Rebels conversion I imagine.How did you even become Jewish as Ethiopia?!
Rebels conversion I imagine.How did you even become Jewish as Ethiopia?!
How did you even become Jewish as Ethiopia?!
They are literally optional. Not up for debate. Shift+right click to disable the completed mission notification.anyone who says they are optional is delusional
You can't end Majapahit disaster without mission. And if I remember correctly, you can't with Mali also.They are literally optional. Not up for debate. Shift+right click to disable the completed mission notification.
Those are two very specific exceptions to a rule, for nations that were practically failed states in 1444. Also not true if you disable Origins or Leviathan.You can't end Majapahit disaster without mission. And if I remember correctly, you can't with Mali also.
So is taking any idea groups, technology, coring, declaring war, diplomacy, selecting a nation in the first place...They are literally optional.
That's not the point, unlike stated they are not literally optionnal. And I could add Levonic order's one to deal with locked selected Estates privilege.Those are two very specific exceptions to a rule, for nations that were practically failed states in 1444. Also not true if you disable Origins or Leviathan.
They do intend you to use coloured wastelands. It's on by default, despite being an antifeature.developers do not intend for you to use it or not use it
Hmm... Maybe it is so new players don't get them confused with uncolonised provinces?They do intend you to use coloured wastelands. It's on by default, despite being an antifeature.
I had a similar idea for national ideas. Rather than a fixed set of 7 there could be a pool of ~21 for each country (7 of each adm/dip/mil catagory) and each time you got 3 normal ideas you could select one. However, it might be a struggle to find good flavour ideas for smaller countries...I propose a new system of mission... let's say "pools"
Maybe you were not playing at that time but what you are proposing is not new but literally the system we had before mission trees were created in 1.24 rule Britannia.I think the issue with mission trees is they can get a bit linear and repetitive over time. I propose a new system of mission... let's say "pools". Instead of starting a nation in 1444 and going through the first missions in a tree, the game chooses from a pool of potential missions, and you then pick a mission from those choices to pursue. Since there's a general theme of 3s, you could have, say, "administrative", "diplomatic, and "military" missions. The game picks one from each category, and you choose one of those three to be your currently active mission.
You could have a mix of generic missions available to all nations, and specific ones for major tags, with weightings based on your current situations helping to determine which ones are available.
To avoid being locked into a mission you no longer can or want to complete, you could cancel your currently active one, but you'd probably want to put a cool-down on so people don't just cycle through until they get a specific mission.
This is definitely a good idea.
I agree with everything you say here, which is why I think missions are good. Everything here is a great argument in favor of missions. What would you be doing in Gotland without mission trees? Without mission trees most nations would not have the "full experience". Especially if the people who hate ideas and unique reforms and what have you get their way as well. It'd just be the same playthrough every game with a marginally different location and power base. That's what Imperator 1.0 is for.Yes, they are optional in a very literal sense, but missions are by design not optional to the extent you seem to suggest. Because it is intended that the player does complete the missions. That is why there is a notification to tell you so (which is not disabled by default), why you get rewards for the missions, and why there are positive auditory and visual effects when you are able to click to complete a mission. You can ignore them but all the above suggest you are not intended to do so.
'Ignoring' missions means you do not receive the rewards you could otherwise get. I would see this more as not getting an advantage rather than being disadvantaged, but it depends on how you look at it. I do not particularly care about 'optimum' gameplay, but I do think for some of the more recent trees you can miss out on substantial bonuses for not following the missions. If I don't do the Swabian missions I miss out on a few claims and potentially the chance to integrate a few small allies for free. But if I were to ignore missions as Gotland or the Teutons or whomever I miss out on a lot of free money, special government reforms, events and so on. You miss out on things which make playing the country a more unique and flavourful experience as well, which is potentially an issue, as you are not getting the 'full' experience of the country just for not following a certain path.
I disagree, the old system is more like the estate agendas we have right now. Do you feel particularly fulfilled by that system?Maybe you were not playing at that time but what you are proposing is not new but literally the system we had before mission trees were created in 1.24 rule Britannia.
Playing a hard and interesting start.What would you be doing in Gotland without mission trees?
Well, chess has the same barebone rule since centuries and people are still playing this not updated game. This is the whole point of many recent threads on this forum: EU4 is still a strategy game anymore?I agree with everything you say here, which is why I think missions are good. Everything here is a great argument in favor of missions. What would you be doing in Gotland without mission trees? Without mission trees most nations would not have the "full experience". Especially if the people who hate ideas and unique reforms and what have you get their way as well. It'd just be the same playthrough every game with a marginally different location and power base. That's what Imperator 1.0 is for.
I disagree, the old system is more like the estate agendas we have right now. Do you feel particularly fulfilled by that system?
No matter how obvious is the joke you still have to mark it on the internet.Maybe you were not playing at that time but what you are proposing is not new but literally the system we had before mission trees were created in 1.24 rule Britannia.