I like missions too, but I don't like it when they are OP. Like with Gotland. Especially because many countries that are already powerful happen to have OP missions as well. I would like it if the work:reward ratio for some trees could be adjusted but if I had to chose between keeping missions as they are and having no missions I would chose to keep them.I agree with everything you say here, which is why I think missions are good.
But I don't think flavour has to be done all through missions. There are other ways. For example, instead of having to complete a mission to unlock the Teutonic Horde reform, it could become available when you have so many steppe provinces/a certain country size. I don't think it is fair to lose out on flavour just because you don't play the game in a certain specific way.What would you be doing in Gotland without mission trees? Without mission trees most nations would not have the "full experience". Especially if the people who hate ideas and unique reforms and what have you get their way as well. It'd just be the same playthrough every game with a marginally different location and power base. That's what Imperator 1.0 is for.
I guess I would sum up my views as such: I like moderate mission trees with a reasonable work:reward ratio. I don't like trees that give you large amounts bonuses for little work. And I don't like lots of flavour being locked behind trees.
I've never understood getting rid of national ideas entirely. I am in favour of making them more dynamic but scrapping them altogether reduces flavour.Especially if the people who hate ideas and unique reforms and what have you get their way as well.
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