The miracle worker event's A option gives the character 10 gold. Given the description of the option, I think it should rather be the opposite - that it costs 10 gold to get healed.
The event number is 4914 (ilness_events), and the description of the option goes as follows:
While this is getting fixed, I also think that -10 gold isn't too much to get rid of a disease; wouldn't -100 gold be better balanced?
The event number is 4914 (ilness_events), and the description of the option goes as follows:
Code:
action_a = { # I would gladly pay to have my health restored!
effect = { type = gold value = 10 }
effect = {
type = random
chance = 75
effect = { type = remove_trait value = illness }
}
}
While this is getting fixed, I also think that -10 gold isn't too much to get rid of a disease; wouldn't -100 gold be better balanced?
Upvote
0