I think dynamic missions / trees are a great way to alleviate some of the concerns of the game becoming dull or boring since missions tend to be static (Do X Get Y)
As far as I am concerned, as a player first and foremost, I had tons of fun playing through the historical missions of nations such as the Teutons, Ottomans, Sweden etc and then retrying the alt-history paths, especially with the Teutons.
It's certainly far from perfect, as we are limited by the technology of our time but it's a nice way to implement variety and help you construct your narrative, as much as we can. Would you like to spearhead the HRE ? Sure, we can accommodate that and give you a different set of missions. Would you like to conquer it instead ? Done, no problem. All while keeping such mission paths isolated, so if you want to ignore them and move to other missions, you can do so. This choice (especially in newer trees after 1.33) is in your hands. Making missions takes a long time, researching / designing / scripting is a difficult process when the framework of the game is old and we are trying to provide fresh content every patch, if I could wave a magic wand, I would make all content (trees, reforms, privileges) much deeper and flavorful in an effort to provide you with more replayability while maintaining as much of the sandbox feeling as possible.
As a player, I like mission trees but I am not blind to their shortcomings either. I have a lot of fun playing them and I understand concerns such as readability and "hidden rewards" which is why we implemented Event Insights, as a way to give you an idea of what you will get, with sacrificing as little immersion as possible. As you can see, the development of the game is not symmetrical and I would like to believe that with every update we become a little better and wiser, thus making better content for everyone. At the end of the day it doesn't matter if you are a minority or a majority, your opinion on the game should be heard and ideally discussed, and if we don't agree it's no issue, we are united in our love for this game that has been going on for over 10 years now.
As far as I am concerned, as a player first and foremost, I had tons of fun playing through the historical missions of nations such as the Teutons, Ottomans, Sweden etc and then retrying the alt-history paths, especially with the Teutons.
It's certainly far from perfect, as we are limited by the technology of our time but it's a nice way to implement variety and help you construct your narrative, as much as we can. Would you like to spearhead the HRE ? Sure, we can accommodate that and give you a different set of missions. Would you like to conquer it instead ? Done, no problem. All while keeping such mission paths isolated, so if you want to ignore them and move to other missions, you can do so. This choice (especially in newer trees after 1.33) is in your hands. Making missions takes a long time, researching / designing / scripting is a difficult process when the framework of the game is old and we are trying to provide fresh content every patch, if I could wave a magic wand, I would make all content (trees, reforms, privileges) much deeper and flavorful in an effort to provide you with more replayability while maintaining as much of the sandbox feeling as possible.
As a player, I like mission trees but I am not blind to their shortcomings either. I have a lot of fun playing them and I understand concerns such as readability and "hidden rewards" which is why we implemented Event Insights, as a way to give you an idea of what you will get, with sacrificing as little immersion as possible. As you can see, the development of the game is not symmetrical and I would like to believe that with every update we become a little better and wiser, thus making better content for everyone. At the end of the day it doesn't matter if you are a minority or a majority, your opinion on the game should be heard and ideally discussed, and if we don't agree it's no issue, we are united in our love for this game that has been going on for over 10 years now.
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