28.11.2026
Ignoring the sounds of brawls and the hollers of wenches offering companionship, Hans stumbles through irregular, filthy streets. Normally he wouldn't mind, but right now he has something important he needs to do – and he didn't come all the way from Westerland to get shived while taking a leak. He's won too much from too many too angry people tonight. And he really needs to piss. Wouldn't the guys back home laugh their asses off if he went out to sea, only to have his short pirate career cut short by a sore loser – with his breeches down to boot.
The drunken, rambacious crowd thins as Hans finds his way off the main streets, such as they are. With drunken single-mindedness he has made it his quest to find a secluded spot to relieve himself. In a clumsy attempt to keep is balance, he slaps his hands against the crumbling walls of a small tower – a relic of early settlement now festooned with haphazard shacks. Following the narrow stairs up, he pokes his head out of the maze of wood and canvas and shit. Hans steps onto a ledge overhanging the ocean and with sigh of relief closes his eyes and empties his bladder into the harbour.
Pressure easing, he opens his eyes again and looks at the ships in the harbour, all lit up by lanterns as those stuck onboard take out their frustrations through grog, gambling and terrible music. Even this far away, the din is incredible for so few people.
Hans chuckles to himself as he notices a man on the same mission as himself. Swaying on the railing, the pirate has his free hand firmly on the neck of a bottle of grog. While he thinks about how welcome another drink would be right now, Hans squints as he observes his fellow pisser. Were there two of them? Hans blinks. Perhaps he has had enough to drink...
Suddenly the other pirate lurches forward and tumbles off the ship. Hitting the water with a splash muffled by revelry, he floats lifeless in the lantern light.
"Yeah, that's enough grog for today..." Hans decides as he starts doing up his breeches. His head turns. Another splash. Then another, more audible now as the shipboard party is starting to die down. "The heck..." Hans shrugs and grabs the wall behind him to try and turn around without joining the other fellow in the water. "Wait... where did those come from..." Stopping halfway, Hans sees strange sails slip between lanterns in the bay. Running dark, the sleek hulls glide silently through the water. And then: fire.
"Scheisse!" Hans clutches the wall as the bloody display unfolds before his eyes, becomes evident in his cloudy mind. The clattering of weapons marches up the stairs, towards him. Well, at least he has his breeches on...
Sailing west, Queen Lyssa's fleet falls upon the infamous pirate lair of Port Reaver and puts it to the torch. The pirates flee into the jungle – the Amazons are thorough, but no doubt they will return. Loading up her ships with the vermin's ill-gotten gains, Lyssa lets her sisters enjoy this fiery retribution and moves on.
Along with dozens of ships and over a thousand warriors, the queen has her daughter Inanna and her halfling servant/commander Quihuatzin. A curious choice to help lead an Amazon raiding force, perhaps. But let's just say the surprise attack on Port Reaver was not exactly the crude Inanna's brainchild.
Continuing along the Lustrian Isthmus, the fleet passes by El Cadavo, leaving the Estalian colony unscathed. Well-protected by stone walls and cannons, it would take too long to seize its riches. And Lyssa is on a tight schedule, if the interrogated Old Worlders are to be believed. Towards the end of the year, it is said the seas in the north become infested by large floating crystals of something called "ice".
Confident they will be able to cross regardless, Lyssa chooses to press on. As the fleet moves further north, however, the misgivings get increasingly harder to ignore. Biting cold along the coast of bleak Naggaroth is unfamiliar and debilitating to the jungle-dwelling Amazons. When the fleet starts encountering ice in the water on their way northward, the murmur of discontent becomes a chorus.
Off the Bleak Coast, the Amazon captains are finally pushed to voice their misgivings to the queen herself. Experiencing this harsh climate for themselves has them refusing to continue further north. They are certain conditions will only grow worse if they continue.
When even the brash Inanna is wary of braving the ice, the queen relents and allows her fleet to turn around. In the archipelago known as Arnheim, they make for a secluded place among the many islands on the coast. Facing a foe in battle is one thing, but helplessness against such strange forces of nature is too much even for a brave Amazon.
The islands of Arnheim, with the Bleak Coast to the north-east and the High Elf homeland of Ulthuan across the sea
Sitting around doing nothing does little to help morale – or against the unfamiliar cold that only seems to get worse. Scouting parties head out every day, but each time they must disappoint, returning with reports of floating ice. All the while, the queen seems to do nothing. Huddled up in pelts aboard her flagship, perhaps the cold does not bother her as much – enough that she can abide waiting... but for what? Hardly does the weather seem likely to improve. At this point, perhaps anything is worth waiting for – in which case her daughter can oblige...
The scouts not only spot ice and snow from their canoes; the Amazons are hardly alone in the archipelago. Arnheim is home to ancient High Elf colonies, holding on to this relatively mild area despite the best efforts of their Dark Elf neighbours to the north. The fleet might not be able to raid the Old World, but Inanna is not above taking out her frustrations on closer targets. Nothing like a bit of fighting to invigorate the body and calm the mind.
Lyssa agrees with her daughter's plan and abandons her snug abode to go ashore with her warriors. Quihuatzin is made to meet with the scouts, figuring out the local forces and the best place to attack. As it turns out, the elves are already fending off Dark Elf raiders from the north. The Amazons are able to take advantage of this, evading the defenders to land in Noveum almost unopposed.
Outnumbered three to one, even the stalwart High Elf garrison are unable to stop the Amazon warband from raiding one of the most prosperous parts of Arnheim. Here they ravage the cities and pillage anything not behind a sufficiently high wall. Only now do the locals recognize the greater danger posed by these savage newcomers. The routed defenders from Noveum regroup with the main army under Lord Menolbrier. Only once he is confident he outnumbers the invaders does he head out, falling upon Noveum... to find their enemies completely vanished. Pleased with their booty – and given weeks to freely gather it all – the Amazons have escaped rather than try to crack Noveum's citadel.
Meanwhile, up in the corner the Dark Elves are peacing out
The elven colonies are not as fantastical and splendid as Ulthuan itself, but nevertheless the Amazons manage to make off with a number of interesting elven trinkets. Perhaps even more intriguing than the looted goods is something found along with them. Or rather, someone. Out here among the elves, the Amazons get their hands on a human. Fair of hair and skin, the dishevelled woman is obviously not an Amazon. In fact, the find is so curious that when she hears about her Queen Lyssa asks for the woman to be brought before her immediately.
26.02.2027
Hugging her pelt cloak closer against the cold leaking into her shipboard abode, Queen Lyssa pauses to think. Before her, their newest captive has been relating her story as best she can, through a pirate interpreter who seems to only vaguely understand her. Lyssa takes solace in the fact that, at least the pirate woman's Amazonian has improved a bit since their first meeting.
As far as the queen could gather from the disjointed narrative, the fair-haired woman is one of these "Norscans", on a ship bound for the Lustrian colony of Skeggi. Her shipped attacked by Dark Elves, she was taken as a slave. Lyssa surmises that these raiders must in turn have been killed by their High Elf enemies before they could leave Arnheim.
Her scouts did spot Dark Elves that seemed to be leaving the area. If they were fleeing, they could have been from the same force that captured this woman. In which case...
"How long– ah, ask her how long ago this all happened," the queen orders the unwilling interpreter.
"I think... one month, maybe. Or whatever a 'silver woman's journey' be..."
Forgetting the cold, Lyssa abandons her huddled position. Her eyes light up: "That means they were able to get through the 'ices' somehow. Hey, how did you manage that? If you cooperate, you will be treated well." Lyssa looks at the pirate interpreter: "Your fellow Old Worlder here can tell you as much. Or well... maybe not..." She sighs. "Just try to make her understand."
The pirate scoffs: "It not easy making words in language both know not too much. Have to talk Reikspiel – Empire language – and then make Amazon words and..."
"Well you're the interpreter, so just get on with it," Lyssa dismisses her concerns.
"That only be because ye decided I be one..." the pirate grumbles in her own language, before putting on the falsest smile in the hemisphere: "As queen commands."
Once she has had the queen's question translated, the Norscan woman's expression darkens and she barks her reply.
"Ah... she say she no care if you find way to her people. They men on boat make her kind of slave for doing chores."
"Ugh..." Lyssa shakes her head at such humiliation.
For her part, the interpreter works hard to process the next torrent of words.
"So... the Norscans no go through the ice, actually. In middle of sea is islands. Norscan traders live there, so can make the journey without going next to coast."
Lyssa is about to leap to her feet when the pirate, surmising what the queen is thinking, adds warily: "Would be hard to find them..."
"Our new friend will help out," Lyssa says blithely, landing back in her seat and gesturing towards the Norscan woman. "I'm sure she won't mind us paying her old buddies a visit..."
Giving up trying to convince the headstrong queen otherwise, the pirate grabs her fellow Old Worlder and slinks out of the cabin. Before she can leave, she is ordered to find Inanna and Quihuatzin. No doubt Lyssa has some orders to give.