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Gefallener Soldat

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Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

Missing modifiers in camp officers Aptitude tooltips. Camp Stooge Aptitude calculation is possibly incorrect.

Description​

1. The tooltips that let the player know what modifiers affect the aptitude of a character for a specific camp position are incomplete. Some modifiers are missing due to syntax errors in the `00_camp_officers` definitions. The aptitude calculations themselves seem to be performed correctly, the issue only affects the tooltips which might confuse the player (it did confuse me).

Here is what I found to be missing:
- Second: Sadistic, Callous, Overseer, Loyal, Craven, Fickle
- Quartermaster: Profligate, Improvident
- Head Porter: Logistician
- Kenneler: Having Dog/Cat person modifiers or flags associated with Cat/Dog storylines. Could be intentional, since there aren't any localization strings for these, but arguably still confusing
- Chief Engineer: Strategist, "Engineered for destruction" perk (also no localization strings for this one)
- Witness: Diplomat, Trusting, Loyal, Gregarious, Humble, Flagellant, Arrogant, Shy
- Master of Spoils: Avaricious, Reaver, Improvident, Profligate

2. Stooge aptitude could be calculated incorrectly (just a suspicion).
The calculation of Camp Stooge is documented on the wiki as (100 - 1*Per Skill Point). In actuality the calculation is (100 - 1*Per Skill Point - 2*Learning). Since Learning is already included in `sum_of_all_skills_value`, in effect Learning ends up being subtracted 3 times. I have a suspicion that the intent of the developers was to subtract it only twice, but I could be wrong.

Steps to reproduce​

Find the character with the appropriate traits and attempt grant him an officer position in your adventurer camp. Note the tooltip and the displayed modifiers. You might even try to add up the modifiers displayed in the tooltip and note that they might not add up with the resulting aptitude displayed. For example, the sum of modifiers hits the breakpoint for Excellent, the aptitude is displayed as Excellent, but if you add up the modifiers on the tooltip they are less than 80. Or the opposite, you might expect the character to be Excellent, but he has a trait that negatively impacts the aptitude that the tooltip doesn't explain.

Game Version​

1.16.2

Platform​

Windows

Additional Information​

Affected Feature​

  • Gameplay
  • Interface

Save Game​



Other Attachments​

Missing modifier descriptions.pngStooge aptitude calculation.png

 
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