have been around long enough to know where the sticky threads are. ;)
 
pgroves said:
I've done quite a few tests with Italy in the 1936 scenario, and I don't think that construction nor research bonuses due to minister effects are being applied.

For example, if I build a Garrison at the start of the 1936 scenario, this costs 4.8IC and 57 days to produce. I then change the army minister from the one that gives me -15% supply, to one of the ones that gives -5% on infantry production costs.

Paul
Its infantry construction bonus, and thats why its not working on garrison units, but infantry price goes down at once when you change the minister (6.3-6.0). I dont know if research bonus works.....
 
It does, but because of rounding upwards to arrive at multiples of one day (aka 24 hours), you will usually not notice the effects, unless you start playing with nations that have very low skilled research teams.