I've been confused about what the design thought process was for the missions since they were introduced. They were billed as giving players options and some early guidance to get them started. But having played a number of campaigns, it is clear to me that they don't really do this. The missions encourage players to play each faction the same way every time, in order to pick up the bonuses to help your campaign.
Some missions are worse for this than others, the generic missions are funnily enough the least bad, mostly because their rewards are comparatively so poor in that there isn't that much incentive to do them, but the tailored missions are pretty bad for punishing the player if they don't follow the same railroad path every time.
Missions should either let the player choose which region/province they apply to, or should give an option of several provinces/regions and let the player pick from the available options.
Using the example of the Sparta mission trees, the player can choose whether to either go their own way, not use the missions and handicap themselves by missing out of some pretty significant bonuses. OR play the missions and always progress by uniting the Peloponnese, conquering Greece, then Macedon before going east into Asia. But why? Once you have completed the first step, you are beyond any semblance of historical accuracy, and Hellenic culture is all over the eastern Med, so what basis was used to say that way is the only way Sparta could have gone if it had enjoyed a resurgence? Why not go south to Crete and from there down to Cyrenaica and contest with Egypt for control of North Africa? That is just as historically justifiable and would offer just as interesting gameplay choices, but if you do that, you are handicapping yourself significantly.
Missions should be what they were originally billed as, providing ideas and options, not a railroad track.
Some missions are worse for this than others, the generic missions are funnily enough the least bad, mostly because their rewards are comparatively so poor in that there isn't that much incentive to do them, but the tailored missions are pretty bad for punishing the player if they don't follow the same railroad path every time.
Missions should either let the player choose which region/province they apply to, or should give an option of several provinces/regions and let the player pick from the available options.
Using the example of the Sparta mission trees, the player can choose whether to either go their own way, not use the missions and handicap themselves by missing out of some pretty significant bonuses. OR play the missions and always progress by uniting the Peloponnese, conquering Greece, then Macedon before going east into Asia. But why? Once you have completed the first step, you are beyond any semblance of historical accuracy, and Hellenic culture is all over the eastern Med, so what basis was used to say that way is the only way Sparta could have gone if it had enjoyed a resurgence? Why not go south to Crete and from there down to Cyrenaica and contest with Egypt for control of North Africa? That is just as historically justifiable and would offer just as interesting gameplay choices, but if you do that, you are handicapping yourself significantly.
Missions should be what they were originally billed as, providing ideas and options, not a railroad track.
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