Newest version for steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1939156827
DIRECT DOWNLOAD:
https://www.file-upload.net/download-13837911/Tyson_mod.rar.html
Rebalanced italian starting situation:
- slower but constant blobbing from Rome
- more balanced and less chaotic Magna Greaca
Rebalanced units:
- all units more costly
- generally fewer units on the map
- elite units much more expensive but also much much more decisive
Rebalanced combat and tactics:
- forts are much harder too assault
- sieges last longer
- tactics more decisive
- traditions more effective
- manpower is more important
Rebalanced economy:
- generally everything is more expensive but also more effective
- more specialisation
- rebalanced commerce
- massive change in trade goods
BIG UPDATE 12/29/19
Siege warfare completely rebelanced
- every city is fortified
- forts provide extra defense but now you need only 2,500 men to siege per level
- buildings modfies defense of the city
- bigger city much better defense but only until FOOD runs out
- etc.
Even more rebalanced combat
- more balanced units
- much better combat balance
- nearly all combat related modifiers have been edited
Balanced diadochi power in asia area
Overall much slower and more challenging progress. You need to think much more strategically or you won't be able to keep control once your territory grows...
...much more to come...
https://steamcommunity.com/sharedfiles/filedetails/?id=1939156827
DIRECT DOWNLOAD:
https://www.file-upload.net/download-13837911/Tyson_mod.rar.html
Rebalanced italian starting situation:
- slower but constant blobbing from Rome
- more balanced and less chaotic Magna Greaca
Rebalanced units:
- all units more costly
- generally fewer units on the map
- elite units much more expensive but also much much more decisive
Rebalanced combat and tactics:
- forts are much harder too assault
- sieges last longer
- tactics more decisive
- traditions more effective
- manpower is more important
Rebalanced economy:
- generally everything is more expensive but also more effective
- more specialisation
- rebalanced commerce
- massive change in trade goods
BIG UPDATE 12/29/19
Siege warfare completely rebelanced
- every city is fortified
- forts provide extra defense but now you need only 2,500 men to siege per level
- buildings modfies defense of the city
- bigger city much better defense but only until FOOD runs out
- etc.
Even more rebalanced combat
- more balanced units
- much better combat balance
- nearly all combat related modifiers have been edited
Balanced diadochi power in asia area
Overall much slower and more challenging progress. You need to think much more strategically or you won't be able to keep control once your territory grows...
...much more to come...
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